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  1. We need ( Pro gamesalad developer & artist ) PAID project.

    tatiang
    by tatiang · January 2015
    I'm repeating what others have said but 50% up front is pretty standard. I can't speak to art budgets but I know that I've never built a complete game for less than $1500 and even at that price it di
  2. Won't change scenes...

    tjjunior21
    by tjjunior21 · January 2015
    I would like to post the screen shots but not exactly sure how. I only see two options at the top, one is for a link and the other for a image/file attachment. It's not letting me enter anything in
  3. 2d Bow and Arrow Zombie Game - Check it out!

    KC_Games
    by KC_Games · January 2015
    1) Draw your finger left to fire your bow & arrow at the oncoming demons (sniper shots to top of head are instant annihilation)
  4. New games - Fast Birds & Fast Fishes

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    What would probably be better is have the fish swim in from all sides and you top them that way or maybe flick the fish off screen like you fishing and caught one. Also, maybe some other types of fish
  5. Two Gamesalad Apps in the Amazon Top 10

    Lovejoy
    by Lovejoy · January 2015
    Congrats on top 10 in the novelty category, well done.
  6. Two Gamesalad Apps in the Amazon Top 10

    mathusalemrex
    by mathusalemrex · January 2015
    Hi all,
  7. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · January 2015
    (Quote)
  8. Spare Code ? Dump It here.

    Lovejoy
    by Lovejoy · January 2015
    The difference here is that i don't use the timer behaviors or spawn and destroy the actors to achieve it. I simply use game salads internal clock, this is a great way to optimize gameplay.
  9. Timer within a timer?

    Socks
    by Socks · January 2015
    ---Destroy this actor
  10. Making a sword

    Naser55555
    by Naser55555 · January 2015
    spawn when "U"key is down and destroy the sword actor when "U"key is up... it never will destroy it so that methods out because i don't want an actor setting in my
  11. Spawner Issues. Keeps destroying and respawning.

    Ruffle
    by Ruffle · January 2015
    the variables: "RedActive = False, RedDestroy = True." Now in the RedGoal actor I have set it so that: "If (RedDestroy == True) { GoalActive = 0 }" (Translate it t
  12. Problem spawingg

    Reckless App
    by Reckless App · January 2015
    it's just that spawing in front of layer doesn't work right
  13. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    1) the top of the text box near the top of the display
  14. Problem spawingg

    Reckless App
    by Reckless App · January 2015
    when i spawn an actor (that move with linear velocity) in front of layer... is jerky..
  15. Timer within a timer?

    Daftbomb
    by Daftbomb · January 2015
    You could have a dummy actor that looks like it and after self.time>10 destroy and spawn a different actor that spawns random(4,8)
  16. How do I save csv file?

    tatiang
    by tatiang · January 2015
    You can add a new post to an existing thread you've created by clicking on the My Discussions link in the sidebar at the top-right of the forums page.
  17. Why does Game Salad break at speeds over 500?

    UtopianGames
    by UtopianGames · January 2015
    If an actors going too fast and you have something like if collides with actor B destroy it could miss but you could try changing a self boolean and change it to true when they collide then do if bool
  18. Hi, I'm a 2D Graphic Artist (Vector) for hire

    nikkyoryzano
    by nikkyoryzano · January 2015
    Some of the assets made for a top view Dungeon game :
  19. Variable animation speed?

    Socks
    by Socks · January 2015
    The formula I posted above works (except you need to change the 'floor' for a 'round' otherwise you never get to the very top of the sine wave (using 'food' means you stop at 29 rather than 30 in the
  20. How could I replace an actor with another one on button command

    balasios
    by balasios · January 2015
    1) you can make the actor spawn an entirely different actor with the different set of colors/collision rules, then destroy the original actor or
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