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Spawning a large number of actors in a pattern
by Bagzli ·I was just testing and about 3 actors at a time seems to work ok. I was going to try and spawn them in 3 waves and then when 3 waves are spawned make them visible and start moving them. See if that -
Spawning a large number of actors in a pattern
by Armelline ·I don't think so. As I said, spawning 10 actors at once is really not recommended. -
Looking to build team for Educational Game
by chadylakkis ·for that interview made me realize just how much I want to be creating these types of games. -
Trying to make an educational tug-of-war game
by chadylakkis ·I am a designer/illustrator trying to make my first game. The game I am trying to create revolves around math and a tug-of-war mechanic. I can't seem to find any tutorials on this. I suppose I could t -
Spawning a large number of actors in a pattern
by Bagzli ·@Armelline you have the right idea, I just tested both ways and yes you have it right how I want it. The only change I need to make is that I need to make sure that it will travel at the most up lin -
Provisioning Profile
by Thunder_Child ·When you say you have watched the videos...does that include my series? -
Ultramon - The story begins
by Thunder_Child ·:-0. Didn't know that ! Better pay for your assets sir they can bite you if that's the case. -
Spawning a large number of actors in a pattern
by Armelline ·There are two behaviours - "Random one up one down" and "Up and down". Turn on one or the other to see the two types of path. "Random one up one down&q -
Random Spawn Timer
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Spawning a large number of actors in a pattern
by Bagzli ·I didn't get a chance to review your example till today. I see that by default there is a path in your example, however when I turn the "Up and Down" method on the path disappears. -
Loop through Table
by tatiang ·Here's one way to do this. As was mentioned, the best method depends on various factors but at least you can see one method. This spawns a new actor for each table cell that then logs the table cell -
Loop through Table
by Hopscotch ·@ookami007 to explain what he needs it for and how many rows and tables are involves. -
Change table value or change attribute?
by Hopscotch ·Attributes are more straight forward to use if you only need a few values to keep track of. -
Ultramon - The story begins
by Thunder_Child ·Before I possible spend $1.99....does this app contain ads? Do you allow the use of any promo codes? -
Announcing ColorShift for iPhone!
by Deviros ·Send me a PM if you use one, just so i know - and as payment for the promocode, i'd love a review, but only if you don't mind. -
Change table value or change attribute?
by Braydon_SFX ·So I guess your real question is whether to use tables or not? Tables are more powerful and can be easier to use depending on the situation. It's also easier on processing, though you're not going to -
Can I test if an attribute is "blank"?
by Armelline ·You can have a blank text attribute. Just leave the space after "=" empty, that should work fine. See the attached demo for an example. -
Spawning a large number of actors in a pattern
by Armelline ·The example I provided has the option of a random path. In what way did you want it different? -
TableColSum, how long does it take.
by Armelline ·Possible, but most likely is you were using TableColSum slightly wrongly, as @JSproject says. 19/20 it's a logic issue rather than a GS bug (Image) -
Change table value or change attribute?
by Braydon_SFX ·It depends on what you're doing - You can only use the Change Table Value Behavior if you're changing a table value. A Change Attribute Behavior cannot change a table value. Likewise, a Change Table V