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  1. Complex Actor

    buftea
    by buftea · August 2014
    I knew it had to be a trigonometry function but I didn't know wich one. I've tried tan(), it didn't work and I got lazy . I've just let the cannon balls to spawn from the middle of the barrel. It was
  2. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    @ofekez‌ Did you try the 2e one I've posted? http://we.tl/InoT52nKPn if you cant find the spawn behavior you seriously have to start learning the gamesalad basics first before you try anything else.
  3. Randomly generated world?

    ImNiklas
    by ImNiklas · August 2014
    of the level. You then choose which chunk to spawn basen on a random number. When that one is done, you choose another one and spawn that one.
  4. A good work-around for indexing spawned actors

    adamhwilk
    by adamhwilk · August 2014
    Say you have a game idea -- you want to create a tower defense game, and spawn all kinds of towers, and have them do cool things -- great. Problem is spawned actors can't compare values very swiftly,
  5. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    @Approw‌ But in your template there is no spawn actor behavior...
  6. Complex Actor

    Mcccccc
    by Mcccccc · August 2014
    Hello, I need to create an actor composed by more than one part (when the body moves, legs and arms should follow it as a unique person!). Is it possible to constrain the legs' and arms' position to t
  7. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    @ofekez‌ in the spawner actor change the time. It is now set to one sec. if you want to change the distance between the top and the bottom, go into the top pole actor and change the y value in the spa
  8. Flappy Bird spawn poles physics?

    ImNiklas
    by ImNiklas · August 2014
    @ofekez‌ If you really insists on spawning actors, you need to use a timer. You could use a rule as a timer which is more efficient, but you'll Learn about that later.
  9. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    Every XXX seconds spawn "Top pole" and etc?
  10. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    I just told you, why do you start a new thread? you should now spawn. just create the top and bottom pole, and use the lines I told you before.
  11. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    Hello, Can someone please help me with the spawn poles physics on a 320x568 game?
  12. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    I just don't know how to "spawn actor" them...
  13. Flappy Bird spawn poles physics?

    Approw
    by Approw · August 2014
    @ofekez‌ What do you want to spawn? this is more memory efficient if you mean the pole movement/physics.
  14. Flappy Bird spawn poles physics?

    ofekez
    by ofekez · August 2014
    Can someone please help me with the spawn poles physics on a 568x320 game?
  15. Anonymous earnings poll

    Hopscotch
    by Hopscotch · August 2014
    The reality though is that everyone is too heads down with their own development, or too secretive to participate. And this is not unique to the GS community.
  16. How do I spawn several actors at set times on a set angle?

    buftea
    by buftea · August 2014
    1) set a timer, and inside the timer drag a Spawn actor attribute. The attribute has angle management. This timer should be inside a source actor, different from the spawned ones.
  17. How do I spawn several actors at set times on a set angle?

    Socks
    by Socks · August 2014
    I don't know what 'continuous spawns randomly' means.
  18. How do I spawn several actors at set times on a set angle?

    Tmyster88
    by Tmyster88 · August 2014
    Hi Newbie here… 1) I want to create continuous spawns randomly or at set times at a specific angle (Not Down) more like 45deg.
  19. Spawning actors where scene ends

    ImNiklas
    by ImNiklas · August 2014
    I'm not quite sure what you mean, but if you do mean that the scenes are different sizes and you're currently spawning them by that position. What I mean is that if one scene is 5000 pixels wide, you
  20. Spawning actors where scene ends

    AngryBoi
    by AngryBoi · August 2014
    Right now, when the scene ends, I have three actors spawn. A next lvl button, a menu button, and a leaderboards button. How can I make those actors spawn on the screen at all times? Right now, I have
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