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  1. UIRequiredDeviceCapabilities issue

    GeorgeGS
    by GeorgeGS · August 2015
    Because it used to be a simple plist change, but now that doesn't work properly which is why you can't change it when publishing.
  2. timers

    Gnarly
    by Gnarly · August 2015
    (Quote)
  3. timers

    Gnarly
    by Gnarly · August 2015
    Im a timer junkie. You hate me already. Timers are correct. What Im talking about is timing is off by .2 of a second on the replay than the game start. I thought there might be some logic dif
  4. timers

    JSproject
    by JSproject · August 2015
    @Socks you need to work on your mind reading abilities again
  5. App Store feedback: Missing Push Notification Entitlement ?!?

    GeorgeGS
    by GeorgeGS · August 2015
    I would guess Apple changed something in their process which is not unheard of. Is it actually stopping you from uploading the build or is it just a warning? From the wording in the first post it so
  6. timers

    zweg25
    by zweg25 · August 2015
    Oddly, I cannot recreate this. Is run to completion checked on your timers? Also, if you save the high score in the game over screen and load it in the gameplay scene then it should not return to 0.
  7. Serpento Snake now on Arcade

    LumpApps
    by LumpApps · August 2015
    You don't want me as your neighbour...
  8. App Store feedback: Missing Push Notification Entitlement ?!?

    ThoPel
    by ThoPel · August 2015
    @GeorgeGS I believe you. I would be surprised if you implement push notifications and not tell anyone (Image)
  9. UIRequiredDeviceCapabilities issue

    JSproject
    by JSproject · August 2015
    Personally I agree with that statement for this specific case but I think you can appreciate the value in being able to specify a different (newer) iOS version than iOS 6 during publishing. Both iPhon
  10. UIRequiredDeviceCapabilities issue

    JSproject
    by JSproject · August 2015
    @Preschoolu The only UIRequiredDeviceCapabilities that is required by GS is armv7. Your previous version of the app most likely had armv6 specified (in order to support iPhone / iPhone 3G (support for
  11. App Store feedback: Missing Push Notification Entitlement ?!?

    ThoPel
    by ThoPel · August 2015
    "Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitle
  12. App Store feedback: Missing Push Notification Entitlement ?!?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Make sure you didn't turn on Push notifications in iTunes connect for the app.
  13. UIRequiredDeviceCapabilities issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    If the app wasn't built in game salad then you can't open it in game salad.
  14. Tell me what you think about my game!

    bradavicarrka123
    by bradavicarrka123 · August 2015
    Today i am anoucing that my game Hungry Froggy has been sent to apple for approval. Tell me what you think about after you see the screenshots and watch the gameplay trailer.
  15. App compatibility

    bradavicarrka123
    by bradavicarrka123 · August 2015
    Thank you for answering you helped a lot. Could you check out another one of my topics it's called Paid AppStore game and comment because i really wan to know your opinion
  16. App compatibility

    JSproject
    by JSproject · August 2015
    Because those apps are made with some other tool where you have the possibility to specify the minimum iOS version.
  17. App compatibility

    bradavicarrka123
    by bradavicarrka123 · August 2015
    But how then some apps on the App store say this app is not compatible with iPhone 4s and lower etc. ?
  18. App compatibility

    JSproject
    by JSproject · August 2015
    Well, you can't (at this point).
  19. App compatibility

    bradavicarrka123
    by bradavicarrka123 · August 2015
    (Quote)
  20. App compatibility

    JSproject
    by JSproject · August 2015
    You can't prevent those devices from running your game since those devices can run IOS 6 (which is set during GS publishing) but what you could do is to detect device type (using the new platform attr
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