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Release Candidate 0.12.5 is available!
by Socks ·(Quote) -
Release Candidate 0.12.5 is available!
by Socks ·This all sounds a little messy to me ! So basically anything we are currently working on for Retina iPad will end up being scaled down to sub Retina resolutions (1365 x 1024 pixels) ? Goodbye sharp li -
Release Candidate 0.12.5 is available!
by AlchimiaStudios ·So let me get this straight, With RI enabled on a ipad with a resolution of 2048x1536 and images of 3076x2304 they would be just downscaling? If I don't choose RI and I use the current images then eve -
Release Candidate 0.12.5 is available!
by Socks ·So as it stands, iPads apps produced with GameSalad are going to experience a drop in image quality if we continue to work at their current screen resolution ? And not just a subtle drop in quality ei -
Release Candidate 0.12.5 is available!
by adent42 ·FYI, we would be using the @2x images on iPad as @JSproject states. -
Release Candidate 0.12.5 is available!
by JSproject ·Using the current images (2x assets with ipad retina as base) but turning off RI would kill off, currently working, support for: Ipad Mini and Ipad 2 since those devices only have 512 MB RAM and can't -
Release Candidate 0.12.5 is available!
by JSproject ·(Quote) -
Release Candidate 0.12.5 is available!
by Socks ·What are you basing this idea on, I'm not disagreeing, I'm just curious as to what you've read that says the 2048 x 1536 iPad would choose to use not the 2048 x 1536 image, but the 1365x1024 image ? -
Release Candidate 0.12.5 is available!
by JSproject ·Lets say that we currently have a single full size image for ipad, at retina resolution of 2048x1536. -
Release Candidate 0.12.5 is available!
by BBEnk ·How will this work with apps built using iPad size and Universal? -
Release Candidate 0.12.5 is available!
by JSproject ·If we have designed an app with retina ipad as base then we will already have 2x images that should display nicely on iphone6/plus. We will of course then have "Resolution Independence&qu -
issue with viewer and Gamesalade new version.
by GoodPuppyGames ·I have the same problem with my Ipad with 12.4 viewer, Gamesalad Creator Not Found. -
Run Rob Run is now live in iTunes/Play Store
by pHghost ·Yes, the very same with art, since iPad is also @2x retina. The only exception to the rule is the iPhone 6 Plus (which is @3x, technically), but if you prepare graphics for iPad resolution, they shoul -
Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution
by pHghost ·Personally, I quadruple them. I take my doubles and double them again. That makes them usable on all iOS 8 devices, from iPhone 4s all the way up to iPad Air (and since they are 4x, they are automatic -
Run Rob Run is now live in iTunes/Play Store
by marc_greiff ·@pHghost thanks for the insight! Making the game universal was kind of an after thought to be honest, the real focus was iphone/handheld. Future projects though, I think I'll be starting with iPad -
Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution
by Tiny_Ideas ·Yeah, not looking to support iPad just yet -Just want to update my game and make sure that importing larger images would do the trick. -
Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution
by pHghost ·Start form iPad if you are starting a new game. -
Resolution graphics
by Creator97 ·I do it in iPad Landscape. I thought about that when iPhone 5s ruled the world now it s 6 and 6 Plus. I would do it in iPad Landscape now again and place all the control stuff in the 16:9 area and the -
GoodBye Gaming World
by BazookaTime ·I am not making games anymore but did put together two bundles, one for iPad and one for iPhone that I wanted to post the links to. I don't expect to see many sales but if I do I will report back and -
Is the ios viewer a real representation of your games performance?
by 33miles ·Hi all! I have been working on a game for months and just got an apple dev license. That allowed me to use the ios viewer for the first time today YAY! It looks really awesome on my ipad 2 and it func