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New Video series "Gamesalad basics"
by PhilipCC ·@The_Gamesalad_Guru Whoops. I already posted above from my iMac, but still had the draft saved on my iPad... couldn't find a way to delete from the system, so I just edited it . Shall I log a bug rep -
I need an iPad Landscape Universal Build Template
by MattButlerStudios ·Does anyone happen to have a template that takes a game made in iPad landscape and automatically formats it for all landscape screen sizes? -
Run Rob Run is now live in iTunes/Play Store
by marc_greiff ·-and better ipad resolution support, I'll be looking at @pHghost and @BBEnk 's universal built methods today. -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·best practice for making UB is starting with an iPad (Landscape or Portrait) project. That way, if you make graphics to size, they will scale well on every device. And for that reason, I decided to f -
Resolution graphics
by Creator97 ·How huge can graphics be? 4K? For the iPad Pro? -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·Creating in iPhone 5 and stretching to iPad there is about 150 pixels of dead space on the right side in Overscan it is 88 pixels on each side. Creating in iPad and stretching to iPhone 5 you wont be -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·This template is built on the design principle of starting with an iPad project when making a universal game, that's why the iPad data is pre-defined and not dynamic. -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·the same code in every UB wether it starts in iPad or widescreen, portrait or landscape, etc. -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·Aww that sucks, it's because scaling from iP5 the ratio is going smaller unlike iPad which gets bigger. so your loosing 88 pixels on iP4 and 141 on iPad. unlike going from iPad you gain size. -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·(Quote) -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by jorkos ·how would you use this system if you were starting off with iPad (resolution independence) setting? -
Quantum Sheep presents 'Air Supply SOS (Save Our Sheep)' :)
by quantumsheep ·The game’s universal and will work on an iPhone 4 and up and an iPad one or better - I don’t think it’ll work on the older iPod Touches - sorry! -
Non game templates
by pHghost ·(Quote) -
Release Candidate 0.12.5 is available!
by pHghost ·your initial scene and then switch to iPhone or iPad-specific scenes from there. -
Non game templates
by JasperzHD ·iPhone and iPad. With Images and text. I just feel an app will sell better than a book as a game guide. -
Release Candidate 0.12.5 is available!
by jonmulcahy ·if 1024x768 goto iPad scene -
Non game templates
by pHghost ·Just text, or images as well? iPhone, iPad, Universal? -
Release Candidate 0.12.5 is available!
by pHghost ·As a matter of fact, if you look at a lot of apps, iPad versions of them don't just scale content, they have (usually radically) different design, using the added screen estate. -
Release Candidate 0.12.5 is available!
by pHghost ·If you include iPads, it gets a lot more complicated. But that 'fragmentation' is due to the fact that you are introducing different form factor, a tablet, which has a radically different screen aspec -
How to publish with iPhone 6(plus)?
by pHghost ·Universal only means that it runs natively on both iPad and iPhone, and will have the small plus sign in the iTunes App Store. iPhone apps will run on all iPhones; irrespective of screen size, they ar