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Enemy spawn warning, hero safe for 1 second
by ExplosiveGamer ·When enemy spawns, it can not deal damage to hero actor right away. -
Work out angle of collisions
by imjustmike ·@Socks That is EXACTLY what I've been trying to do! I'd completely forgotten that the spawn behaviour can just spawn at the location AND I could have separate constrains for the newly spawned actor t -
game don't save highscore.
by Thunder_Child ·Every (.2) I read once to allow at least this. I also now do this in my score actor...not spawn actor. -
You suck?Lucky,i am suck too.Work together?
by gainsun ·Haha.Do not tell me you support England in 2014. -
Work out angle of collisions
by Socks ·Here you go (click anywhere on the screen to spawn an asteroid) -
Work out angle of collisions
by cbt ·Do you mean detecting the original coordinate of the collision and spawning the orbiting "rock" there? -
game don't save highscore.
by Donronca ·i've put it into the actor that spawn new actors. -
Work out angle of collisions
by imjustmike ·Ah, so the orbit around the planet bit isn't the issue per se, thanks to a free (insanely helpful) template from @StormyStudio - it's about working out what angle the spawned actor should orbit to. -
Work out angle of collisions
by imjustmike ·(Quote) -
Work out angle of collisions
by cbt ·So you want to spawn an actor that will orbit the planet at the place of collision? -
Work out angle of collisions
by imjustmike ·Hmm, that might not make much sense. More specifically - I have a planet actor (big circle actor), and an asteroid actor. when asteroid collides with the planet, I want to spawn an actor at that point -
Constrain Vs. Timer
by Tosanu ·I'm trying to perfect the behavior of my enemy spawn points, and registering the despawning of enemies is the current task. There is likely to be 20-30 spawners per level, each with a copy of whateve -
Doh! ... Anyone fancy solving a maths problem... Before I redo it..
by StormyStudio ·Only had to tweak the spawning rules a little bit in the end to get it to spawn in this order.. -
Spawning actors in locked positions and in a random sequence
by lukearnamnart ·I want to spawn actors in a random sequence one at a time in certain positions, however right now the actors spawn all together at random times in no sequence. Basically what I am trying to achieve is -
Collision not turning off
by joshiwu ·objects on dif layers collide now? weird, well it don't make sense for me to explain this if actors on separate layers collide. but illl humor you any way. spawn the same actor on a dif layer in the e -
falling object action?
by bjandthekatz ·if touch is pressed spawn actor (for x) random((self.size.width/2),568-(self.size.width/2)) -
Timmy Top Hat (Escape From Disco Tech City) - FREE on iOS
by RondoRocket ·Also, just out of curiosity, since it sounds like you downloaded Timmy (thanks btw!) did you figure out what the circles with numbers mean that spawn out of Timmy? I'm unsure whether people get it or -
You suck?Lucky,i am suck too.Work together?
by Socks ·No one is flawed - just your post is quite funny - a unique and unusual approach (Image) -
falling object action?
by reginald.bernardin ·how do you multiple falling objects fall from the top? for example: if you touch an actor then it will spawn falling actors coming down. like raining down. thanks -
Helping with sidescroller attack method
by Tosanu ·Id say for the collision you just want to make a small invisible box the size of the sword itself, and leave off the chain for collision, unless its a VERY long chain. You would want to spawn a large