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Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by Hopscotch ·the shadow lag you are seeing is due to the fact that in the order of processing, your shadow is drawn before that actor. Thus, the actor updates the constrain attributes, but the shadow only receives -
Building my first
by The_Gamesalad_Guru ·Very nice looking game. Did you do the art? -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by Hopscotch ·I do not use BBEnk's method, but know how it works. I can only imagine that this method is at odds with aspect adjusted moving background images. The method squashes or stretches the images to correct -
Can Anybody Help in regards to /Users/user/sdk/tools/zipalign
by pHghost ·You have to install the Android SDK. -
X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED
by CaptFinn ·There is going to be a fuel usage factor and a timing factor as a multiplier. Better the time the better the multiplier. So you have to contend with both aspects. -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by The_Gamesalad_Guru ·Constrains override the physics engine so collisions will not effect constrained actors. You will need to constrain the shadows to the velocity of the actors movement. There is a video over at gshelpe -
This new log in sucks!
by pHghost ·back, and want to continue work, the Login window pops up and all your (previously remembered) login data is gone. -
X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED
by CaptFinn ·Yeah I learned the glitch. I've changed the timer while pressed. You don't score that again. On the next release. -
Tutorials for Apple Certificates, App ID's, Provisioning Profiles, App Signing & iTunes Connect
by NimbleBug ·@lovejoy @The_Gamesalad_Guru Thank u so much i got it (Image) -
X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED
by pHghost ·Nice, much better. The one other place that you can 'fly out' and get stuck is actually up the elevator shaft. Maybe that could also lead to a win (though you would definitely use more fuel that way). -
Quick Question- Do I need to renew my Apple developer account to test out games using GS Installer
by KevinCross ·I'm sure I read not so long ago that you're now allowed to install apps on your own device (i.e. the GameSalad Viewer) without an Apple license. -
Quick Question- Do I need to renew my Apple developer account to test out games using GS Installer
by CodeMonster ·Testing on apple devices is now free. you just need to sign up with the free developer account. -
Quick Question- Do I need to renew my Apple developer account to test out games using GS Installer
by The_Gamesalad_Guru ·I myself have an account so you will need to go to apple developer and do the research for yourself. I'm sure you are quite capable of doing this. -
Scoring based on Timer and multiplier
by pHghost ·Are you using DisplayText? -
Messaging system for gamesalad?
by The_Gamesalad_Guru ·me this has been the most difficult logic i have done in my five years of working with gamesalad. It can be done but one must be ready to do lots of study and lots of preplaning of your code. If you -
Look to the Ghost comming soon to the app store
by pHghost ·Can you walk left and right? If not, why are the movement arrows on-screen? -
Look to the Ghost comming soon to the app store
by agueis ·My old game with redesigned graphics, in 5 days will be available in app store i hope you like it. -
Building my first
by pHghost ·Don't do the spawn action when the actor reaches X:0, but when it is at X:480 instead, and spawn the new one at X:1440 -
DisplayText doesn't consistently respect Visibility -[ BUG ]-
by pHghost ·Changing 'Visible' while DisplayText is displaying text seems to be the culprit. It 'freezes' the text on screen, and will do so repeatedly, layering uncleared text on top of itself. -
Tutorials for Apple Certificates, App ID's, Provisioning Profiles, App Signing & iTunes Connect
by Lovejoy ·@NimbleBug I just check out iTunes connect and found what your talking about.