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  1. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · September 2015
    thanks @Lovejoy
  2. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Agent Argyle
    by Agent Argyle · September 2015
    So, turns out that the problem occurs when an actor on an un-scrollable layer collides with an actor on a scrollable one. I have attached a test project where an actor called detector displays the te
  3. I'm starting to doubt

    jonmulcahy
    by jonmulcahy · September 2015
    but with the new system they need to keep your cash. if they don't deliver you can walk away and stop paying
  4. I'm starting to doubt

    Gnarly
    by Gnarly · September 2015
    They are working on getting NEW customers. New cash. They already have your cash.
  5. I'm starting to doubt

    ookami007
    by ookami007 · September 2015
    Sadly, the GameSalad folks have made ALOT of rookie mistakes and don't seem to have a good finger on the pulse of the industry.
  6. I'm starting to doubt

    Rainbros
    by Rainbros · September 2015
    I trust that the team is hard at work making GS a stronger and more stable tool. However, my biggest issue is the horrible lack of advanced features.
  7. I'm starting to doubt

    mhedges
    by mhedges · September 2015
    OPM, baby. Other People's Money.
  8. Collisions / Overlapping not detected if detecting actor is on lower layer than target

    Lovejoy
    by Lovejoy · September 2015
    Make sure you have moveable turned on on the actors doing the overlapping/collision.
  9. Putting animation into game

    Socks
    by Socks · September 2015
    Like I say, all that's pretty straightforward - attached is a very quick and crude chopping motion . . . (I'm assuming you are running GS on a Mac?)
  10. Putting animation into game

    chrisrarw
    by chrisrarw · August 2015
    (Quote)
  11. Monthly GameSalad Meetup Thursday September 3 2015 at 7pm CST (01:00 GMT)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    (Quote)
  12. I'm starting to doubt

    NimbleBug
    by NimbleBug · August 2015
    (Quote)
  13. Putting animation into game

    chrisrarw
    by chrisrarw · August 2015
    great info, Socks! You rock :-) thanks a ton!
  14. Looking to partner up ( Creating the next big hit game - 90.1 % success)

    LumpApps
    by LumpApps · August 2015
    If my math us correct you need the last 3 percent to make any money. So 90.1 will not do.
  15. Cannot select multiple actors in scene editor

    Agent Argyle
    by Agent Argyle · August 2015
    But while I agree we could use some sort of alignment tools, snap to grid or both, this particular thread was originally about being able to select multiple actors at once. It is already possible to s
  16. Putting animation into game

    Socks
    by Socks · August 2015
    I think your illustration style would translate very well to a 2D platformed, chopping and hacking your way to victory ! (Image)
  17. I'm starting to doubt

    Gnarly
    by Gnarly · August 2015
    It concerns me that GS NEEDS 1 Million in external funding. Can't make GS profitable?
  18. Looking to partner up ( Creating the next big hit game - 90.1 % success)

    Socks
    by Socks · August 2015
    (Quote)
  19. Looking to partner up ( Creating the next big hit game - 90.1 % success)

    Socks
    by Socks · August 2015
    I have much higher standard, I won't get involved unless we are talking 90.4% +
  20. Putting animation into game

    Socks
    by Socks · August 2015
    Hard to say, that would depend on your particular needs, personally I think it's a bargain, as someone else pointed out, you are essentially hiring a whole team to code for you.
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