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  1. game logic test

    EldonRouge
    by EldonRouge · October 2015
    Thank you for the feedback!!!
  2. HTML5 Publishing!

    jonmulcahy
    by jonmulcahy · October 2015
    i'm not sure about an ifdef, but there IS a new attribute called platform, and you can get the region, platform, and even language. check out the demo attached.
  3. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    That way, I could perhaps try to make alternate plans for anything that isn't working on HTML5, or just needs to be different, whether it's how sounds are played, or some equations, or perhaps complet
  4. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    Could you implement a sort of #ifdef system, where we can have specific behaviours that trigger only if on a certain platform?
  5. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    @adent42 Will you be addressing the audio issues? The problems with there being no support currently for positional sounds, and pitch?
  6. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    I've noticed another bug, where if you spawn an object, then resize it (in it's behaviours, at startup), the collision for that object is still the size of the originally spawned object.
  7. HTML5 Publishing!

    Hymloe
    by Hymloe · October 2015
    If I am sitting and doing a bunch of work on my game, and I am uploading builds to test myself, and I don't want to upload all the data again every time (assuming the changes I'm making between iterat
  8. simple Q, Radius Function?

    grishlock
    by grishlock · October 2015
    You can use the magnitude function to get the distance between two points.
  9. Slime Boy update 2.0 out now

    crazycam99
    by crazycam99 · October 2015
    Do you have the view set to zoomed on your iphone? maybe that is causing the problem? @tappwater Games
  10. Tables Question

    Jeffm2
    by Jeffm2 · October 2015
    Thanks so much for the reply. Yes I was trying to figure out how to associate the actor with their record. So in your game, how would you add a player? So I guess in my app, I would want the user to b
  11. How to make a multiplayer online game.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    Okay so currently playstogether multiplayer is officially disabled but if you got to the monthly meetup thread I posted a file there that should make the behaviors show up. You may need to be a pro us
  12. Error while uploading with ApplicationLoader

    app_sauce
    by app_sauce · October 2015
    (Quote)
  13. Error while uploading with ApplicationLoader

    retired_fee9ccc0cceab64639da076b4701b8fb
    by retired_fee9ccc0cceab64639da076b4701b8fb · October 2015
    I´m also having this problem; updated Xcode and GS to latest. Hope you can look into this...
  14. Error while uploading with ApplicationLoader

    BlackCloakGS
    by BlackCloakGS · October 2015
    Ok i think i have got a fix please regenerate you binaires It looks like the wrong binaries got uploaded on Friday. I have reverted them to the correct binaries for the release. Please regenerate you
  15. Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)

    BlackCloakGS
    by BlackCloakGS · October 2015
    Ok i think i have got a fix please regenerate you binaires @Preschoolu this also removes UIRequiredDeviceCapabilities from the plist. It looks like the wrong binaries got uploaded on Friday. I have re
  16. How to make a multiplayer online game.

    Xzjhazya
    by Xzjhazya · October 2015
    I noticed there is a new multiplayer feature on the game salad game creator and i was wondering how to use it. Can someone help me with this?
  17. Scene change problems (displaying image when not supposed to)

    Socks
    by Socks · October 2015
    There's no real need to duplicate attributes that already exist, GameSalad already has music and audio attributes which you can change the values of.
  18. Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)

    BlackCloakGS
    by BlackCloakGS · October 2015
    I can, but I am pretty sure that is what you ask for in a previous post. What do you what the UIRequiredDeviceCapabilities to have in it? We don't support armv6 devices.
  19. Trap won't work ruins the whole scene

    Socks
    by Socks · October 2015
    Not much information to go on here, the entirely of the information in your post is 'the game gets stuck' . . . . . although there is also 'I did it just like the initial scene where DBA did it', but
  20. Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)

    Preschoolu
    by Preschoolu · October 2015
    Hey BlackCloakGS. Were you able to fix the UIRequiredDeviceCapabilities issue? Is it possible to remove the armv7 from required device capabilities in the plist?
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