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Where are the veterans?
by Braydon_SFX ·Hey, David! Great to see you here and I hope all is well! -
I'm Kira, the developer of the game Roll Turtle in 2016, I miss you guys!
by Toque ·hope you are healthy and happy. -
Prompting users to leave a review
by unbeatenpixel ·Custom rating pop-ups are no longer allowed. Before this rule was published, I was doing as you said. -
Prompting users to leave a review
by nir3112 ·no you cant use this.. -
Infinite attributes!
by nir3112 ·you have to do it with table, you don't need large table just add the "Add/Remove Row" behavior and save the table. -
Building a Library of Images for Everyone
by Eric Matyas ·Here are this week’s new images…free to use with attribution. Feel free to edit them, generate maps from them, mix them with other images or whatever you like! You’ll find them on these pages: -
Display text not working on android.
by adent42 ·ping the support channel with a copy of your game and they may be able to help. -
Collision based on attribute
by Jeffm2 ·thank you so much -
Collision based on attribute
by UltraLionBlu ·If when you start you attack the spawned object at circuit 6 the next spawned object will not destroy itself by touching it -
Collision based on attribute
by UltraLionBlu ·Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute. -
Looking for a GS PRO to help me build my game
by jamie_c ·I'll tag @gingagaming for you, he does great work. -
Display text not working on android.
by jamie_c ·Could it be a font issue? Maybe the font you picked in Gamesalad doesn't display on Android? -
GameSalad Viewer
by CasualEvolution ·Hello I am using the viewer again (after a loooong break) and I notice that the display does not fill the screen of my iPhone Xs, I wanted to know if it is not updated (because in the store the versio -
Collision based on attribute
by UltraLionBlu ·When you spawn the next actor the attribute will be changed and therefore won't be destroyed -
Collision based on attribute
by Jeffm2 ·The Generated actor is actually destroyed by the "hidden actor" Its actually like a puzzle in which you drag the piece (generated actor) onto a circuit board. When its in place the g -
Collision based on attribute
by UltraLionBlu ·Do you want an invisible actor in the scene who if he collides with the generated actors destroys them? -
Collision based on attribute
by Jeffm2 ·Right but you cant set an actor's collision based on another's alpha. The spawned actor is the one that is destroyed when it collided with the "hidden" actor. so the rules exist in -
Display text not working on android.
by UltraLionBlu ·If the alpha is on 0 the actor becomes invisible, it seems normal to me that he is not seen. Have you tried setting it to 1? -
Collision based on attribute
by UltraLionBlu ·I didn't quite understand what you have to do. -
Collision based on attribute
by Jeffm2 ·Ok let me see if i can explain. I wanted to see if there was a way to perform a "do not collide" function based on the alpha of an actor.