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  1. Enemy spawn warning, hero safe for 1 second

    ExplosiveGamer
    by ExplosiveGamer · May 2014
    When enemy spawns, it can not deal damage to hero actor right away.
  2. Work out angle of collisions

    imjustmike
    by imjustmike · May 2014
    @Socks‌ That is EXACTLY what I've been trying to do! I'd completely forgotten that the spawn behaviour can just spawn at the location AND I could have separate constrains for the newly spawned actor t
  3. game don't save highscore.

    Thunder_Child
    by Thunder_Child · May 2014
    Every (.2) I read once to allow at least this. I also now do this in my score actor...not spawn actor.
  4. You suck?Lucky,i am suck too.Work together?

    gainsun
    by gainsun · May 2014
    Haha.Do not tell me you support England in 2014.
  5. Work out angle of collisions

    Socks
    by Socks · May 2014
    Here you go (click anywhere on the screen to spawn an asteroid)
  6. Work out angle of collisions

    cbt
    by cbt · May 2014
    Do you mean detecting the original coordinate of the collision and spawning the orbiting "rock" there?
  7. game don't save highscore.

    Donronca
    by Donronca · May 2014
    i've put it into the actor that spawn new actors.
  8. Work out angle of collisions

    imjustmike
    by imjustmike · May 2014
    Ah, so the orbit around the planet bit isn't the issue per se, thanks to a free (insanely helpful) template from @StormyStudio‌ - it's about working out what angle the spawned actor should orbit to.
  9. Work out angle of collisions

    imjustmike
    by imjustmike · May 2014
    (Quote)
  10. Work out angle of collisions

    cbt
    by cbt · May 2014
    So you want to spawn an actor that will orbit the planet at the place of collision?
  11. Work out angle of collisions

    imjustmike
    by imjustmike · May 2014
    Hmm, that might not make much sense. More specifically - I have a planet actor (big circle actor), and an asteroid actor. when asteroid collides with the planet, I want to spawn an actor at that point
  12. Constrain Vs. Timer

    Tosanu
    by Tosanu · May 2014
    I'm trying to perfect the behavior of my enemy spawn points, and registering the despawning of enemies is the current task. There is likely to be 20-30 spawners per level, each with a copy of whateve
  13. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    StormyStudio
    by StormyStudio · May 2014
    Only had to tweak the spawning rules a little bit in the end to get it to spawn in this order..
  14. Spawning actors in locked positions and in a random sequence

    lukearnamnart
    by lukearnamnart · May 2014
    I want to spawn actors in a random sequence one at a time in certain positions, however right now the actors spawn all together at random times in no sequence. Basically what I am trying to achieve is
  15. Collision not turning off

    joshiwu
    by joshiwu · May 2014
    objects on dif layers collide now? weird, well it don't make sense for me to explain this if actors on separate layers collide. but illl humor you any way. spawn the same actor on a dif layer in the e
  16. falling object action?

    bjandthekatz
    by bjandthekatz · May 2014
    if touch is pressed spawn actor (for x) random((self.size.width/2),568-(self.size.width/2))
  17. Timmy Top Hat (Escape From Disco Tech City) - FREE on iOS

    RondoRocket
    by RondoRocket · May 2014
    Also, just out of curiosity, since it sounds like you downloaded Timmy (thanks btw!) did you figure out what the circles with numbers mean that spawn out of Timmy? I'm unsure whether people get it or
  18. You suck?Lucky,i am suck too.Work together?

    Socks
    by Socks · May 2014
    No one is flawed - just your post is quite funny - a unique and unusual approach (Image)
  19. falling object action?

    reginald.bernardin
    by reginald.bernardin · May 2014
    how do you multiple falling objects fall from the top? for example: if you touch an actor then it will spawn falling actors coming down. like raining down. thanks
  20. Helping with sidescroller attack method

    Tosanu
    by Tosanu · May 2014
    Id say for the collision you just want to make a small invisible box the size of the sword itself, and leave off the chain for collision, unless its a VERY long chain. You would want to spawn a large
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