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  1. Where are the veterans?

    Braydon_SFX
    by Braydon_SFX · October 2020
    Hey, David! Great to see you here and I hope all is well!
  2. I'm Kira, the developer of the game Roll Turtle in 2016, I miss you guys!

    Toque
    by Toque · October 2020
    hope you are healthy and happy.
  3. Prompting users to leave a review

    unbeatenpixel
    by unbeatenpixel · October 2020
    Custom rating pop-ups are no longer allowed. Before this rule was published, I was doing as you said.
  4. Prompting users to leave a review

    nir3112
    by nir3112 · October 2020
    no you cant use this..
  5. Infinite attributes!

    nir3112
    by nir3112 · October 2020
    you have to do it with table, you don't need large table just add the "Add/Remove Row" behavior and save the table.
  6. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · October 2020
    Here are this week’s new images…free to use with attribution. Feel free to edit them, generate maps from them, mix them with other images or whatever you like! You’ll find them on these pages:
  7. Display text not working on android.

    adent42
    by adent42 · October 2020
    ping the support channel with a copy of your game and they may be able to help.
  8. Collision based on attribute

    Jeffm2
    by Jeffm2 · October 2020
    thank you so much
  9. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    If when you start you attack the spawned object at circuit 6 the next spawned object will not destroy itself by touching it
  10. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute.
  11. Looking for a GS PRO to help me build my game

    jamie_c
    by jamie_c · October 2020
    I'll tag @gingagaming for you, he does great work.
  12. Display text not working on android.

    jamie_c
    by jamie_c · October 2020
    Could it be a font issue? Maybe the font you picked in Gamesalad doesn't display on Android?
  13. GameSalad Viewer

    CasualEvolution
    by CasualEvolution · October 2020
    Hello I am using the viewer again (after a loooong break) and I notice that the display does not fill the screen of my iPhone Xs, I wanted to know if it is not updated (because in the store the versio
  14. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    When you spawn the next actor the attribute will be changed and therefore won't be destroyed
  15. Collision based on attribute

    Jeffm2
    by Jeffm2 · October 2020
    The Generated actor is actually destroyed by the "hidden actor" Its actually like a puzzle in which you drag the piece (generated actor) onto a circuit board. When its in place the g
  16. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    Do you want an invisible actor in the scene who if he collides with the generated actors destroys them?
  17. Collision based on attribute

    Jeffm2
    by Jeffm2 · October 2020
    Right but you cant set an actor's collision based on another's alpha. The spawned actor is the one that is destroyed when it collided with the "hidden" actor. so the rules exist in
  18. Display text not working on android.

    UltraLionBlu
    by UltraLionBlu · October 2020
    If the alpha is on 0 the actor becomes invisible, it seems normal to me that he is not seen. Have you tried setting it to 1?
  19. Collision based on attribute

    UltraLionBlu
    by UltraLionBlu · October 2020
    I didn't quite understand what you have to do.
  20. Collision based on attribute

    Jeffm2
    by Jeffm2 · October 2020
    Ok let me see if i can explain. I wanted to see if there was a way to perform a "do not collide" function based on the alpha of an actor.
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