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  1. Pause Timer

    Braydon_SFX
    by Braydon_SFX · September 2015
    You can then create an actor to display the countdown and use the integer as a reference for which image/text to display. That's a very brief explanation - hope it helps.
  2. State of GameSalad on 9/19/2015

    Moik
    by Moik · September 2015
    KPI is a Key Performance Indicator. A librarian would have a KPI of how many returned books they re-shelve a day. The tutorial could have a KPI of how many people have published.
  3. State of GameSalad on 9/19/2015

    Socks
    by Socks · September 2015
    Yes, agreed, the 15 non-sequential days is a much better approach !
  4. How to make a wave spawner

    tatiang
    by tatiang · September 2015
    One way to do this is to read through the columns of a table using Loop Over Table and have each row stand for a particular level. So if your table looked like this:
  5. State of GameSalad on 9/19/2015

    Moik
    by Moik · September 2015
    Having tutorials which follow that structure, and suggest that pacing/ratio of work to research, could make it typical. By their conduct of switching from 15-sequential to 15-ad hoc trial days, I feel
  6. State of GameSalad on 9/19/2015

    Socks
    by Socks · September 2015
    That's fairly quick and I imagine not typical ? Obviously the 15 day time limit of the trial version is enough for you to learn how to use GS and produce an app, but for most people I suspect the majo
  7. How long does apple take to approve an app

    Gamepenciler
    by Gamepenciler · September 2015
    Usually 1-2 weeks. It is reviewed longer if your App has ads and 3rd party links. If you got rejection + 1 week if you resubmit. Updates review are 3-7 days.
  8. State of GameSalad on 9/19/2015

    Moik
    by Moik · September 2015
    Judging by the dates on my project versions, by the time I submit my first app I'll have spent under 15 calendar days in-tool. In order to keep myself productive and organized, I need to make myself a
  9. Shrink collision size.

    Socks
    by Socks · September 2015
    Make your platform 32x32, then place a second 32x36 actor over the top of the first actor, this second actor will contain the image of the grass.
  10. Shrink collision size.

    Catnip Studio
    by Catnip Studio · September 2015
    I actually would like you to elaborate on that. I'm creating platform cubes for an endless runner at a simple size. The collision boundary is 32x32 but i need the graphic to be slightly taller to give
  11. State of GameSalad on 9/19/2015

    Armelline
    by Armelline · September 2015
    specialties working on each thing). What they're doing is making sure that during that 15 days of trial, you're actually learning. You're given resources and tutorials that you can be working on with
  12. The 15 day trial is dead. Long live the 15 day trial.

    Socks
    by Socks · September 2015
    I think the data showed that the majority of people never published, lots of people experimenting, learning how to code, trying out cool stuff, making games, slideshows and other fun stuff to show the
  13. State of GameSalad on 9/19/2015

    Socks
    by Socks · September 2015
    test it out, check out tutorials and demos, see how you like it, and so on - the actual process of learning the software, getting used to how it works, advancing your skills, discovering new tricks (
  14. The 15 day trial is dead. Long live the 15 day trial.

    beefy_clyro
    by beefy_clyro · September 2015
    A better move but personally free until publish would be better. Or a pay as you go monthly sort of situation
  15. Apple TV & Gamesalad

    j75
    by j75 · September 2015
    @BlackCloakGS I have mentioned in emails to support that I would be willing to have AppleTV as a paid venture, either as a fee based publishing option or some other creative financing to persuade you
  16. How long does apple take to approve an app

    gingagaming
    by gingagaming · September 2015
    Ive have it take 21 days before. I currently have 1 in the queue and another just reviewed. The one that just went live took 9 days and this other one is now 11 days in the queue so its currently long
  17. Ignoring bounding box

    rvantilborg
    by rvantilborg · September 2015
    1.simply create a new actor and make it invisible.
  18. Ignoring bounding box

    7brownjack
    by 7brownjack · September 2015
    Thank you all for the fantastic advice, i'll give it a go...
  19. How long does apple take to approve an app

    rvantilborg
    by rvantilborg · September 2015
    my advise: make 100000% sure your app works perfectly,otherwise it only takes more and more time.
  20. State of GameSalad on 9/19/2015

    jay2dx
    by jay2dx · September 2015
    I guess! I'd just like to see something that would bring more users and more subs for GS, I recommend GS to everyone I meet, they all say they are not prepared to invest the time if it's only 15 days
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