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  1. Two Gamesalad Apps in the Amazon Top 10

    Lovejoy
    by Lovejoy · January 2015
    Congrats on top 10 in the novelty category, well done.
  2. Two Gamesalad Apps in the Amazon Top 10

    mathusalemrex
    by mathusalemrex · January 2015
    Hi all,
  3. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · January 2015
    (Quote)
  4. Spare Code ? Dump It here.

    Lovejoy
    by Lovejoy · January 2015
    The difference here is that i don't use the timer behaviors or spawn and destroy the actors to achieve it. I simply use game salads internal clock, this is a great way to optimize gameplay.
  5. Timer within a timer?

    Socks
    by Socks · January 2015
    ---Destroy this actor
  6. Making a sword

    Naser55555
    by Naser55555 · January 2015
    spawn when "U"key is down and destroy the sword actor when "U"key is up... it never will destroy it so that methods out because i don't want an actor setting in my
  7. Spawner Issues. Keeps destroying and respawning.

    Ruffle
    by Ruffle · January 2015
    the variables: "RedActive = False, RedDestroy = True." Now in the RedGoal actor I have set it so that: "If (RedDestroy == True) { GoalActive = 0 }" (Translate it t
  8. Problem spawingg

    Reckless App
    by Reckless App · January 2015
    it's just that spawing in front of layer doesn't work right
  9. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    1) the top of the text box near the top of the display
  10. Problem spawingg

    Reckless App
    by Reckless App · January 2015
    when i spawn an actor (that move with linear velocity) in front of layer... is jerky..
  11. Timer within a timer?

    Daftbomb
    by Daftbomb · January 2015
    You could have a dummy actor that looks like it and after self.time>10 destroy and spawn a different actor that spawns random(4,8)
  12. How do I save csv file?

    tatiang
    by tatiang · January 2015
    You can add a new post to an existing thread you've created by clicking on the My Discussions link in the sidebar at the top-right of the forums page.
  13. Why does Game Salad break at speeds over 500?

    UtopianGames
    by UtopianGames · January 2015
    If an actors going too fast and you have something like if collides with actor B destroy it could miss but you could try changing a self boolean and change it to true when they collide then do if bool
  14. Hi, I'm a 2D Graphic Artist (Vector) for hire

    nikkyoryzano
    by nikkyoryzano · January 2015
    Some of the assets made for a top view Dungeon game :
  15. Variable animation speed?

    Socks
    by Socks · January 2015
    The formula I posted above works (except you need to change the 'floor' for a 'round' otherwise you never get to the very top of the sine wave (using 'food' means you stop at 29 rather than 30 in the
  16. How could I replace an actor with another one on button command

    balasios
    by balasios · January 2015
    1) you can make the actor spawn an entirely different actor with the different set of colors/collision rules, then destroy the original actor or
  17. New Mac GSPro User! I miss PC version's actor instance's width, height, x & y position input fields

    balasios
    by balasios · January 2015
    Hi I recently purchased my first Mac ever for the sole purpose of using Gamesalad Pro to publish independent games. So I'm new here, hello everyone! To my surprise I realized that the Free PC Version
  18. Google Play store removed Pewdiepug

    BigDave
    by BigDave · January 2015
    Yes for ads they also had this forbidden early 2014 but since the big players like candy crush / clash of clans
  19. The control camera is not working. Why?

    OscarsCoding
    by OscarsCoding · January 2015
    YES!!!!!!!!!!!!!! I figured it out!!!!! I had a layer in gamesalad, and I forgot to select scrollable!!!! And when I selected it, and then played the game, the game would scroll!!!!
  20. The Battle Cats type game

    Socks
    by Socks · January 2015
    I've never had any intention of keeping the size of my projects small - or at least arbitrarily small - my first (and primary) concern is a good looking, smooth playing game - if that means the game m
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