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  1. Apple Developer Business Bank Account

    RP
    by RP · October 2015
    If you an LLC and have your EIN, You should be looking at a Business Checking or Business Savings account. If you plan on writing checks, using debit cards etc. using the money you earn for operating
  2. Game of the Month: October Submissions Thread

    Dues
    by Dues · October 2015
    They say when you lose one of your senses, the others get enhanced…
  3. Looks like "I'm cured"

    Socks
    by Socks · October 2015
    It's hard to see from the pictures, but did you get USB or lightening ?
  4. Looks like "I'm cured"

    Socks
    by Socks · October 2015
    (Quote)
  5. actor doesnt collide when changing the size

    Socks
    by Socks · October 2015
    If you had a row of coins (common to platformers), you could set up just one coin actor, and then use replicate to produce a whole line of coins, with the number of replications being controlled by th
  6. Looks like "I'm cured"

    CodeWizard
    by CodeWizard · October 2015
    Dude, you swallowed some screws!
  7. App Incompatible with Amazon Fire OS 5

    jonmulcahy
    by jonmulcahy · October 2015
    it looks like you are trying to submit against the Amazon Underground program, which is supported, i have 3 apps in there right now. You need to make sure the icon you built your app with in the publi
  8. App Incompatible with Amazon Fire OS 5

    weblantis
    by weblantis · October 2015
    "Thank you for distributing your apps through the Amazon Appstore. You’ve probably seen the news that we recently introduced Fire OS 5 and all-new Fire tablets. We have recently reviewed your
  9. Help me test an HTML5 demo of A Long Way Home

    RabidParrot
    by RabidParrot · October 2015
    Well that doesn't make me feel any better (Image)
  10. Help me test an HTML5 demo of A Long Way Home

    jonmulcahy
    by jonmulcahy · October 2015
    haha yea, in the full game that is like level 88. it comes much later, but is actually one of the easier black hole levels (Image)
  11. Help me test an HTML5 demo of A Long Way Home

    RabidParrot
    by RabidParrot · October 2015
    (Quote)
  12. Help me test an HTML5 demo of A Long Way Home

    jonmulcahy
    by jonmulcahy · October 2015
    haha, that one was a difficult one, you have to go across the bottom to make it.
  13. iAd Placement Question

    bostone36
    by bostone36 · October 2015
    concern is the person playing probably won't see much of the iAd but only for a few seconds or so, before they hit 'Play' again. Will the short amount of time the iAd is displayed be a huge problem?
  14. Help me test an HTML5 demo of A Long Way Home

    RabidParrot
    by RabidParrot · October 2015
    (Quote)
  15. Help me test an HTML5 demo of A Long Way Home

    jonmulcahy
    by jonmulcahy · October 2015
    I put together this quick demo/landing page for A Long Way Home for my attempt at Steam's Greenlight program. Can a few of you give it a quick test and make sure I didn't miss anything important? It's
  16. 6 Year Badge

    robertkdale
    by robertkdale · October 2015
    Wow! Congrats! Thanks for all of the support that you have given the community! (Image)
  17. Shooting left and right in a platform game

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    @quinn221, great! Glad it's working for you. You're welcome.
  18. Problem with actor position

    tatiang
    by tatiang · October 2015
    Consider using an invisible actor in the same layer that is constrained to the position of the actor in the other layer and then set a collision rule on the invisible actor. You'll need to change the
  19. 6 Year Badge

    Armelline
    by Armelline · October 2015
    Congrats! You're an asset to the community and hope we see you here for a long time to come!
  20. Can't sign my App update anymore Android Keystore

    GeorgeGS
    by GeorgeGS · October 2015
    In a terminal you can type 'which jarsigner' and 'which keytool' to see where they are located assuming they are in your path. It's generally /usr/bin. That doesn't really give you much though, beca
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