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  1. State of GameSalad on 6/30/2015...

    pHghost
    by pHghost · July 2015
    If you have a nearly-finished project, you don't need to pay around $200. If you finish it within the first month after your trial, you'll pay only $30, if in the second, then $50. Add +$20 for every
  2. Or?

    KevinCross
    by KevinCross · July 2015
    You could put your 3 random X positions in a table and then randomly pick one of the 3 rows i.e.:
  3. State of GameSalad on 6/30/2015...

    retired_2fc166f5b3956bb1755c88a0d7aee1e8
    by retired_2fc166f5b3956bb1755c88a0d7aee1e8 · July 2015
    mean I understand when you aren't making enough money, but from free to $200 a year is one giant jump and I don't approve. Especially when there are still a handful of things I'm dealing with that ne
  4. Best platform to begin a new game..????

    pHghost
    by pHghost · July 2015
    If you want sharp, not blurry graphics, just make sure the resolution of the images is high enough. Whether things will look sharp doesn't depend at all on the project setting you chose, but the quali
  5. State of GameSalad on 6/30/2015...

    Firion Musashi
    by Firion Musashi · July 2015
    OMG, I never expected this. Well any way does this mean the GS on my lap will freeze. I downloaded it on around March & I'm still in Data Collection of my project. I'm just a beginner aiming t
  6. [iOS & Android] Pixel World - Super Mario style platformer!

    papaductions
    by papaductions · July 2015
    Thank you for the comment. In the current version, external gamepad controllers are not supported but we will consider to add this feature on a future release.
  7. The publishing flow got a botox injection!

    ThoPel
    by ThoPel · July 2015
    (Quote)
  8. Runner falls through platform near the end (Windows users please vote for reported bug)

    Socks
    by Socks · July 2015
    Just tested the Mac version, like you say, it works just fine with the Mac version.
  9. Why cant we access the physics attribute of an actor ?

    CaptFinn
    by CaptFinn · July 2015
    Im not sure what youre needing it for. But... is it possible to use interpolate as a way to make a object not movable or seem like its not movable?
  10. New Developer Interview - Prisma_comunicazione

    68kStudios
    by 68kStudios · July 2015
    thank you again (Image)
  11. Runner falls through platform near the end (Windows users please vote for reported bug)

    Socks
    by Socks · July 2015
    Hard to say, but I have seen this exact kind of thing before . . . usually when constrained actors collide with other actors . . . but like you say it could just be a Windows preview bug, I'll try out
  12. How to save progress (collected coins, gems, etc.) and be able to transfer it to any device?

    xwrbnx
    by xwrbnx · July 2015
    @The_Gamesalad_Guru : It is actually not IAP. But since I don't know other method how to keep the costumes, weapon, etc forever (not gone when the user change device/ reinstall), I am thinking of usin
  13. Best platform to begin a new game..????

    Socks
    by Socks · July 2015
    Can you be a little more specific, what is 'it' in this context ?
  14. Image size of actor and background?

    Socks
    by Socks · July 2015
    If the actor is 50 x 50 pixels then make the image 100 x 100 pixels.
  15. Free art on the GameSalad Academy!

    Socks
    by Socks · July 2015
    (Quote)
  16. Jam when creating endless runner.

    tintran
    by tintran · July 2015
    I tried this, and what i noticed is the the max speed also restricts my jumps since my jump is changing velocity.y to 500... it makes my jumps really low. so this solution might not work for me. To ba
  17. Jam when creating endless runner.

    BBEnk
    by BBEnk · July 2015
    Instead of using constrain to move actor use Accelerate but set it's speed high like 1500 or ETC, and then limit your actors top speed to 300 in it's properties, That way PHghost rule will work, and y
  18. State of GameSalad on 6/30/2015...

    Agent Argyle
    by Agent Argyle · July 2015
    Personally I am glad to hear there are some changes afoot because for me using GS has been a painful experience and I have not wanted to complain, but I have also have been wondering how GS stays aflo
  19. Shooting

    skipnice
    by skipnice · July 2015
    you're using solution 2 to calculate the angle of he bullet based on your position and the position of the bad guy/or where you tap. so the formula "vectortoangle(tapX-selfX, tapY-selfY) give
  20. Runner falls through platform near the end (Windows users please vote for reported bug)

    skipnice
    by skipnice · July 2015
    thats weird, how are you moving it?
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