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  1. Anyone here using online GameSalad Creator?

    NKBDL
    by NKBDL · April 2019
    a "Creator 2.0" indicated on top. My currently used one shows exactly the same layout, just no "2.0" was indicated.
  2. Free Music Resource

    Eric Matyas
    by Eric Matyas · April 2019
    TECHNO RANDOMNESS – Unlike many of my tracks that are built layer by layer, this one was done “live” (in real-time) by improvising with two of my synths at the same time. Perhaps useful in some kind o
  3. Animated collision shapes

    tatiang
    by tatiang · April 2019
    One thing I can think of -- and it's not terribly efficient -- is to destroy the actor and spawn an actor with the next frame's image. And repeat as needed for the full animation. Each actor (frame) w
  4. Simulate Bouncing

    RThurman
    by RThurman · March 2019
    For example, in your outside "L", the the vertical "wall" might be underneath the horizontal "wall" so that their ends overlap each other. If both
  5. Max amount of scenes

    tatiang
    by tatiang · March 2019
    I'm curious why you wouldn't just show & hide or spawn and destroy each piece of the maze in a single scene though.
  6. Zooming in/out and keeping the HUD ware it first started

    bob loblaw
    by bob loblaw · March 2019
    the zoom, and put them on a non-scrollable HUD layer.
  7. how do i make an image gradually disappear?

    NoobDev
    by NoobDev · March 2019
    i dont mean fade out with the interpolate behavior. i need it to disappear from top to bottom as its self.time changes. keeping its same dimensions so not just shrinking its width until its zero. any
  8. Need help signing APK

    bob loblaw
    by bob loblaw · March 2019
    basic checklist (quickly off the top of my head):
  9. actor position resets to original when changing scenes

    JB makin' a game
    by JB makin' a game · March 2019
    When the user is playing the game and somewhere along the road, one of his towers gets destroyed. Before it's actually destroyed,
  10. actor position resets to original when changing scenes

    Nspeel
    by Nspeel · February 2019
    (Quote)
  11. Having an actor attack outside of its collision zone

    Nspeel
    by Nspeel · February 2019
    I haven't found a way to destroy the invisible zone actor effiecently yet tho.. as it stands if your character is moving u will end up with alot of invisible actors so that will need fixed but..
  12. Killing actors with buttons/pickups/actors

    Nspeel
    by Nspeel · February 2019
    Do (Destroy) actor B
  13. Spawning actor from table store

    tatiang
    by tatiang · February 2019
    (Quote)
  14. Spawning actor from table store

    Nspeel
    by Nspeel · February 2019
    I want my tower to fire at the enemy that's within firing distance.. what I have done is when actor A collides with Actor B (spawn actor - arrow) then when Actor Arrow Collides with Actor A again (ch
  15. New member here

    JB makin' a game
    by JB makin' a game · February 2019
    can press the button to go back to the menu (top corner) or the 'start level' button, which starts Level 1."
  16. Draggable Objects going through walls

    Two.E
    by Two.E · February 2019
    If your wanting to save a lot of time. @UtopianGames has a great Unblock Me template on GShelper.com. I can't remember the name, but its something Choc-o-Block
  17. I don't understand the project platform/HTML5 distinction

    Braydon_SFX
    by Braydon_SFX · February 2019
    That's a great question and honestly, I'm not sure off the top of my head.
  18. Quantity of Object Spawned Up Increases as the Speed of Object Being Spawned Up Increases

    Two.E
    by Two.E · February 2019
    I feel like this needs to be put into a handout to anyone using GS or timers. A basic run down on how GS works. Logic runs from top to bottom. Actors from bottom to top. Timers expression values are a
  19. Multitasking game

    rvr.oceanheart
    by rvr.oceanheart · February 2019
    everything's ok now, i still divide the screen into four but others have black actors that will destroy when it is time
  20. Random Dungeon Generation

    SecretlyAnAlien
    by SecretlyAnAlien · February 2019
    connecting door (ex. if it spawns a room with a top door then it will spawn a room that has a bottom door above it so that its not blocked off). This worked fine for about 5 seconds until i ran into
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