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  1. Mac Creator Release 0.13.34 is available

    GeorgeGS
    by GeorgeGS · August 2015
    (Quote)
  2. Mac Creator Release 0.13.34 is available

    Hymloe
    by Hymloe · August 2015
    (Quote)
  3. Mac Creator Release 0.13.34 is available

    Hymloe
    by Hymloe · August 2015
    When you say "Fixed memory leaks with published apps", does that mean memory leaks are not fixed when just previewing a game in Creator itself, or in the iOS viewer, for example?
  4. One Dot - A Minimalistic, and Challenging Puzzle Game

    Fortify
    by Fortify · August 2015
    level. Its very simple to play, if you know how. You need to click instructions at the menu so you can get an idea of how to play. It's completely free right now, with NO ADS. If you get it and you l
  5. Mac Creator Release 0.13.34 is available

    Socks
    by Socks · August 2015
    The issue is that in a lot of UI situations you cannot see the image you are working with (there are a few workarounds).
  6. Mac Creator Release 0.13.34 is available

    RossmanBrothersGames
    by RossmanBrothersGames · August 2015
    Pretty Bad, hopefully it is an easy fix, I double checked to make sure RI was checked
  7. Issue loading "music off" attribute

    bluellama
    by bluellama · August 2015
    Hi @Thunder_Child, thanks for the input. If you check the code above again you will notice I have done exactly as you have suggested. The actors on the button both save as the last step, and the &
  8. High score works intermittently and sometimes creates random numbers

    bluellama
    by bluellama · August 2015
    Thanks for the suggestions. I think you are thinking along many of the same lines that I have been before posting this. The order is correct and they are in the same actor. Still puzzling.... I apprec
  9. Mac Creator Release 0.13.34 is available

    GeorgeGS
    by GeorgeGS · August 2015
    Instruments cannot give you an accurate count of the memory in use by the player anymore due to some of the changes made to support 64-bit on iOS. You could be using 500mb and it would show you somew
  10. Mac Creator Release 0.13.34 is available

    Socks
    by Socks · August 2015
    Yep, that would be wonderful, but with so much on their plate at the moment something like this would serve as a temporary fix, surely it's-only-a-case-of-changing-an-RGBA-value** (Image)
  11. Mac Creator Release 0.13.34 is available

    supafly129
    by supafly129 · August 2015
    Are you saying preloading images would decrease memory buildup?
  12. Mac Creator Release 0.13.34 is available

    Braydon_SFX
    by Braydon_SFX · August 2015
    I've actually really been itching for a complete UI re-design for GS. Darker, more modern and game/scene level options available wherever you are inside GS. Much like Adobe products.
  13. Mac Creator Release 0.13.34 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    (Quote)
  14. Mac Creator Release 0.13.34 is available

    Socks
    by Socks · August 2015
    I like the new icons, very nice, it's a small change, but it looks much cleaner / more modern !! (Image)
  15. Mac Creator Release 0.13.34 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    That is nothing as to memory. If you are not preloading images that would be a reasonable increase as when the scene changes those images will be loaded.
  16. Mac Creator Release 0.13.34 is available

    BlackCloakGS
    by BlackCloakGS · August 2015
    Why do you need to run an animation in an 'every' timer? What kind of effect are you trying create?
  17. Mac Creator Release 0.13.34 is available

    GeorgeGS
    by GeorgeGS · August 2015
    The biggest problem was that actors weren't always being cleaned up completely when the scene changed. If you had a lot of actors or they were large for some reason like they had a lot of attributes
  18. Mac Creator Release 0.13.34 is available

    Socks
    by Socks · August 2015
    It works if you wrap the animation behaviour in an 'After 0 seconds' timer - of the two versions below, the top one runs as expected, the bottom one doesn't work at all (like Braydon_SFX says).
  19. How do you do work for a client?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    You should keep the game under your account and control until paid. At the end you can use the client account to test the IAP and such by that time you should he 90% paid amd the risk of getting stiff
  20. ERROR ITMS-90046: "Invalid Code Signing Entitlements. (Application Loader)

    dgackey
    by dgackey · August 2015
    Have you read through the Cookbook articles on Apple publishing? They may help answer some of your questions.
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