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  1. Wave movement right to left - please help

    Armelline
    by Armelline · August 2015
    I just picked names that were as descriptive as possible so you'd know what each attribute did.
  2. Wave movement right to left - please help

    Socks
    by Socks · August 2015
    Attribute names are just for you the user, you can call an attribute whatever you like.
  3. Help with Endless Runner game

    Newdude33362
    by Newdude33362 · August 2015
    Okay so when you're jumping you don't want to be able to jump in mid-air right? You want to wait until the player hits the ground again to jump, well I did that by setting that if the player collides
  4. Thunderchilds Complete Guides to iOS and Mac Publishing

    Thunder_Child
    by Thunder_Child · August 2015
    Thank you. I'm so glad people have found this series an essential. My next will be for Mac Publishing...all very similar to iOS but different in a few ways.
  5. Help with Endless Runner game

    rvantilborg
    by rvantilborg · August 2015
    it sounds like its working 100% fine… could you explain a little better?? i just launched a endless runner last week) http://itunes.com/apps/hoopatube
  6. How to Make Ball shot?

    owen1010
    by owen1010 · August 2015
    I want make this video's effect
  7. IAP consumable

    rvantilborg
    by rvantilborg · August 2015
    'you don't check if the purchase data was successfully filled' how should i do that???
  8. Help with Endless Runner game

    Newdude33362
    by Newdude33362 · August 2015
    Ok so I have been developing a endless runner game. And currently it is moving along very well. I have a small bug that I don't know how to fix however. Well of course in an endless runner the play
  9. coding trouble with matching game

    ThoPel
    by ThoPel · August 2015
    With a clean code the reason is very quickly visible - it's the order of the behaviros. You could add two actors to your scene, one should display the value of "cardid" and the secon
  10. IAP consumable

    Armelline
    by Armelline · August 2015
    * Your "Request purchase data" is not contingent on anything - so it will happen every time you enter the scene with that actor on it.
  11. IAP consumable

    MentalDonkeyGames
    by MentalDonkeyGames · August 2015
    Instead of saving the purchasetable, you should be saving the game.pink diamonds attribute.
  12. coding trouble with matching game

    RVvD
    by RVvD · August 2015
    Sorry, I am still new to all this. That was left over from something I was trying to do because I have probably tried a hundred different ways to sort out this matching an non matching coding I am bo
  13. coding trouble with matching game

    ThoPel
    by ThoPel · August 2015
    Maybe you should clean up the code before you ask other to control it. (Image)
  14. Announcing ColorShift for iPhone!

    Deviros
    by Deviros · August 2015
    @pHghost Thanks - Yea - i always seem to forget that little detail. Thank you for downloading it and I look forward to your notes!
  15. Announcing ColorShift for iPhone!

    Deviros
    by Deviros · August 2015
    Thank you @Thunder_Child - I appreciate the feedback!
  16. Armelline's Freebies - Now available at GSHelper!

    Armelline
    by Armelline · August 2015
    You'll now find what I consider my most useful free demos up there (along with my small collection of paid templates). I encourage you to take a look and see if there's anything you might find useful!
  17. coding trouble with matching game

    RVvD
    by RVvD · August 2015
    But at the moment in this example they CARDID and CARDIDA aren't being used for anything because I found that the one set of attributes worked fine. So basically these attributes aren't being used at
  18. Check out my new game that I've made for my band! :)

    Adam Rakic
    by Adam Rakic · August 2015
    (Quote)
  19. Sound Designer Looking For Work

    kgunessee
    by kgunessee · August 2015
    Thank you
  20. IAP consumable

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Would make it so it only triggers when you start the purchase process.
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