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Performance problem
by Japster ·(Quote) -
Motion is BROKEN! - Actor will not rest at 0 speed?!
by Toque ·Yes. Instead of using one actor with many states I would use destroy - spawn actor for each state. -
Motion is BROKEN! - Actor will not rest at 0 speed?!
by Socks ·A workaround for completely killing an actor's motion (I'm sure you already know this one), would be to destroy and spawn an identical actor with no motion (or Movable switched off). -
How to make a coin spawn in a row?
by awesome_wells ·I've attached an example of one way you can do it. I set a 'Coin Spawner' actor that contains a 'Spawn switch' boolean attribute. -
GS Optimization
by AlchimiaStudios ·* Nested spawns (spawns that spawn another spawn). -
Performance problem
by freneticz ·How did you spawn the trails in your "3d" game? @Socks -
How to make a coin spawn in a row?
by raandm17 ·I have been trying to get coins to spawn in a row. Something like this. I tried to use timers to trigger the spawn but either they don't stop spawning or they don't spawn at all -
Performance problem
by freneticz ·(Quote) -
Performance problem
by AlchimiaStudios ·Can it be achieved with particles instead of spawning? Spawning every .02 with a nested spawn can definitely cause some lag, depending on what else is going on. -
Performance problem
by freneticz ·I have a main actor that spawns a trail every 0.02 sec & the trail spawns a glow . -
Plunder Kings - Bullet Hell meets Gambling
by Goodnight Games ·Plunder Kings is a rouge-like shoot 'em up where gambling and flying recklessly aren't just dangerous they're the best way to win. Play as one of three different pilots each with unique ships and abil -
Buttons not detecting touch correctly
by mallenmatt64 ·on more than one IOS device so I know it's not a unique issue. -
How to let two answers display in two actors randomly and don't repeat.
by awesome_wells ·Now when you display Answer1 and Answer2 as text they will be random but unique. -
Spawning actors with different attributes
by Icebox ·If you want to spawn smaller sized balls you can also do this -
Spawning actors with different attributes
by tatiang ·You can also "pass" attribute values to spawned actors through the use of game attributes. These rules will spawn three balls of different sizes... -
Spawning actors with different attributes
by Icebox ·When you spawn an actor , it gives you the option to control the Direction /rotation of the actor. -
Spawning actors with different attributes
by dasinc ·I think I'll just have to make 3 different sized balls. Or I could just spawn them and change the size immediately, but I think you'd notice that. -
Spawning actors with different attributes
by dasinc ·G'day people, I have had a search but can't find the answer to this problem. I have an actor(ball) that when touched I want it to spawn other actors(balls) but smaller. I'd rather not have to have mul -
Table Cell Value
by tatiang ·In the spawned actor, create integer attributes called self.row and self.column. Also create integer attributes called game.row and game.column. In the spawner actor, right before the spawn behavior, -
How to find X and Y coordinates in the scene
by Socks ·If I understand you correctly . . . you are choosing the coordinates to spawn at ("I want to spawn at X and Y coordinates") so, by definition, you will already know what the coordina