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Randome spawn not overlapping?
by Alfati ·So I got a few actors spawning other actors in randome places. -
Do you support Arabic language?
by gingagaming ·tens of thousands of members as your problem is unique and not an everyday issue that a game maker would have. -
Spawning
by Radi1234 ·This is the object code which I wanted to spawn. The previous was the spawner code. @Armelline -
Spawning
by Radi1234 ·spawn actor( actor name, position- random(-300,300), (568).. -
Spawning
by Armelline ·I would be extremely surprised if it was a bug in GameSalad. What are the specifications in your spawn actor? That's most likely where the problem lies. -
Spawning
by Radi1234 ·@Armelline Thank you so much for the reply! You were right! Now everything is working perfectly but the spawned actors stop falling from the top of the screen after 30-40 seconds. -
Bugs! New here.
by Radi1234 ·My game is working fine. It is about spawning an actor and they start falling from the top of the screen. But the spawned actors stop falling after 30-40 seconds. Every time. -
Timer not consistent
by NattyBits ·Maybe it has something to do with the way that I'm spawning my background? I've attached two screenshots of the background spawn settings, maybe you could have a quick glance over them? As previously -
Spawning
by Armelline ·You then added logic to spawn other copies of itself, and added rules to collide with the player. -
Can you re-engineer a store build GS game? GS Source Code Safety
by MarcMySalad ·(Quote) -
Targeting eneimes with Cross hairs
by tgs_01 ·I'm spawning some actors, enemies and I want to spawn another actor, a reticule and have it lock on and track with the enemies. I'm getting some success in that I can create the reticule at the mouse -
Been at this for days now
by ShortAxe5 ·Well these 4 images are pics of the rule used to spawn the pipes. They're all just one rule, but it was too big to fit into one screenshot so I had to break it up into increments. But anyway can you h -
ROSHAMBO FIGHTERS out on iTunes (FREE) today
by phamtastic ·RoShamBo Fighters gives aficionados of the Rock Paper Scissors genre a mashup of arcade 2D style fighting, but with an RPS twist. Each opponent offers unique attack moves, and hilariously memorable wa -
Need some sort of foreach method
by FitzgeraldTheWicked ·Each unit has unique values and the position in the grid determines where they are placed in the scene for each level. The way you place your units in the grid can be modified before gameplay, but is -
Timer not consistent
by pHghost ·Having it checked means that spawning continues even when (game.Playing) becomes false. And if it then becomes true again, you get another timer thrown in, so in essence you suddenly spawn twice the a -
Timer not consistent
by NattyBits ·to the top (-270). I've set up a controller to spawn a 'goal' actor at every 1.5 seconds and these goals move in tandem with the scrolling background. (Think Flappy Bird for the effect I'm trying to -
Can you re-engineer a store build GS game? GS Source Code Safety
by BlackCloakGS ·The plan is we will encrypt the project file using 256 bit key that is unique per project. -
Problem with Timer (Every) and Variable (Frequency)
by Socks ·Another approach would be the AmazingDisapearingAndReappearingSpawner™© -
Problem with Timer (Every) and Variable (Frequency)
by Hopscotch ·Yes my loop goes into the "Spawn Handler". You can add conditions deciding which type of enemy to spawn inside it. -
Problem with Timer (Every) and Variable (Frequency)
by mhedges ·* Actor: "Spawn Handler" (event handler) has the timer.