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  1. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    @colander said:
  2. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    colander
    by colander · September 2014
    Like Overscan there is less screen real estate in iPad than there is in iPhone. The background has to be quite a bit larger too for it to fit the iPhone. This would be good for a side scroller as oppo
  3. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    Here is a mid-version, 0.95, which combines GS calculating the screen sizes, but at the same time it does not scale your graphics. Make sure you create the scene big enough if you are building for iPa
  4. What size (iPhone4, 4S, 5, 6) will you use design for?

    pHghost
    by pHghost · September 2014
    @Andrea_Comisi‌ -- Put it where? Yes, you can make iPhone-only or iPad-only games. Limiting to just 5 and up is not possible. You can warn users in the description that it works on iPhone 5 and up, b
  5. What size (iPhone4, 4S, 5, 6) will you use design for?

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    I got a question can i put an app in letterbox only for ipad? And can i put an app only availble for iphone 5 and greater?
  6. What size (iPhone4, 4S, 5, 6) will you use design for?

    pHghost
    by pHghost · September 2014
    It is possible to start with any project size, iPad just gives you the most flexibility, because it means you will definitely have a more universal resolution.
  7. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    A full-featured template (1.0, based on an iPad project) will follow at some point in the future.
  8. What size (iPhone4, 4S, 5, 6) will you use design for?

    http_gamesalad
    by http_gamesalad · September 2014
    What if I don't own an ipad?
  9. What size (iPhone4, 4S, 5, 6) will you use design for?

    http_gamesalad
    by http_gamesalad · September 2014
    So it's better to make a game the size of an iPad? cause that mean's ive been doing it all wrong
  10. What size (iPhone4, 4S, 5, 6) will you use design for?

    pHghost
    by pHghost · September 2014
    (Quote)
  11. What size (iPhone4, 4S, 5, 6) will you use design for?

    jamie_c
    by jamie_c · September 2014
    It's not often there is a unanimous answer to a question posted on these forums! Looks like iPad is a clear winner. (Image)
  12. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    Hello everyone, hope you enjoyed the video if you've seen it (I recommend watching it, as it demonstrates the possibilities).
  13. What size (iPhone4, 4S, 5, 6) will you use design for?

    Socks
    by Socks · September 2014
    iPad !
  14. What size (iPhone4, 4S, 5, 6) will you use design for?

    JoeMeister
    by JoeMeister · September 2014
    Thanks everybody and I was thinking the same thing. iPad.
  15. What size (iPhone4, 4S, 5, 6) will you use design for?

    Approw
    by Approw · September 2014
    yup always use ipad:)
  16. What size (iPhone4, 4S, 5, 6) will you use design for?

    CaptFinn
    by CaptFinn · September 2014
    I posted a solution for this here.> http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  17. What size (iPhone4, 4S, 5, 6) will you use design for?

    BBEnk
    by BBEnk · September 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  18. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    furthergame
    by furthergame · September 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  19. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    With the release of new iPhones, and thus new screen sizes, the questions have cropped up again about what is the best way to design universal build apps. The answer for most is starting with an iPad
  20. How much would you make?

    Thunder_Child
    by Thunder_Child · September 2014
    Personally I have 4 simple games...2 on iOS (free with ads), 1 for iPad (paid) and one for Mac (paid) and have made a little gold dust. $15
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