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  1. Changing physics while game is running

    LyboTech
    by LyboTech · September 2015
    I'm trying to change the physics of an actor while the game is running, I read in another post that this is not possible, so is there any way you can work around this limitation or is it simply not po
  2. particles die when new particles are triggered!

    Socks
    by Socks · September 2015
    Too little information to offer any input, all we know here is that you press the space bar and the particle's life is set to 2 seconds, that's pretty slim pickings even for the most enthusitic proble
  3. particles die when new particles are triggered!

    Socks
    by Socks · September 2015
    If your particles have no image applied you will be unable to use the alpha channel.
  4. Constrained actor block?

    tatiang
    by tatiang · September 2015
    I may have missed something but it seems like you're overthinking this. Create a boolean attribute called game.carrying and set it to false. Create a boolean attribute in the roaming actor called se
  5. Mac Release 0.13.41 is available

    Spalding004
    by Spalding004 · September 2015
    If you have a rule, say
  6. What we want from Gamesalad (A bit of research across the community)

    robertkdale
    by robertkdale · September 2015
    @Lost_Oasis_Games what book series are you using! I am learning Xcode as well. I know that I must learn coding in order to create the type of games that I want to make. I've been using Udemy.
  7. Constrained actor block?

    Bellow
    by Bellow · September 2015
    do
  8. Full steam ahead!

    robertkdale
    by robertkdale · September 2015
    @Approw keep pushing forward. Everything will be ok! I wish you nothing but the best moving forward. (Image)
  9. Full steam ahead!

    8bitninja
    by 8bitninja · September 2015
    It sounds like you're off to a great start. Being honest with yourself and others is truly the best policy and in many ways will set you free. Also, I find for myself that working hard and keeping you
  10. Constrained actor block?

    Bellow
    by Bellow · September 2015
    (there is your following codes x,y etc etc.)
  11. There's probably a way to do these random things, but I don't know how...

    tatiang
    by tatiang · September 2015
    * Double-click on the actor in the scene. It's attributes will contain self.Position.X and self.Position.Y
  12. There's probably a way to do these random things, but I don't know how...

    spatns
    by spatns · September 2015
    1) If I drag an actor onto a scene, how do I tell it's position (X,Y). Is that info hidden anywhere? I need it to line up other actors...
  13. Constrained actor block?

    Bellow
    by Bellow · September 2015
    when actor collide (or take what code u use i dont know) change att game.number+1
  14. Constrained actor block?

    ZooGamingNZ
    by ZooGamingNZ · September 2015
    Pretty much we have one actor which has been duplicated a number of times roaming the map waiting to be picked up by our main actor which is player controlled.
  15. What is the best way to incorporate templates?

    Gnarly
    by Gnarly · September 2015
    You can carry behaviors from one project to another. But yes you must create the appropriate attributes etc. there is no easy way.
  16. Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · September 2015
    And second, @ncarlson29, how do you have the tree moving and how fast?
  17. how o create a Match 3 game with GameSalad?

    Bellow
    by Bellow · September 2015
    Yeah its really complicated but not impossible. First you need to learn almost everything about tables and orders. But its not easy to do something like that.
  18. Stop Zombie

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · September 2015
    (Quote)
  19. Stop Zombie

    Bellow
    by Bellow · September 2015
    Today i made : Inventory, two item slot (one for gun, one for axe), adding gun and using gun animation, zombie hp's now they are not dying with one hit, upgrade your axe or gun (thats not finished but
  20. Anchor Toss - now in the iOS App Store! (Android coming soon)

    GameAlchemist
    by GameAlchemist · September 2015
    @nadir.alkarbi it actually took me around 7 days to review a newly published app and 5 days to update. You can also check appreviewtimes for an average review time around the world.
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