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Notes on Resolution Independence on 0.12.x
by jonmulcahy ·(Quote) -
Notes on Resolution Independence on 0.12.x
by iamcartez ·(Quote) -
Notes on Resolution Independence on 0.12.x
by BBEnk ·what if Apple unveils a new iPad resolution today,lol. -
Notes on Resolution Independence on 0.12.x
by Socks ·in theory even if they introduced a 3072 pixel iPad today it would work just fine with a 3x system, and it wouldn't cause any issues with the GS resolution scheme outlined here. -
Notes on Resolution Independence on 0.12.x
by colander ·Maybe we should all wait for the new iPad launch today as it will probably throw another spanner in the works. -
Notes on Resolution Independence on 0.12.x
by Socks ·My only question is what would a Retina iPad running iOS7 use if - for example - you built an RI Retina project, as the 3x system only applies to iOS8 would the iOS7 machine use the 2x images ? -
Notes on Resolution Independence on 0.12.x
by iamcartez ·(Quote) -
Notes on Resolution Independence on 0.12.x
by adent42 ·But if you start with your app assuming iPad as the base resolution, then what makes sense is to do halve the size of the images instead of 2/3 because that more closely matches the image sizes we're -
Notes on Resolution Independence on 0.12.x
by Socks ·With one we build a Retina iPad project, check RI and get a ⅔ sized file for use on non-RI iPads. -
Notes on Resolution Independence on 0.12.x
by Socks ·(Quote) -
Notes on Resolution Independence on 0.12.x
by PhilipCC ·do I make my images for actors 3 times as big as I would have in the past for an iPad or iPhone 4 or 5; -
Low Orbit
by outlandishPIXEL ·Low Orbit features a simple control scheme best experienced on the iPad but is still playable on smaller devices. Tap and hold on the left side of the screen to rotate left, and on the right side of t -
Notes on Resolution Independence on 0.12.x
by Hopscotch ·@adent43, do tiled images, with a fixed tiling size on actors, accommodate the difference in @x treatment of images between iPad and iPhone projects? -
Notes on Resolution Independence on 0.12.x
by adent42 ·* iPad Retina - 2048 x 1536 (for iOS Universal) -
Monthly (in Person and Online) GameSalad Meetup Tuesday October 7 at 7pm CST (12:00am GMT)
by JSproject ·"Please make sure to test this on iPad or iPhone 5 which is how you see the bug, note that the bug is NOT reproducible on the creator on Mac. " -
Creator doesn't open project file
by wilsongalucho ·(temporary) = /Users/Administrator/Desktop/20141015111707_NEW_2048x1536_original_7_Ipad_resized/2048x1536_original_7_Ipad_resized.gameproj/actors/110.xml -
Oh GameSald, how I hate thou!!!
by Socks ·Imagine what access to the mic would do for music / audio apps or imagine being able to let the users snap an image with - for instance - an iPad camera and then use that image for a character or acto -
size limited to publish the game ?
by robertkdale ·Yep Socks is right. Up to 2GB for wifi downloads and only 100 MB for mobile over the air downloads. I am currently working on an iPad app that will be just under 300mb. I believe most users use wifi -
Let's talk about image formats...
by Armelline ·This happens on device - tested on both iPhone 4S and iPad 4 by myself and iPhone 5S by someone else. It's not particularly noticeable in creator as it's so inconsistent anyway. (Though interestingly, -
Universal binary help
by Lovejoy ·(Quote)