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Problem with an interpolation
by agueis ·Hi tatiang, this is odd in gamesalad creator of mac all works ok and don,t work when i preview in ipad. -
Quantum Sheep presents 'Air Supply SOS (Save Our Sheep)' :)
by quantumsheep ·(Quote) -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·To use my method you will need to create the game in a widescreen device like 720p HD and Overscan back to iPad. The way your game plays it is important to keep a full view of the y axis. If you overs -
Quantum Sheep presents 'Air Supply SOS (Save Our Sheep)' :)
by AlchimiaStudios ·Played a bit on my iPad, the controls are great, very responsive. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by colander ·(Quote) -
Release Candidate 0.12.6 is available!
by eschwartz ·The table saving does seem to be working on the iPad Air and iPhone 5. But it took some moving around of the save functions to get to work. Is it taking longer to save tables now? -
Release Candidate 0.12.6 is available!
by PhilipCC ·I just tapped on each link in your post on my iPad and Safari opened each one in a new tab. When I flip from one to the other they all appear the same quality. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by pHghost ·then yes, they are the same size, but in all of the platforms except iPad the buttons now overlap each other. That means you cannot turn that off, as it makes matter only worse. -
Release Candidate 0.12.6 is available!
by jonmulcahy ·(Quote) -
Release Candidate 0.12.6 is available!
by PhilipCC ·Sorry but they all look pixelated and smeary to me, including the original, when viewed on a Retina iPad? -
Release Candidate 0.12.6 is available!
by Lovejoy ·(Quote) -
Release Candidate 0.12.6 is available!
by jonmulcahy ·I took an image I found on google with a bunch of circles and fine lines. I then cropped it to 2048x1536 and created a portrait iPad project. I published this as a universal build and installed it on -
Stable Release - Macintosh GameSalad Creator 0.12.4
by eschwartz ·I built and published my game today and used Xcode to load it on my iPAD Air and iPhone 5 (both of which have been updated to iOS 8). None of the table saves are working. -
Universal Binary Rule Works In Landscape And Portrait For All Resolutions
by pHghost ·There is a big gap in consistency, on an iPad the buttons are more than 2.5x larger than on a iPhone 4(s), and roughly 2x larger than on iPhone 5(s) and 6. This means you can end up with huge buttons -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·There is absolutely no consistency, the buttons are more than 2.5x larger on an iPad than on a iPhone 4(s). This comes back to what I wrote in the notes of my template: -
Felinia's World
by The_Gamesalad_Guru ·Okay so I ran your app and played it for a bit recording the results to Xcode instruments using an iPad Air.(Image) -
Touch Controls - Left/Right but hold down to attack
by The_Gamesalad_Guru ·I have a code snippet template the does that. It was designed for a run jump but can be modified for run/attack. I'm on my iPad but I'll find it and post it. -
Release Candidate 0.12.6 is available!
by Socks ·(Quote) -
Release Candidate 0.12.6 is available!
by BlackCloakGS ·* "@3x" images are now used on Retina iPads and "@2x" images are now used on non-Retina iPads -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·This is just a design issue handled in the actor that controls the camera. In the attached example the scene is created larger to allow the camera to pan to far left and far right sides of the playing