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Anyone here using online GameSalad Creator?
by NKBDL ·a "Creator 2.0" indicated on top. My currently used one shows exactly the same layout, just no "2.0" was indicated. -
Free Music Resource
by Eric Matyas ·TECHNO RANDOMNESS – Unlike many of my tracks that are built layer by layer, this one was done “live” (in real-time) by improvising with two of my synths at the same time. Perhaps useful in some kind o -
Animated collision shapes
by tatiang ·One thing I can think of -- and it's not terribly efficient -- is to destroy the actor and spawn an actor with the next frame's image. And repeat as needed for the full animation. Each actor (frame) w -
Simulate Bouncing
by RThurman ·For example, in your outside "L", the the vertical "wall" might be underneath the horizontal "wall" so that their ends overlap each other. If both -
Max amount of scenes
by tatiang ·I'm curious why you wouldn't just show & hide or spawn and destroy each piece of the maze in a single scene though. -
Zooming in/out and keeping the HUD ware it first started
by bob loblaw ·the zoom, and put them on a non-scrollable HUD layer. -
how do i make an image gradually disappear?
by NoobDev ·i dont mean fade out with the interpolate behavior. i need it to disappear from top to bottom as its self.time changes. keeping its same dimensions so not just shrinking its width until its zero. any -
Need help signing APK
by bob loblaw ·basic checklist (quickly off the top of my head): -
actor position resets to original when changing scenes
by JB makin' a game ·When the user is playing the game and somewhere along the road, one of his towers gets destroyed. Before it's actually destroyed, -
actor position resets to original when changing scenes
by Nspeel ·(Quote) -
Having an actor attack outside of its collision zone
by Nspeel ·I haven't found a way to destroy the invisible zone actor effiecently yet tho.. as it stands if your character is moving u will end up with alot of invisible actors so that will need fixed but.. -
Killing actors with buttons/pickups/actors
by Nspeel ·Do (Destroy) actor B -
Spawning actor from table store
by tatiang ·(Quote) -
Spawning actor from table store
by Nspeel ·I want my tower to fire at the enemy that's within firing distance.. what I have done is when actor A collides with Actor B (spawn actor - arrow) then when Actor Arrow Collides with Actor A again (ch -
New member here
by JB makin' a game ·can press the button to go back to the menu (top corner) or the 'start level' button, which starts Level 1." -
Draggable Objects going through walls
by Two.E ·If your wanting to save a lot of time. @UtopianGames has a great Unblock Me template on GShelper.com. I can't remember the name, but its something Choc-o-Block -
I don't understand the project platform/HTML5 distinction
by Braydon_SFX ·That's a great question and honestly, I'm not sure off the top of my head. -
Quantity of Object Spawned Up Increases as the Speed of Object Being Spawned Up Increases
by Two.E ·I feel like this needs to be put into a handout to anyone using GS or timers. A basic run down on how GS works. Logic runs from top to bottom. Actors from bottom to top. Timers expression values are a -
Multitasking game
by rvr.oceanheart ·everything's ok now, i still divide the screen into four but others have black actors that will destroy when it is time -
Random Dungeon Generation
by SecretlyAnAlien ·connecting door (ex. if it spawns a room with a top door then it will spawn a room that has a bottom door above it so that its not blocked off). This worked fine for about 5 seconds until i ran into