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  1. Is there any way to make the menu-in-sence to stay with camera ?

    vectorstudio
    by vectorstudio · March 2015
    I have done like this. I made a layer,an put the menu button in the layer. Then I made rules like this:
  2. Distance between actors

    Dell7730
    by Dell7730 · March 2015
    Here's what I need help with: This is what I have for my Daisy Chain of say 2 Actors, it works perfect , when there's no movement, all actors stay on top of each other, when there's movement by the le
  3. how to destroy actor

    tatiang
    by tatiang · March 2015
    @joshiwu His description seemed to contradict itself:
  4. how to destroy actor

    joshiwu
    by joshiwu · February 2015
    then set a rule in the colored actors to "Destroy self" while "delete" is true.
  5. how to destroy actor

    tatiang
    by tatiang · February 2015
    So that image above is a single actor? Then make a rule that says When Touch is Pressed --> Destroy Actor. Do not use When Mouse Button is Pressed.
  6. how to destroy actor

    Tempiero
    by Tempiero · February 2015
    I need when i click on any of actors (red, blue, purple or green), they would be destroyed all of them. But i have randomly spawning in the scene the same actors on 5 places on the top and when are 2
  7. How do you make behaviours apply to nearest actor first? (Guitar Hero game)

    MarpCark
    by MarpCark · February 2015
    when a red target appears, you press the red button to destroy it.when a green target appears, you press the green button to destroy it. But if both the red AND the green target are on the screen at t
  8. Trouble with movable actors

    GamesforGood
    by GamesforGood · February 2015
    I am creating an infinite game where platforms move downwards and when they reach the bottom of the screen they pop back to the top shifting their x positions using change attribute. The player is a b
  9. Space Shooter - still developing

    jigglybean
    by jigglybean · February 2015
    I'd probably have the asteroids spawn top to bottom, because right now, it looks like when they are scrolling down, they are enemies too.
  10. Attaching a graphic to a player actor

    Socks
    by Socks · February 2015
    Try changing the layer order of the two actors.
  11. Some of my actors with a picture does not appear in preview

    Balvamar
    by Balvamar · February 2015
    It sounds like it is a layer problem. Make sure your actor (that disappears) is above any background actors.
  12. How to make scene reset after actor changes size?

    Moo5e505
    by Moo5e505 · February 2015
    I'm doing this as an easy way to make the actor seem like it's falling in the hole (it's a "top down" game).
  13. QR code in a thread?

    micagordon
    by micagordon · February 2015
    (Quote)
  14. New to GameSalad and need help!

    floatingwoo
    by floatingwoo · February 2015
    Wow man, I don't even know where to start with that one. See the search window at the top right of this web page. Start with typing 2D shooter , follow the threads and get as much info as you can. Lo
  15. Destroy actor not working (Bug or just something I'm missing?)

    Duck1986
    by Duck1986 · February 2015
    However, I'm following Jamie Cross's tutorials on creating a platform me, but when I put in the Collision Rule > colliding or overlapping with actor of type Enemy > Destroy this actor -
  16. how to destroy only specific actor

    Tempiero
    by Tempiero · February 2015
    can u help me please.. I'm stuck with that ****... How can I destroy only actor what I have clicked and not the other ones... only that one. Cause when i click on actor 1 and another actor 1 is in the
  17. Nested Calculations

    tatiang
    by tatiang · February 2015
    put the Load Attribute behaviors (hint: at the top of an actor's rule list outside of any rules and on a title or menu screen is best). Hassle. With a table, you can have ten or ten thousand &q
  18. Resolution Independence confusion

    MarpCark
    by MarpCark · February 2015
    On a separate, completely off-topic note. I don't suppose you would know how to make the cannon in Creator template 'Big Top Blaster' so that the user drags his finger BEHIND the cannon the fire it, r
  19. Release Candidate 0.13.7 - FireTV Fixes

    Armelline
    by Armelline · February 2015
    And I agree completely with @vonhank - this is something that's got so bad now that it has the potential to destroy GameSalad's reputation. I'd fully support throwing every resource at it that will he
  20. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · February 2015
    bar to the right, and cropped 48 pixels from the top. So (to me at least), the next logical step was to fix the cropping issue. I wanted to increase the vertical resolution to 768 to make sure nothin
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