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The publishing flow got a botox injection!
by Armelline ·@adent42 - A suggestion: When I'm testing games, I'll often upload them to the Arcade to see how they'll work, or to show them to someone else. When doing this, I'll set it to "Work in progre -
Beta testers
by ThoPel ·Okay, for iOS @Thunder_Child made a video tutorial for Testflight. Via Testflight you could invite people to download your app before you publish it to the app store. -
Banner on top of layers and actors, and how to refresh the banner?
by RabidParrot ·For admob I'm pretty sure you can set the refill rate. -
Banner on top of layers and actors, and how to refresh the banner?
by RabidParrot ·Try testing Ad-Hoc. I wouldn't think a couple of timers would make the viewer crash. -
Problem with code signing. Can anyone advise me?
by GeorgeGS ·Can you send us the publishing link for the project? -
ALERT: deprecated behaviors to be removed
by GeorgeGS ·Do you have an iOS signing issue on just one project or all projects? If it is all of them then you may need to update XCode. What version are you using? -
Code Signing issue (was: Alert, Deprecated Behaviors)
by bajash ·Thank you for the quick comment. The screen shot I provided was for a ios app, not android. I am not sure your comment of updating SDK or Java would make a difference, am I mistaken? -
ALERT: deprecated behaviors to be removed
by ThoPel ·Okay, if that are all behaviors that have been deprecated / replaced in the last years, I have another problem. Thank you -
Code Signing issue (was: Alert, Deprecated Behaviors)
by stevej ·No, that appears to be something completely different. You may have a bad/out of date Java or Android SDK installed. -
matching pairs memory game
by Braydon_SFX ·Correct. Since you're using Windows Creator, "Not equal" is != . My apologies. -
ALERT: deprecated behaviors to be removed
by GeorgeGS ·Projects with removed behaviors will load properly and the removed behavior will either be migrated to the replacement or they will show as a placeholder box so you know what you need to fix. -
matching pairs memory game
by RVvD ·Thankyou so much Braydon_SFX, that sounds pretty simple. -
matching pairs memory game
by Braydon_SFX ·Yep! It's actually pretty simple once you know what to do. You can duplicate your rule that checks for a match and change the "=" to "≠". This will trigger the rule -
Gsinventions' free music thread {requests accepted}
by CodeMonster ·a good mate of mine has decided to make music for us, check out this free track he made. -
High score works intermittently and sometimes creates random numbers
by bluellama ·I thought that you only needed to load attributes if the player exits the game? Is this incorrect? shouldn't the attributes remain the same between scene changes? -
Issue loading "music off" attribute
by bluellama ·The music, however, doesn't allow you to determine the volume when played. So I have tried using the exact same code but with the device's music volume attribute. However, it doesn't seem to load the -
High score works intermittently and sometimes creates random numbers
by The_Gamesalad_Guru ·There must be errors in your code somewhere. Make sure you also have the load attribute in any other spot the game might start from. This is why it's best to use a table. If your game freezes using ta -
Published game resolution issues (all of a sudden)
by Hopscotch ·@bluellama, I don't think it is because of the use of index. Though I never use the type index. -
Pirating your Game: Interesting Method/Marketing.
by apitlekays ·Gave me an idea of making a 'filter' to check if the user has paid for full game, the game will be much easier to beat. Sadly the company didn't do this, thus didn't solve the pirating problem. They r -
Published game resolution issues (all of a sudden)
by bluellama ·Hello again, I've just noticed that the table doesn't let you select index as an option at all. So my question remains, could the comparison of game score > high score be causing problems since