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  1. iAds or chartboost or both?

    neoman
    by neoman · March 2015
    Yes you can put the iAd banners on top or bottom of the screen. There was a bug recently which caused them to always appear on top but I believe that has been rectified.
  2. Number formatting

    tatiang
    by tatiang · March 2015
    Maybe it could be simplified by dividing the log10() result by 3 since you're looking for multiples of a thousand. I haven't tried this all, I'm just thinking off the top of my head.
  3. Introducing Graphene SDK...

    Braydon_SFX
    by Braydon_SFX · March 2015
    I'd rather them really make sure this engine is top notch than push it out to us before it's ready. If you decide to move back and try Graphene later on, great. If not, that's good too. It just depen
  4. Introducing Graphene SDK...

    Lovejoy
    by Lovejoy · March 2015
    Making money is alway top priority (Image)
  5. Game of the Month: March Submissions Thread

    2create
    by 2create · March 2015
    * Don't let the dots reach the top!
  6. How to make a rule the says...

    ofekez
    by ofekez · March 2015
    game.jump top top is set to -1 in his default and in the rule it says:
  7. Behaviors not functioning

    tatiang
    by tatiang · March 2015
    Try putting the Destroy Actor behavior in the bullet inside of an after 0.1 seconds timer:
  8. actor climbing ladder prt.2

    allc1865
    by allc1865 · March 2015
    @floatingwoo , That's what I was thinking. create a platform that an actor can go over. Put that at the top of the ladder. I'm going to try that. Thanks for the suggestion
  9. Moving an actor in a particular axis - not working?

    Karim_S
    by Karim_S · March 2015
    (Quote)
  10. How to make a rule the says...

    tatiang
    by tatiang · March 2015
    Something else is changing game.jump top to 0 or 1. Rules don't mysteriously trigger so you'll have to find the actor that is changing that attribute's value. One not very efficient way to find it i
  11. How to make a rule the says...

    ofekez
    by ofekez · March 2015
    But the game.jump top is set to -1 so why the timer is still working even though it supposed to work only when game.jump top is 0 or 1?
  12. • Free Custom Pixel Art! •

    FallingBoxStudios
    by FallingBoxStudios · March 2015
    (Quote)
  13. How to make a rule the says...

    tatiang
    by tatiang · March 2015
    Text behavior to watch the value of game.jump top? If so, what are the values you're seeing? Is game.jump top an Integer or Real attribute?
  14. • Free Custom Pixel Art! •

    Ed_Perkin
    by Ed_Perkin · March 2015
    Could you make me a top down tank , in green , shooting a bullet . Cheers
  15. • Free Custom Pixel Art! •

    richardlordthesecond
    by richardlordthesecond · March 2015
    Could you make m an asteroid? Top down.
  16. how to destroy actor

    Tempiero
    by Tempiero · March 2015
    yea each spawner only spawn actors in a certain column. There are 5 spawners on the top of screen. They spawn in random time random actors... i have there 5 actors with 4 colors actors... but it isn't
  17. "You win, You fail" issue

    MichalCh
    by MichalCh · March 2015
    How about global variable (bool Game_Over, bool Win). And all the actors on the scene if Game_Over OR Win is true destroy itself. And make just one actor that if Game_Over is true do that and that. If
  18. What are you playing right now on your iOS device?

    VGX
    by VGX · March 2015
    just a quick stick character, high score, boom top charts.
  19. Is there a reason why Wrap X/Y isn't working with values >1000?

    birdboy
    by birdboy · March 2015
    I've been trying to use the wrap x/y scene function for the background in an universal game and found out that it isn't usable if some values are above 1000. (btw: I know how to let a background repea
  20. How do I switch a bouncing ball actor when it collides with another actor?

    tatiang
    by tatiang · March 2015
    Another option is to change two game attributes (e.g. game.velocityX and game.velocityY) to the yellow ball actor's self.linear velocity.x and y, then spawn the red actor and destroy the yellow actor
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