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Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·@colander said: -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by colander ·Like Overscan there is less screen real estate in iPad than there is in iPhone. The background has to be quite a bit larger too for it to fit the iPhone. This would be good for a side scroller as oppo -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·Here is a mid-version, 0.95, which combines GS calculating the screen sizes, but at the same time it does not scale your graphics. Make sure you create the scene big enough if you are building for iPa -
What size (iPhone4, 4S, 5, 6) will you use design for?
by pHghost ·@Andrea_Comisi -- Put it where? Yes, you can make iPhone-only or iPad-only games. Limiting to just 5 and up is not possible. You can warn users in the description that it works on iPhone 5 and up, b -
What size (iPhone4, 4S, 5, 6) will you use design for?
by Andrea_Comisi ·I got a question can i put an app in letterbox only for ipad? And can i put an app only availble for iphone 5 and greater? -
What size (iPhone4, 4S, 5, 6) will you use design for?
by pHghost ·It is possible to start with any project size, iPad just gives you the most flexibility, because it means you will definitely have a more universal resolution. -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·A full-featured template (1.0, based on an iPad project) will follow at some point in the future. -
What size (iPhone4, 4S, 5, 6) will you use design for?
by http_gamesalad ·What if I don't own an ipad? -
What size (iPhone4, 4S, 5, 6) will you use design for?
by http_gamesalad ·So it's better to make a game the size of an iPad? cause that mean's ive been doing it all wrong -
What size (iPhone4, 4S, 5, 6) will you use design for?
by pHghost ·(Quote) -
What size (iPhone4, 4S, 5, 6) will you use design for?
by jamie_c ·It's not often there is a unanimous answer to a question posted on these forums! Looks like iPad is a clear winner. (Image) -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·Hello everyone, hope you enjoyed the video if you've seen it (I recommend watching it, as it demonstrates the possibilities). -
What size (iPhone4, 4S, 5, 6) will you use design for?
by Socks ·iPad ! -
What size (iPhone4, 4S, 5, 6) will you use design for?
by JoeMeister ·Thanks everybody and I was thinking the same thing. iPad. -
What size (iPhone4, 4S, 5, 6) will you use design for?
by Approw ·yup always use ipad:) -
What size (iPhone4, 4S, 5, 6) will you use design for?
by CaptFinn ·I posted a solution for this here.> http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest -
What size (iPhone4, 4S, 5, 6) will you use design for?
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by furthergame ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·With the release of new iPhones, and thus new screen sizes, the questions have cropped up again about what is the best way to design universal build apps. The answer for most is starting with an iPad -
How much would you make?
by Thunder_Child ·Personally I have 4 simple games...2 on iOS (free with ads), 1 for iPad (paid) and one for Mac (paid) and have made a little gold dust. $15