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  1. Spawn actor then move to place and spawn another - Help.

    Armelline
    by Armelline · June 2014
    Essentially you just need to keep two counts - the number of animals that have been spawned, and the number of animals successfully put into their pens. When they are equal, spawn another animal. When
  2. Spawn actor then move to place and spawn another - Help.

    mrwenger
    by mrwenger · June 2014
    I have managed to set up a random spawner for my animals but i would like it to spawn one until the animal has been moved into the correct pen/cage, then spawn another.
  3. Spawning Actors..

    tatiang
    by tatiang · June 2014
    In the spawn behavior, set the positions to x=random(0,320) and y=568 where 320 is the width of the scene and 568 is the height (your actual values may be different). Make sure the positions are rela
  4. AI and Line of Sight for enemies.

    Hopscotch
    by Hopscotch · June 2014
    @mgdotnet, does the photon set a game.attribute indicating that it found the hero? Then let the enemy spawn a bullet and set the game attribute to false again.
  5. Spawning Actors..

    AdnanH
    by AdnanH · June 2014
    Just need help how can i spawn actors along the top of my screen in random positions? i have it set up and my actor falls down the middle of the screen all the time but i want it in random positions a
  6. AI and Line of Sight for enemies.

    Hopscotch
    by Hopscotch · June 2014
    The alert time should coincide with the spawn rate of the photons.
  7. attribute boolean when change scene

    wollty
    by wollty · June 2014
    the problem is that in scene2 shows (with spawn) you only the last saved
  8. Release Candidate 0.11.1.5 is available!

    NimbleBug
    by NimbleBug · June 2014
    http://forums.gamesalad.com/discussion/69673/how-selected-spawn-actor-comes-front-please-help-me#latest
  9. AI and Line of Sight for enemies.

    mgdotnet
    by mgdotnet · June 2014
    I have spent a good amount of my week researching this. I know enemy AI is unique and rarely are two games alike. This is what I am working on;
  10. World's Largest Video Game Collection Sold For.... (?) ;-)

    Armelline
    by Armelline · June 2014
    (Quote)
  11. World's Largest Video Game Collection Sold For.... (?) ;-)

    CodeCell
    by CodeCell · June 2014
    You're Kidding!, Twenty years of hard work and money buying these games, a unique collection, but sending the word "Yo" earns more.... The priorities of some people these days disapp
  12. does this timer make sense to you guys?

    Socks
    by Socks · June 2014
    Here's a quick 'every-random-seconds-spawn-something' timer:
  13. does this timer make sense to you guys?

    http_gamesalad
    by http_gamesalad · June 2014
    I found out how to make the coins spawn in a line (link:https://forums.gamesalad.com/discussion/51961/how-to-spawn-coin-lines)
  14. Balloon Tiles "POP Smiley!" - for iphone 4&5.... THANK YOU GAMESALAD Community....You All Rock!

    hzapps
    by hzapps · June 2014
    Look for 6 future games that are totally unique.
  15. How selected spawn actor comes front ? Please help me..

    NimbleBug
    by NimbleBug · June 2014
    one is spawning white actors and the other one spawning black actor
  16. Spawn Actor and Debug statement

    tatiang
    by tatiang · June 2014
    If you see 1, then 2, then expect the actor to spawn before 3 but instead you see 3... then you know something is wrong between Log statements 2 & 3. It helps you narrow down the problem.
  17. GameSalad 301 Unique Code Generation System

    MichalCh
    by MichalCh · June 2014
    I wanted to ask for some advice about my idea. I wanted to make an app that for hitting a button generate a unique code on the phone, and send it somehow to my database (server). If connection isn't p
  18. Spawn Actor and Debug statement

    damon380
    by damon380 · June 2014
    Hi. I managed to create a gamesalad game that has a slingshot that shoots at moving actors(spawned every few seconds) from right to left. Initial without the slingshot, it was working fine. After I in
  19. how to make an actor react to your mouse

    Armelline
    by Armelline · June 2014
    Can you clarify what you mean? When mouse is over ACTOR A, spawn ACTOR B, and when the mouse is no longer over ACTOR A, destroy ACTOR A? Or destroy ACTOR B?
  20. how to make an actor react to your mouse

    Jarritos
    by Jarritos · June 2014
    I've been tring to make an actor spawn another actor when your mouse is on the actor then when your mouse is not on the actor destroy it.
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