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  1. Keyboard Input to Table not saving. Am I missing some logic?

    bethany@crazyaboutthemouse.com
    by bethany@crazyaboutthemouse.com · February 2015
    I'm working with a Table (text data only in column 1) and am trying to allow my user to input text into a New row/cell at the top of the table (into 1,1). Then I save the Table.
  2. Stable Release - Macintosh GameSalad Creator 0.12.20

    Figuromo
    by Figuromo · February 2015
    (Quote)
  3. Stable Release - Macintosh GameSalad Creator 0.12.20

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    Well the bug report is now in the top 8 on the list with 9 votes, most above it have already been confirmed/addressed, so i'm hopeful we'll hear something soon.
  4. Logic question for a timer

    RabidParrot
    by RabidParrot · February 2015
    Change the rules to a less than equation. If linear velocity x < 3, "3" representing any number, after 30 seconds destroy.
  5. Logic question for a timer

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · February 2015
    Hello all I need help figuring out some code. I want to create a block of code that recognizes when my actor is standing still for a period of 30 seconds. For example I want my actor to destroy if he
  6. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    (Quote)
  7. Stable Release - Macintosh GameSalad Creator 0.12.20

    Deviros
    by Deviros · February 2015
    like GameSalad - a framework that sits on top of an already established product (in this case, xCode and 'droid (Tizen.... windows.... mac... there's a LOT of compatibility to deal with)) to assist g
  8. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    I spent a lot of time about 6 months ago, going over all of those suggested issues, and ironed out any bugs relating to the "0 row" issues when that arose in one of the updates, and
  9. Stable Release - Macintosh GameSalad Creator 0.12.20

    PhilipCC
    by PhilipCC · February 2015
    I just voted for this and I also unchecked all my other votes. If we all do that this will go to the top of the list quickly and something may be done sooner than later.
  10. Colides with an actor and bullets

    Gnarly
    by Gnarly · February 2015
    I can see how that code might be tricky. I would use change attribute then destroy itself. The change attribute to destroy the other actor if your rules are not working. Obviously change a
  11. How to make actor an disappear when colliding with another actor an reappear in a random place

    TheTiger
    by TheTiger · February 2015
    Destroy this actor and spawn actor, (the snake), with the x=random and y=random.
  12. Preset behaviors for specific game types?

    Dark Tiki Studios
    by Dark Tiki Studios · February 2015
    I am the newest-of-the-new when it comes to GameSalad (and I'm excited to be here!), and I have a simple question: Does Gamesalad have preset behaviors (that can be applied to actors) for specific ga
  13. Colides with an actor and bullets

    alessandrosilveira@me.com
    by alessandrosilveira@me.com · February 2015
    In Hero Actor rules I have: When it colides with the bullets, hero actor is destroyed.
  14. Stable Release - Macintosh GameSalad Creator 0.12.20

    maurice_murphy
    by maurice_murphy · February 2015
    All the hard work that we have put into building our games, but yet bugs just keep getting into our way. This great!!, game community with beautiful! and remarkable! human beings (who will jump to the
  15. Need help developing a game

    Salaas
    by Salaas · February 2015
    * there is a score sheet and top 20 scores
  16. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    without memory leaks, without crashes that destroy our hard work.
  17. Display size for iPhone 6/6+ app?

    Daniel543M
    by Daniel543M · February 2015
    For example I have a word that will display in the centre top of the screen.
  18. Display size for iPhone 6/6+ app?

    Socks
    by Socks · February 2015
    Yes, if you were to play a 4:3 aspect ratio project on a 16:9 aspect ratio device you will have black bars at the sides (when viewed horizontally). But you can set your project to overscan so the top
  19. How to constrain a HUD to the camera without putting it in a non-scrollable layer?

    Socks
    by Socks · February 2015
    the camera without it being on a non scrollable layer you need to constrain it to the camera and make sure it is not on a scrollable layer ! (Image)
  20. How to constrain a HUD to the camera without putting it in a non-scrollable layer?

    owen_dennis
    by owen_dennis · February 2015
    I've got a game where the camera scrolls around. I also have a HUD on a non-scrollable layer (it looks like letterboxing from a movie). I have a weapon I'm using that's a bouncy ball and I want it to
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