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  1. Randome spawn not overlapping?

    Alfati
    by Alfati · August 2014
    So I got a few actors spawning other actors in randome places.
  2. Do you support Arabic language?

    gingagaming
    by gingagaming · August 2014
    tens of thousands of members as your problem is unique and not an everyday issue that a game maker would have.
  3. Spawning

    Radi1234
    by Radi1234 · August 2014
    This is the object code which I wanted to spawn. The previous was the spawner code. @Armelline‌
  4. Spawning

    Radi1234
    by Radi1234 · August 2014
    spawn actor( actor name, position- random(-300,300), (568)..
  5. Spawning

    Armelline
    by Armelline · August 2014
    I would be extremely surprised if it was a bug in GameSalad. What are the specifications in your spawn actor? That's most likely where the problem lies.
  6. Spawning

    Radi1234
    by Radi1234 · August 2014
    @Armelline‌ Thank you so much for the reply! You were right! Now everything is working perfectly but the spawned actors stop falling from the top of the screen after 30-40 seconds.
  7. Bugs! New here.

    Radi1234
    by Radi1234 · August 2014
    My game is working fine. It is about spawning an actor and they start falling from the top of the screen. But the spawned actors stop falling after 30-40 seconds. Every time.
  8. Timer not consistent

    NattyBits
    by NattyBits · August 2014
    Maybe it has something to do with the way that I'm spawning my background? I've attached two screenshots of the background spawn settings, maybe you could have a quick glance over them? As previously
  9. Spawning

    Armelline
    by Armelline · August 2014
    You then added logic to spawn other copies of itself, and added rules to collide with the player.
  10. Can you re-engineer a store build GS game? GS Source Code Safety

    MarcMySalad
    by MarcMySalad · August 2014
    (Quote)
  11. Targeting eneimes with Cross hairs

    tgs_01
    by tgs_01 · August 2014
    I'm spawning some actors, enemies and I want to spawn another actor, a reticule and have it lock on and track with the enemies. I'm getting some success in that I can create the reticule at the mouse
  12. Been at this for days now

    ShortAxe5
    by ShortAxe5 · August 2014
    Well these 4 images are pics of the rule used to spawn the pipes. They're all just one rule, but it was too big to fit into one screenshot so I had to break it up into increments. But anyway can you h
  13. ROSHAMBO FIGHTERS out on iTunes (FREE) today

    phamtastic
    by phamtastic · August 2014
    RoShamBo Fighters gives aficionados of the Rock Paper Scissors genre a mashup of arcade 2D style fighting, but with an RPS twist. Each opponent offers unique attack moves, and hilariously memorable wa
  14. Need some sort of foreach method

    FitzgeraldTheWicked
    by FitzgeraldTheWicked · August 2014
    Each unit has unique values and the position in the grid determines where they are placed in the scene for each level. The way you place your units in the grid can be modified before gameplay, but is
  15. Timer not consistent

    pHghost
    by pHghost · August 2014
    Having it checked means that spawning continues even when (game.Playing) becomes false. And if it then becomes true again, you get another timer thrown in, so in essence you suddenly spawn twice the a
  16. Timer not consistent

    NattyBits
    by NattyBits · August 2014
    to the top (-270). I've set up a controller to spawn a 'goal' actor at every 1.5 seconds and these goals move in tandem with the scrolling background. (Think Flappy Bird for the effect I'm trying to
  17. Can you re-engineer a store build GS game? GS Source Code Safety

    BlackCloakGS
    by BlackCloakGS · August 2014
    The plan is we will encrypt the project file using 256 bit key that is unique per project.
  18. Problem with Timer (Every) and Variable (Frequency)

    Socks
    by Socks · August 2014
    Another approach would be the AmazingDisapearingAndReappearingSpawner™©
  19. Problem with Timer (Every) and Variable (Frequency)

    Hopscotch
    by Hopscotch · August 2014
    Yes my loop goes into the "Spawn Handler". You can add conditions deciding which type of enemy to spawn inside it.
  20. Problem with Timer (Every) and Variable (Frequency)

    mhedges
    by mhedges · August 2014
    * Actor: "Spawn Handler" (event handler) has the timer.
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