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Release Candidate 0.12.5 is available!
by iamcartez ·I'll be so pissed if they introduce another resolution with the iPad Air/Mini 2. -
Release Candidate 0.12.5 is available!
by BBEnk ·Isn't Apple suppose to have another show in october and unveil a new iPad? -
Release Candidate 0.12.5 is available!
by PhilipCC ·I'll set my stage to be 1536 x 2048, make all my actors x4 as I do now, and only build for the iPads… and " f " the iPhone6s. >:) -
Release Candidate 0.12.5 is available!
by Hopscotch ·@jonmulcahy, have been testing and currently, starting with an iPhone6+ project and upsizing to iPad looks just as good/bad as the other way round with the current scaling. -
Release Candidate 0.12.5 is available!
by adent42 ·Sorry, I didn't mean a full 3027 image of @3x. The idea would be to use images closer to the 2048 scale (notice that if you build a single image that would full screen on both iPhone6+ and iPad Retin -
Release Candidate 0.12.5 is available!
by Socks ·the old days (last week), as it is our 2x Retina iPad projects are currently squeezed down for non-RI iPad through some unknowable and mysterious interpolation method (which I suspect is bicubic) - w -
Release Candidate 0.12.5 is available!
by jonmulcahy ·x 1242 is the number you want to go with. For iPad games, it is still 2048x1536. I can't find anyone posting online in any of the dev forums about what to do for a hybrid build, unless people are doi -
Release Candidate 0.12.5 is available!
by jonmulcahy ·iPad Retina (2x): 2048x1536 -
Release Candidate 0.12.5 is available!
by Socks ·Why specify 3x resolution for a new iPhone device and then use, as a reference, the original iPad size !? The result is this problematic 3072 size !? If Apple's request to make iPhone6+ images 3x was -
Release Candidate 0.12.5 is available!
by pHghost ·To add another voice to the discussion -- personally, I have RI turned off, always, and my apps run well on all devices, iPhone 4 up and iPad 2 up. I don't care much about supporting older devices th -
Release Candidate 0.12.5 is available!
by Socks ·And for the iPad RI which has a 2048 x 1536 screen resolution we would also use the 3072 x 2304 image rather than the 2048 x 1536 image ? -
Release Candidate 0.12.5 is available!
by adent42 ·While it's not the cleanest solution in terms of super clean images, I'm gonna see if we can use the @3x images for iPhone 6 Plus + iPad RI and the @2x images for iPad / iPhone 6-4 RI. This works out -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·Just need to change two values, the Display size from iPad to iPhone5 see picture. and I made a quick example for iP5 for anyone to see. -
Release Candidate 0.12.5 is available!
by Socks ·The Retina iPad is simply 2048 x 1536 pixels. -
Release Candidate 0.12.5 is available!
by colander ·Not sure what you mean by actual? I thought the new res was 2208x1242 which will be displayed on a screen 960w x 540h. Like the iPad res is 2048x1536 displayed on a screen 1024w x 768h. -
Release Candidate 0.12.5 is available!
by AlchimiaStudios ·my own projects running on a 1080p android using ipad 2x images with some camera tricks to view it, it's quite clear and has minimal if any graphics fidelity loss. in terms of actual pixels 2048x1536 -
Release Candidate 0.12.5 is available!
by Socks ·But the scaling factor is 3x times a standard iPad (1024 x 768), which is 3072 x 2304, which as a number is not even related to the iPhone6/+ screen resolutions ? -
Release Candidate 0.12.5 is available!
by AlchimiaStudios ·This will mean supporting the ipad 2, ipad mini, and even potentially the iphone 5 will be very very hard due to GS Current performance limitations (heavy memory usage). -
Release Candidate 0.12.5 is available!
by Socks ·All I can say is goodbye clean lines ! As a quick example of the kinds of things to expect, it is now impossible to get single pixel wide line on a Retina iPad or an iPad 1, actually mathematically im -
Release Candidate 0.12.5 is available!
by adent42 ·* Image@2x - iPhone 6 - 4, iPad w/RI