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  1. Playing around with isometric design

    Socks
    by Socks · May 2014
    A simple way would be to spawn a highlighted grid square (isometric diamond) at a grid quantized value of touch X,Y. . . . So on touch spawn highlight at (floor(mouse.x/40))*40 . . . (Or whatever the
  2. How to make limited amount of bullets an actor can shoot

    Tosanu
    by Tosanu · May 2014
    Spawn Bullet
  3. Actors and Tables/Arrays: good for multiple actors?

    mhedges
    by mhedges · May 2014
    I was wondering if the tables were the way to go, since I'd eventually spawn new actors with the same characteristics as those destoy
  4. Actors and Tables/Arrays: good for multiple actors?

    mhedges
    by mhedges · May 2014
    For example, i want to spawn two actors that share the same characteristics - say, two red cars. When I select both, they destroy, like a Memory card game. I could subsequently spawn them again for
  5. Spawning within a circle

    RedRobo
    by RedRobo · May 2014
    I need to randomly spawn about 10 actors but want them to be confined within a circular area rather than a square which I would get if I just randomly create x and y coordinates.
  6. Paid - Need help removing lag, improving responsiveness, and removing one bug for my game.

    Skyler128
    by Skyler128 · May 2014
    The one bug is when the slingshot spawns two of the same thing. I only need it to spawn one ball.
  7. Spawning random line Help

    farhan94
    by farhan94 · May 2014
    However I've already reached my first barrier. I can't find a way to create a line that will spawn randomly downwards. I've watched numerous tutorials and downloaded many templates but I can't seem to
  8. Question about Building a level using tables

    Tosanu
    by Tosanu · May 2014
    I find the column setup very modular. it means at any time you can spawn 2, 3, 4, or so on enemies per tick. Im not sure how you mean the other option, but whatever works for you best.
  9. Question about Building a level using tables

    ookami007
    by ookami007 · May 2014
    One other thought I had was to duplicate my code 6 times, since it will check the next entry and if it has the same time, then it will spawn as well.
  10. query regarding this logic

    Tosanu
    by Tosanu · May 2014
    But if you want to do it this way, your best bet is to instead make an attribute called image number. And make the button instead do this function. Imagenumber =(imagenumber+1). if you want the functi
  11. Question about Building a level using tables

    Tosanu
    by Tosanu · May 2014
    What you do is utilize multiple columns. Decide how many creatures you want to spawn at any one time, the maximum, and create a block of code for each column. I see that you appear to use 3 columns, s
  12. Question about Building a level using tables

    ookami007
    by ookami007 · May 2014
    I have a table with the time to spawn, enemy type and x coordinate (they always spawn at the top).
  13. Re spawning help, (posted a video)

    JodyMitoma
    by JodyMitoma · May 2014
    She wants another one to spawn out of screen and have the elephant walk towards it as well, so that the elephant can destroy it, and continue to have trees spawn continuously.
  14. Re spawning help, (posted a video)

    jamie_c
    by jamie_c · May 2014
    If you want the tree to re-spawn on the right edge of the screen (this is just a guess) you would delete the 180 you have now 'in the direction' and put value in the first 'from position' box instead,
  15. Re spawning help, (posted a video)

    bjandthekatz
    by bjandthekatz · May 2014
    First off you are destroying the tree actor before it can spawn the tree actor again.
  16. Re spawning help, (posted a video)

    Socks
    by Socks · May 2014
    You have them set up to . . . destroy the current actor - then spawn a copy in the same location that is rotated 180° - so the project is doing exactly what you are asking it to do.
  17. Question about Building a level using tables

    ookami007
    by ookami007 · May 2014
    I am making a vertical shooter and unlike most (that randomly spawn enemies), I want to have waves of enemies in a set order.
  18. Why are cloned spawn actors destroyed when overlapped and clicked?

    swong
    by swong · May 2014
    Hmm. Well the spawner is part of the scrollable menu system - basically like a list of items and I want to spawn new actors from this list. But the problem is they're spawning on the scrollable layer.
  19. Constraining Problem

    Moik
    by Moik · May 2014
    Ooooh... that's an interesting one. Are you running the spawn relative to the Actor, or are you going relative to the Scene? My gut says you're spawning relative to the Actor, and when the Actor is c
  20. Constraining Problem

    jbishop122
    by jbishop122 · May 2014
    Sorry @moik I completely forgot about that! Fail! Sometimes the actor will spawn either above or below the area you can see.
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