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RAM Usage/Image Size.
by colander ·Tiling is a must for large images if you want your game to run reliably or at all for that matter. Here I am not talking about using the same small image repetitively to to form a large background. I -
Scene ignoring some behaviors
by gingagaming ·You have broken logic somewhere and most likely a reference to a Table Cell that doesn't exist. -
RAM Usage/Image Size.
by Socks ·be held in a 2048 pixel 'chunk' of RAM - so if your compromise image size were, for example, 1200 x 1600 px you may as well use a 1536 x 2048 px image as the quality will be better with no additiona -
AI movement on a grid. Expert needed(Paid)
by GameAlchemist ·Thank you very much @Armelline . Your help is appreciated. I'll find a way to pay you in any way possible. And I'll try to send you some very tasty, dipped in sugar sweets from my country. (Image) -
Question the touch actor behavior does not work when the interpolating the width and heigh
by mshuraih ·I m not sure if this a bug or intrinsic property of GS, I used a rule to interpolate the width and the height of an actor ( to give some animated effect) I noticed when the actor is interpolating its -
AI movement on a grid. Expert needed(Paid)
by RThurman ·You sir, are a gentleman and a scholar! -
Making an actor seem like its jumping without using gravity
by RThurman ·What did you have in mind? Can you give a little more detail? -
New Update" Angry Boater 1.2" , review and Rate my game i will do the same for your games.
by Simple Apps ·Thanks did you play in mobile? -
RAM Usage/Image Size.
by adent42 ·First, ImageOptim is not going to help you. The image size in RAM is going to be directly based on the actual image dimensions, no matter the size of the file you save (since we're having to write the -
App Store feedback: Missing Push Notification Entitlement ?!?
by JSproject ·You should not do that. Apple will reject your app if the one reviewing your app is observant and notice that you enabled push notifications. -
Making an actor seem like its jumping without using gravity
by digitalzero ·So I'm trying to make an ai that seems as if it is jumping to an arch in a specific location with out having to use gravity rules... Is there any way to "fake" a jump easily -
Changing the same attribute with the one touch
by RThurman ·That way you can just set Boolean attribute called "MoveUp?" to true or false. -
Changing the same attribute with the one touch
by Socks ·Make an integer attribute 'X' -
AI movement on a grid. Expert needed(Paid)
by Armelline ·What he needs done is actually slightly different due to other considerations. Mainly, though, he wants the enemy to move around blocks, always touching a block. The pathfind behaviour would have the -
AI movement on a grid. Expert needed(Paid)
by Armelline ·I'll throw in a comment here - I've looked at his project and experimented a little, and it should definitely be fixable with a budget of $40-80. Unfortunately I've yet to find a way for @GameAlchemis -
AI movement on a grid. Expert needed(Paid)
by GameAlchemist ·Hey guys, Please take a look at these images. basically the RED BOX that you see which has a yellow and blue box attached to it is the AI. You can see inside the images, the black lines is the movemen -
Changing the same attribute with the one touch
by Socks ·If this is really what you want (??) then you can simply have a rule that says When touch is pressed change attribute to attribute + 1. Set the attribute to 0 as the default value, then on the first p -
Changing the same attribute with the one touch
by EpicoreGames ·How can i change the same attribute (e.g. Jump) . I want to make my game control easier so i want player to be able to control it with one touch only . When player taps once , the attribute changes to -
Actor with Interpolate behaviour does not detect collides or overlaps with
by Armelline ·Your problem isn't the interpolate. Your problem is interpolate on the black hole AND constrains on the sheep to allow you to drag them. Both interpolate and the constrain attributes override physics. -
Tell me what you think about my game!
by bradavicarrka123 ·platform is diffrent size (not by a lot). What do you think about the second game mode?