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Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·thanks @Lovejoy -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·So, turns out that the problem occurs when an actor on an un-scrollable layer collides with an actor on a scrollable one. I have attached a test project where an actor called detector displays the te -
I'm starting to doubt
by jonmulcahy ·but with the new system they need to keep your cash. if they don't deliver you can walk away and stop paying -
I'm starting to doubt
by Gnarly ·They are working on getting NEW customers. New cash. They already have your cash. -
I'm starting to doubt
by ookami007 ·Sadly, the GameSalad folks have made ALOT of rookie mistakes and don't seem to have a good finger on the pulse of the industry. -
I'm starting to doubt
by Rainbros ·I trust that the team is hard at work making GS a stronger and more stable tool. However, my biggest issue is the horrible lack of advanced features. -
I'm starting to doubt
by mhedges ·OPM, baby. Other People's Money. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Lovejoy ·Make sure you have moveable turned on on the actors doing the overlapping/collision. -
Putting animation into game
by Socks ·Like I say, all that's pretty straightforward - attached is a very quick and crude chopping motion . . . (I'm assuming you are running GS on a Mac?) -
Putting animation into game
by chrisrarw ·(Quote) -
Monthly GameSalad Meetup Thursday September 3 2015 at 7pm CST (01:00 GMT)
by The_Gamesalad_Guru ·(Quote) -
I'm starting to doubt
by NimbleBug ·(Quote) -
Putting animation into game
by chrisrarw ·great info, Socks! You rock :-) thanks a ton! -
Looking to partner up ( Creating the next big hit game - 90.1 % success)
by LumpApps ·If my math us correct you need the last 3 percent to make any money. So 90.1 will not do. -
Cannot select multiple actors in scene editor
by Agent Argyle ·But while I agree we could use some sort of alignment tools, snap to grid or both, this particular thread was originally about being able to select multiple actors at once. It is already possible to s -
Putting animation into game
by Socks ·I think your illustration style would translate very well to a 2D platformed, chopping and hacking your way to victory ! (Image) -
I'm starting to doubt
by Gnarly ·It concerns me that GS NEEDS 1 Million in external funding. Can't make GS profitable? -
Looking to partner up ( Creating the next big hit game - 90.1 % success)
by Socks ·(Quote) -
Looking to partner up ( Creating the next big hit game - 90.1 % success)
by Socks ·I have much higher standard, I won't get involved unless we are talking 90.4% + -
Putting animation into game
by Socks ·Hard to say, that would depend on your particular needs, personally I think it's a bargain, as someone else pointed out, you are essentially hiring a whole team to code for you.