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Release Candidate 0.12.6 is available!
by MarcMySalad ·You provide images at whatever resolution you see fit. Most will probably work with 2048x1536 when using ipad retina landscape as base. When you publish there will be @3x images created based on those -
Did my luck finally change?
by pHghost ·Do you have some screenshots of how the game looks on both iPad and iPhone (if it runs on both)? The culprit might be there somewhere. -
Release Candidate 0.12.6 is available!
by Socks ·(Quote) -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·I could only play on the lower left side of my iPad because that's the only way the developer could also fit it on my iPhone I would think the developer was lazy or incompetent or both. A major flaw. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by pHghost ·What kind of an argument is this? Again, just a personal attack. The map view on the iPad is much bigger, yes. I call that using screen real estate. What is the point of a bigger screen if you don't s -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·Think about it, your method is unusable the map view in an iPad is massive compared to an iPhone 5. It is not a method at all. -
Getting Zipalign selected
by pHghost ·You don't need to install the SDK itself, just copy zipalign from the package. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by pHghost ·Your iPad version that you posted, has 91% of the field free for game content. -
Getting Zipalign selected
by Tat2manfat ·where can i select a zipalign(Image) -
Game philosophy
by The_Gamesalad_Guru ·by Ralph Koster. Another is "100 principals of game design" they all break down the psychology of why people respond to games and break down the types of play and players. Stop spec -
Release Candidate 0.12.6 is available!
by jay2dx ·"•"@3x" images are now used on Retina iPads and "@2x" images are now used on non-Retina iPads" -
Important Info on How IAP's Will Work in an Upcoming Release!
by jined ·* While you test and publish the new .IPA, i would recomment you publishing with a new version code of the app (for ex. if you have v1.5 published into the store, just sign with a developer provisioni -
My First Game: Two Qubes - Minimal endless runner of two halves
by Loaded ·It is not a universal build if it doesn't work on all devices... I will test on on my iPad tonight. -
Rejection 2.10: Your app did not run at iPhone resolution when reviewed on iPad.
by Semi ·We found that your app did not meet the requirements for running on iPad, as required by the App Store Review Guidelines. -
Release Candidate 0.12.6 is available!
by Socks ·when I opened them) . . . the original and the iPad shots null (but oddly are 1 pixel up and left out of sync) as you would expect and the iPhone6+ looks a tiny bit soft, but like you say this is goi -
Project suddenly blacked out! HELP
by BonepileGames ·tiny if I want to make it universal for iPad and iPhones thats why I created 160x160 dots (in the project they are 80x80) and imported them (initially they were 100x100 - in project 50x50) and when I -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·(Quote) -
issue with viewer and Gamesalade new version.
by ninjamasterdude ·Have Same problem on My iPad as well. -
Release Candidate 0.12.6 is available!
by PhilipCC ·I have and iPod Touch, an iPad 2 and a Retina iPad all for testing my apps and everyday use. Now, why the " (Image) -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·presents. The importance of starting resolutions iPad or widescreen, game design, etc. I can feel another epic post coming on, I better stop (Image)