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  1. New Video series "Gamesalad basics"

    PhilipCC
    by PhilipCC · September 2014
    @The_Gamesalad_Guru‌ Whoops. I already posted above from my iMac, but still had the draft saved on my iPad... couldn't find a way to delete from the system, so I just edited it . Shall I log a bug rep
  2. I need an iPad Landscape Universal Build Template

    MattButlerStudios
    by MattButlerStudios · September 2014
    Does anyone happen to have a template that takes a game made in iPad landscape and automatically formats it for all landscape screen sizes?
  3. Run Rob Run is now live in iTunes/Play Store

    marc_greiff
    by marc_greiff · September 2014
    -and better ipad resolution support, I'll be looking at @pHghost‌ and @BBEnk‌ 's universal built methods today.
  4. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    best practice for making UB is starting with an iPad (Landscape or Portrait) project. That way, if you make graphics to size, they will scale well on every device. And for that reason, I decided to f
  5. Resolution graphics

    Creator97
    by Creator97 · September 2014
    How huge can graphics be? 4K? For the iPad Pro?
  6. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    colander
    by colander · September 2014
    Creating in iPhone 5 and stretching to iPad there is about 150 pixels of dead space on the right side in Overscan it is 88 pixels on each side. Creating in iPad and stretching to iPhone 5 you wont be
  7. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    This template is built on the design principle of starting with an iPad project when making a universal game, that's why the iPad data is pre-defined and not dynamic.
  8. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    colander
    by colander · September 2014
    the same code in every UB wether it starts in iPad or widescreen, portrait or landscape, etc.
  9. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    Aww that sucks, it's because scaling from iP5 the ratio is going smaller unlike iPad which gets bigger. so your loosing 88 pixels on iP4 and 141 on iPad. unlike going from iPad you gain size.
  10. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    (Quote)
  11. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    jorkos
    by jorkos · September 2014
    how would you use this system if you were starting off with iPad (resolution independence) setting?
  12. Quantum Sheep presents 'Air Supply SOS (Save Our Sheep)' :)

    quantumsheep
    by quantumsheep · September 2014
    The game’s universal and will work on an iPhone 4 and up and an iPad one or better - I don’t think it’ll work on the older iPod Touches - sorry!
  13. Non game templates

    pHghost
    by pHghost · September 2014
    (Quote)
  14. Release Candidate 0.12.5 is available!

    pHghost
    by pHghost · September 2014
    your initial scene and then switch to iPhone or iPad-specific scenes from there.
  15. Non game templates

    JasperzHD
    by JasperzHD · September 2014
    iPhone and iPad. With Images and text. I just feel an app will sell better than a book as a game guide.
  16. Release Candidate 0.12.5 is available!

    jonmulcahy
    by jonmulcahy · September 2014
    if 1024x768 goto iPad scene
  17. Non game templates

    pHghost
    by pHghost · September 2014
    Just text, or images as well? iPhone, iPad, Universal?
  18. Release Candidate 0.12.5 is available!

    pHghost
    by pHghost · September 2014
    As a matter of fact, if you look at a lot of apps, iPad versions of them don't just scale content, they have (usually radically) different design, using the added screen estate.
  19. Release Candidate 0.12.5 is available!

    pHghost
    by pHghost · September 2014
    If you include iPads, it gets a lot more complicated. But that 'fragmentation' is due to the fact that you are introducing different form factor, a tablet, which has a radically different screen aspec
  20. How to publish with iPhone 6(plus)?

    pHghost
    by pHghost · September 2014
    Universal only means that it runs natively on both iPad and iPhone, and will have the small plus sign in the iTunes App Store. iPhone apps will run on all iPhones; irrespective of screen size, they ar
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