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Particles to rotate in 3D space?
by Socks ·That seems like a non sequitur to me ? I don't know what it means, it seems to be saying that you have objects on two layers - and one layer needs to become invisible when it is near an object, I'm no -
Particles to rotate in 3D space?
by Approw ·Particle 1=top layer -
Release Candidate 0.13.7 - FireTV Fixes
by vonhank ·(Quote) -
Release Candidate 0.13.7 - FireTV Fixes
by Socks ·Windows losing their position / state when you shift focus - example navigate to layers, scroll down to the layer you want, open that layer, scroll to the actor you want to investigate, double click - -
Particles to rotate in 3D space?
by Socks ·(Quote) -
Particles to rotate in 3D space?
by Approw ·@Socks I get what you're trying to archive, and It looks a little messy indeed. But I can see the potential here, I tried it with a 360 panorama, and it looks awesome:)! You can even layer the moving -
Stable Release 0.13.6 - FireTV Support
by matarua ·There's hundreds of them - should be top priority over Fire TV or GamePad support to get the creator, engine, apps, publishing working solid as a diamond. -
Yops – unique puzzle game!
by 2create ·5/ Don't let the dots reach the top! -
destroying actors
by asmah1995 ·I made a rule saying when touch is pressed destroy this actor so its the rule that no longer works after I unpause -
destroying actors
by Socks ·(Quote) -
RNG Enemies - Multiple Actors or Multiple Images?
by Socks ·Agreed, layer order (and other trickery) is vital for well synced actors, but 3 actors shouldn't be an issue. -
RNG Enemies - Multiple Actors or Multiple Images?
by AlchimiaStudios ·Not likely to be noticed but i've seen delays in around .005 +/- seconds from one actor to the next because if even if they all rely on the same variable changing to trigger a rule with an animation, -
destroying actors
by asmah1995 ·So in my game I need to destroy all actors to move on to the next level. It works fine until I pause and unpause. After that it no longer destroys actors. -
RNG Enemies - Multiple Actors or Multiple Images?
by Socks ·(Quote) -
RNG Enemies - Multiple Actors or Multiple Images?
by AlchimiaStudios ·of your graphics, because adding color on top of a colored image is going to often give you undesirable results. -
Need Help with a Power Up in My Game
by motorcycle boy ·Ok so I have a fruit actor that falls from the top of the screen. If my character touches the fruit he collects it and an icon for that fruit appears on the right side of the screen. If he collects tw -
RNG Enemies - Multiple Actors or Multiple Images?
by TheAlchemyst ·On top of either of these approaches, is there a generally accepted way to change the hue of the enemies? So let's say we have 2 werewolves, a red one that is fire resistant and a blue one that is ice -
Introducing Frantic Five! Seeking Beta Testers!
by Braydon_SFX ·I'm super excited to share the project I've been working on for such a long time. It'll be 2 years next month. This game started out as just a quick word game that I wanted to make. I was going to do -
Stable Release 0.13.6 - FireTV Support
by phamtastic ·@DigiChain - I'm surprise they're not on top of Amazon Requirements since GameSalad and Amazon are working so closely together. I mean what's the point of supporting Amazon Fire TV if we can't get pa -
non-scrolling gui?
by jamie_c ·I'm guessing the actor you are using is not placed in the 'live/home area' of the camera. If you place an actor outside of this zone on a non-scrolling layer it will not display correctly when you pla