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  1. Release Candidate 0.12.5 is available!

    Socks
    by Socks · September 2014
    (Quote)
  2. Release Candidate 0.12.5 is available!

    Socks
    by Socks · September 2014
    This all sounds a little messy to me ! So basically anything we are currently working on for Retina iPad will end up being scaled down to sub Retina resolutions (1365 x 1024 pixels) ? Goodbye sharp li
  3. Release Candidate 0.12.5 is available!

    AlchimiaStudios
    by AlchimiaStudios · September 2014
    So let me get this straight, With RI enabled on a ipad with a resolution of 2048x1536 and images of 3076x2304 they would be just downscaling? If I don't choose RI and I use the current images then eve
  4. Release Candidate 0.12.5 is available!

    Socks
    by Socks · September 2014
    So as it stands, iPads apps produced with GameSalad are going to experience a drop in image quality if we continue to work at their current screen resolution ? And not just a subtle drop in quality ei
  5. Release Candidate 0.12.5 is available!

    adent42
    by adent42 · September 2014
    FYI, we would be using the @2x images on iPad as @JSproject states.
  6. Release Candidate 0.12.5 is available!

    JSproject
    by JSproject · September 2014
    Using the current images (2x assets with ipad retina as base) but turning off RI would kill off, currently working, support for: Ipad Mini and Ipad 2 since those devices only have 512 MB RAM and can't
  7. Release Candidate 0.12.5 is available!

    JSproject
    by JSproject · September 2014
    (Quote)
  8. Release Candidate 0.12.5 is available!

    Socks
    by Socks · September 2014
    What are you basing this idea on, I'm not disagreeing, I'm just curious as to what you've read that says the 2048 x 1536 iPad would choose to use not the 2048 x 1536 image, but the 1365x1024 image ?
  9. Release Candidate 0.12.5 is available!

    JSproject
    by JSproject · September 2014
    Lets say that we currently have a single full size image for ipad, at retina resolution of 2048x1536.
  10. Release Candidate 0.12.5 is available!

    BBEnk
    by BBEnk · September 2014
    How will this work with apps built using iPad size and Universal?
  11. Release Candidate 0.12.5 is available!

    JSproject
    by JSproject · September 2014
    If we have designed an app with retina ipad as base then we will already have 2x images that should display nicely on iphone6/plus. We will of course then have "Resolution Independence&qu
  12. issue with viewer and Gamesalade new version.

    GoodPuppyGames
    by GoodPuppyGames · September 2014
    I have the same problem with my Ipad with 12.4 viewer, Gamesalad Creator Not Found.
  13. Run Rob Run is now live in iTunes/Play Store

    pHghost
    by pHghost · September 2014
    Yes, the very same with art, since iPad is also @2x retina. The only exception to the rule is the iPhone 6 Plus (which is @3x, technically), but if you prepare graphics for iPad resolution, they shoul
  14. Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution

    pHghost
    by pHghost · September 2014
    Personally, I quadruple them. I take my doubles and double them again. That makes them usable on all iOS 8 devices, from iPhone 4s all the way up to iPad Air (and since they are 4x, they are automatic
  15. Run Rob Run is now live in iTunes/Play Store

    marc_greiff
    by marc_greiff · September 2014
    @pHghost‌ thanks for the insight! Making the game universal was kind of an after thought to be honest, the real focus was iphone/handheld. Future projects though, I think I'll be starting with iPad
  16. Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Yeah, not looking to support iPad just yet -Just want to update my game and make sure that importing larger images would do the trick.
  17. Using iPhone 5 platform just put the graphics in iPhone 6+ Resolution

    pHghost
    by pHghost · September 2014
    Start form iPad if you are starting a new game.
  18. Resolution graphics

    Creator97
    by Creator97 · September 2014
    I do it in iPad Landscape. I thought about that when iPhone 5s ruled the world now it s 6 and 6 Plus. I would do it in iPad Landscape now again and place all the control stuff in the 16:9 area and the
  19. GoodBye Gaming World

    BazookaTime
    by BazookaTime · September 2014
    I am not making games anymore but did put together two bundles, one for iPad and one for iPhone that I wanted to post the links to. I don't expect to see many sales but if I do I will report back and
  20. Is the ios viewer a real representation of your games performance?

    33miles
    by 33miles · September 2014
    Hi all! I have been working on a game for months and just got an apple dev license. That allowed me to use the ios viewer for the first time today YAY! It looks really awesome on my ipad 2 and it func
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