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  1. moving problem

    Reckless App
    by Reckless App · August 2015
    the problem is if you put anothor wall in the center and jump over it when come back and touch it don't come back
  2. Score system help part one: adding time and score to make a total score

    Megaemman
    by Megaemman · August 2015
    @tatiang After a hiatus and some re-evaluation i found out that just adding whatever point to the score total actor attribute worked best with the equation you gave me thanks for challenging me and ma
  3. moving problem

    Reckless App
    by Reckless App · August 2015
    (Quote)
  4. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    Armelline
    by Armelline · August 2015
    File size is mostly to do with artwork, music and audio files. I'd not expect adding 97 more scenes to increase the file size too much, unless you add new graphics with each scene. That all said, you
  5. moving problem

    Socks
    by Socks · August 2015
    You've probably made a mistake when creating the rule.
  6. Need help with gravity and adding a health bar

    Gnarly
    by Gnarly · August 2015
    You want collide behavior with floor (concrete).
  7. moving problem

    Reckless App
    by Reckless App · August 2015
    (Quote)
  8. Odd behavior with moving actors

    neoman
    by neoman · August 2015
    GS processes actors in reverse order. The bottom most actor will be processed first then the next one and so on ... That might be why it worked when you changed the order ... I had a similar issue tha
  9. moving problem

    GameAlchemist
    by GameAlchemist · August 2015
    @Reckless App See the file below. I am guessing thats what you want.
  10. moving problem

    Socks
    by Socks · August 2015
    Make an integer attribute ('A') set it to 1 / set Linear Velocity X to 250.
  11. moving problem

    Reckless App
    by Reckless App · August 2015
    so how i can make an actor touch another one and come back??
  12. moving problem

    Socks
    by Socks · August 2015
    When the actor hits the obstacle its linear velocity drops dramatically, you are then asking the actor to make this velocity negative.
  13. moving problem

    ThoPel
    by ThoPel · August 2015
    Have you added a display text behavior (or log) to the actor which shows the velocity X? Just for verification, to check if it changed to 0 or remains at 250.
  14. RAM Usage/Image Size.

    Socks
    by Socks · August 2015
    Then what is making the difference ? The three actors which showed no issues, or all the actors, images and game mechanics of a large game that when added make a difference ?
  15. RAM Usage/Image Size.

    colander
    by colander · August 2015
    @Socks if you create a test project with three actors it probably won't make a difference. But add all the other actors, images and game mechanics of a large game and it does or it did when I last mad
  16. Using tables to keep track of enemies alive: stuck on part of the logic?

    mhedges
    by mhedges · August 2015
    I've been tinkering around with the Alien Conquerors template, messing with the actors' movements and behaviors. That got me to think about how the enemies fire back at the player.
  17. RAM Usage/Image Size.

    tmann
    by tmann · August 2015
    The possibility of a certain level of concurrency could certainly account for the four quarters of a whole etc loading faster. So tiling large backgrounds could certainly make sense.
  18. RAM Usage/Image Size.

    Socks
    by Socks · August 2015
    You could chop your images into as many pieces as you like - for example 768 x 64 x 64 px images - number them sequentially - and have GameSalad lay them out for you with a simple iterating change sel
  19. RAM Usage/Image Size.

    Socks
    by Socks · August 2015
    If this theory were true then you could iterate the logic down to - for example - 1024 32x32 px images that would - in theory - load in 0.00097th of a second (or, at it's extreme, 1,048,576 1x1 px ima
  20. Mac Creator Release 0.13.36 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    You can if you have an old file from when it was activated. I've been working on this for a while now so I already had a game built.
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