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  1. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · September 2015
    The project is fairly straightforward to use, you can use it without a video, the video just shows it in action.
  2. Controlling Spawning actors

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    You need another attribute that keeps track of how many enemies there is alive. Then when that gets to 0, you can switch to the next wave.
  3. ⚡ The Power of Unicode . . . . ⚡

    Socks
    by Socks · September 2015
    (Quote)
  4. [Solved] I can't kill my actor. :(

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Could you show a screenshot of the rules that are not working? Would be much easier to help solved the issue.
  5. Trial Version Question

    Socks
    by Socks · September 2015
    There are a number of free templates and art assets you can find if you search around, try Googling free GameSalad templates, also the internet is awash with free game assets, sounds, music and so on
  6. Let's form a team

    Socks
    by Socks · September 2015
    (Quote)
  7. Let's form a team

    Gnarly
    by Gnarly · September 2015
    If you made that from scratch. Not bad.
  8. Controlling Spawning actors

    zajinakajazz
    by zajinakajazz · September 2015
    @Socks Okay exclude the first batch since it's done. What I wanted next is to spawn another batch actors like what I've previously, but this time I wanted to make sure that the first batch has been wi
  9. Controlling Spawning actors

    Socks
    by Socks · September 2015
    Sorry, I don't understand anything of what you are saying (I'm easily confused ! lol (Image)
  10. Controlling Spawning actors

    Socks
    by Socks · September 2015
    Do you want this to happen after "the 30 hit 0" or "after etc seconds" ?
  11. Trial Version Question

    Socks
    by Socks · September 2015
    There are no add-ons with GameSalad, the trial version comes with everything the non-trial version comes with, I expect you are referring to a template or maybe an art asset ?
  12. Let's form a team

    Socks
    by Socks · September 2015
    I think you should learn GameSalad yourself, you will be surprised at what you are able to put together even after a month or two of playing around with how the software works.
  13. Let's form a team

    Socks
    by Socks · September 2015
    That's all very well and good (and patently obvious given my high quality rendering of Tony the Spider), but can you give me an actual percentage ? It's all very well saying something will be a hit, b
  14. Let's form a team

    Socks
    by Socks · September 2015
    Thank you @Armelline, that's very kind of you to mention me.
  15. how to make constantly moving actors move randomly across the screen without leaving the screen

    Socks
    by Socks · September 2015
    to set the limits for an actor that will randomly move around the screen, but only within these limits. It's just a quick way of setting the extent of a random movement.
  16. how to make constantly moving actors move randomly across the screen without leaving the screen

    Socks
    by Socks · September 2015
    Is it just a random left to right movement you need or should the actor also move up and down (so essentially anywhere on the screen) ?
  17. how to make constantly moving actors move randomly across the screen without leaving the screen

    RVvD
    by RVvD · September 2015
    I have tried using Timer: Every 1 second: Change Velocity function using random(0,400) but they don't stay on screen...
  18. Let's form a team

    GameDeveloper7
    by GameDeveloper7 · September 2015
    And thank you all for your comments .
  19. Rotating Actor Position

    bjandthekatz
    by bjandthekatz · September 2015
    As stated above, you could rotate it in preview and them import it or change the actor's rotation in the template.
  20. How to have the reaction time of a timer vary (min,max)

    kobayaashi
    by kobayaashi · September 2015
    Would it be helpful to you if you were to set your random timer then, once the timed event had occurred, your timer spawns a new version of itself (with a new call for a random time) and is destroyed?
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