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  1. A Massive Gamesalad Community Project

    RP
    by RP · August 2015
    Yeah you guys should get an unfuddle account, set up milestones, invest in a server farm, the works.
  2. A Massive Gamesalad Community Project

    xJadonx
    by xJadonx · August 2015
    If it's the community how would good logic from bad logic be determined if someone is dead set on their ways?
  3. The Marketplace

    Thunder_Child
    by Thunder_Child · August 2015
    with the "stretch option"....however it will not work that way. And so at least 2 of them paid others to fix this issue. So now we have fixed versions but obviously can't sell it a
  4. The Marketplace

    Armelline
    by Armelline · August 2015
    I have about 30 things on there, two of which are featured, one free and one paid. You had an entire category on the front page for weeks. Stop moaning.
  5. Concept artist/ illustrator seeking work

    seanthurlow
    by seanthurlow · August 2015
    Hey guys it's been awhile! So I'm pretty much full-time with a company but we are on stand-by for some work so I got time to kill and would be more then happy to jump on board a couple quick projects
  6. APK not signed correctly

    GeorgeGS
    by GeorgeGS · August 2015
    There's a fix for this in 13.36 which should be released soon. I'll make a longer post then that explains what to do and why it wasn't working.
  7. Speed up endless runner?

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · August 2015
    There are many tutorials out there about how to make an endless runner...however none of them have just 1 platform. Im making an endless runner where there is only one platform (the ground) and i need
  8. The Marketplace

    Socks
    by Socks · August 2015
    Thank you for your continued support, I am going to see if removing another couple of legs from Tony will help ease his passage, but from what I can tell Braydon just wants to keep the whole transgend
  9. The Marketplace

    Armelline
    by Armelline · August 2015
    (Quote)
  10. The Marketplace

    Socks
    by Socks · August 2015
    Money, obviously, and also pasta, I'm a big fan of pasta.
  11. The Marketplace

    Armelline
    by Armelline · August 2015
    world, even if you don't get to roll around in money. What's more important here, your artistic integrity or money?
  12. Mac Creator Release 0.13.35 is available

    Hopscotch
    by Hopscotch · August 2015
    If you are inactive for a while, you get logged out - bad part is that it then completely forgets your login details (email and pw) and these need to be entered manually again.
  13. Mac Creator Release 0.13.35 is available

    Armelline
    by Armelline · August 2015
    (Quote)
  14. The Marketplace

    Braydon_SFX
    by Braydon_SFX · August 2015
    Hi there! We'd love to get some feedback from you on how we can improve. We're always looking to make sure we support and listen to this awesome community!
  15. Mac Creator Release 0.13.35 is available

    Hopscotch
    by Hopscotch · August 2015
    Works for me @Armelline , as @Lost_Oasis_Games says, check that you have the correct selection under Multiplayer on the Project Info page.
  16. Mac Creator Release 0.13.35 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Did you select server project when you made a new file?
  17. Game Over question. Resetting to a certain scene and not entire game.

    tatiang
    by tatiang · August 2015
    on the value of game.currentArea. Depending on how your scenes are arranged and the number of levels per area (whether or not every area has the same number of levels), you may be able to use a math
  18. The Marketplace

    xJadonx
    by xJadonx · August 2015
    I did not realize that you could sell on there. I just don't like the UI and UX
  19. The Marketplace

    ffatop
    by ffatop · August 2015
    and I think you can sell templates there as well
  20. project size removed

    Armelline
    by Armelline · August 2015
    I think what people want to know is when they publish their game, what size it's going to show up as in the store, and what amount of size it's going to take up on a device when it's downloaded.
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