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This has been troubling me for about a week now
by Armelline ·I think what he's saying is that he wants to spawn the actor by default on the right side of the screen. But on one scene, he either wants to spawn it on the right and move it to the left, and then ha -
problem with health bar
by colander ·you need so a game level could never possibly spawn that many enemies. Or you if you know the enemies won't last long recycle the table i.e go back row 1 and overwrite the old enemy data. -
problem with health bar
by jackhammer1000 ·the problem is that if i have 3 rows in the table then i can spawn 3 enemies. if i spawn the 4th he will be exploded (since there is no value in the 4th row, his health will be 0) -
Wipe the doodle
by Kings_Palace ·Although my critique isn't really one to be appreciated but I like it! The graphics fit perfectly with the doodle theme and the gameplay is pretty unique and fun. Should of released it sooner, haha. -
Change size for one animation?
by simon31184 ·Thanks for rhe response, that was my solution too, I tought that exists a solution more user friendly. I also think to spawn the plus piece of the actor for the animation on the left/right of my playe -
Change size for one animation?
by Socks ·You could spawn a larger actor that is constrained to the main actor - and this larger actor has the larger image and no collision behaviours. -
Order of Operations
by pjburnhill ·Excellent, thank you TGG. Not that it necessarily matters, but I assume the order that variables are set is Global variables, Scene variables and then Actor variables (when spawn)? -
problem with health bar
by colander ·If your enemies are not spawning at the same time try this; -
problem with health bar
by jackhammer1000 ·im having a little issue. i have in a level a spawer who spawns several regular enemies every second. -
How to calculate a distance in an endless runner
by bjandthekatz ·When Distance = 100 Spawn distance sign -
Working with Templates
by zumbiso ·I really want to create something that I can be proud of for years to come, and I don't mind using templates as a starting point to learn and get inspired from, I was just wondering if there is a meth -
Burst Blade Improved Demo
by Franto ·7 to 0 to spawn more enemies. -
Working with Templates
by zumbiso ·I was just wondering if anyone had any advise on how to use templates to make innovative games. I like templates for learning how to use GS, but I want my game to be unique, and not just another copy. -
Any useful information on to how and where to spend a $5K advertising budget?
by Tiny_Ideas ·To be honest - this is more of an experiment than anything else. Its a nice looking game with addictive gameplay but has a unique yet easy gameplay etc. It is still something that i am proud of and wi -
Sound loops unintentionally
by MattButlerStudios ·-Put the play sound behavior before the spawn actor -
Enrich the Manual
by Mcccccc ·are more details soon be added in the Manual or CookBook about the Spawn Actor options? Explanations and examples would be very useful for: -
The Process
by Mcccccc ·And is it correct that in case of more instance actors (from the same prototype actor) spawn in the same scene, GameSalad considers the last spawn? -
Delete spawn actors by touch\press
by murdeck82 ·Main actor launch by timer(each 5sec) several different spawned actors (A, B, C, D, ...). it is necessary that when you touch the one of the actors (for example A) removed actor A and the other actors -
Monthly (in Person and Online) GameSalad Meetup Tuesday August 5 at 7pm CST (12:00am GMT)
by Hopscotch ·Great talk GS. Can't wait to play with the new engine! -
[ANSWERED] Memory Leak on iOS game?
by cph127 ·position in every level with behaviors etc. We spawn different effects and stuff but to spawn everything is not really an option, hence then we need to change the entire game.