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Playing around with isometric design
by Socks ·A simple way would be to spawn a highlighted grid square (isometric diamond) at a grid quantized value of touch X,Y. . . . So on touch spawn highlight at (floor(mouse.x/40))*40 . . . (Or whatever the -
How to make limited amount of bullets an actor can shoot
by Tosanu ·Spawn Bullet -
Actors and Tables/Arrays: good for multiple actors?
by mhedges ·I was wondering if the tables were the way to go, since I'd eventually spawn new actors with the same characteristics as those destoy -
Actors and Tables/Arrays: good for multiple actors?
by mhedges ·For example, i want to spawn two actors that share the same characteristics - say, two red cars. When I select both, they destroy, like a Memory card game. I could subsequently spawn them again for -
Spawning within a circle
by RedRobo ·I need to randomly spawn about 10 actors but want them to be confined within a circular area rather than a square which I would get if I just randomly create x and y coordinates. -
Paid - Need help removing lag, improving responsiveness, and removing one bug for my game.
by Skyler128 ·The one bug is when the slingshot spawns two of the same thing. I only need it to spawn one ball. -
Spawning random line Help
by farhan94 ·However I've already reached my first barrier. I can't find a way to create a line that will spawn randomly downwards. I've watched numerous tutorials and downloaded many templates but I can't seem to -
Question about Building a level using tables
by Tosanu ·I find the column setup very modular. it means at any time you can spawn 2, 3, 4, or so on enemies per tick. Im not sure how you mean the other option, but whatever works for you best. -
Question about Building a level using tables
by ookami007 ·One other thought I had was to duplicate my code 6 times, since it will check the next entry and if it has the same time, then it will spawn as well. -
query regarding this logic
by Tosanu ·But if you want to do it this way, your best bet is to instead make an attribute called image number. And make the button instead do this function. Imagenumber =(imagenumber+1). if you want the functi -
Question about Building a level using tables
by Tosanu ·What you do is utilize multiple columns. Decide how many creatures you want to spawn at any one time, the maximum, and create a block of code for each column. I see that you appear to use 3 columns, s -
Question about Building a level using tables
by ookami007 ·I have a table with the time to spawn, enemy type and x coordinate (they always spawn at the top). -
Re spawning help, (posted a video)
by JodyMitoma ·She wants another one to spawn out of screen and have the elephant walk towards it as well, so that the elephant can destroy it, and continue to have trees spawn continuously. -
Re spawning help, (posted a video)
by jamie_c ·If you want the tree to re-spawn on the right edge of the screen (this is just a guess) you would delete the 180 you have now 'in the direction' and put value in the first 'from position' box instead, -
Re spawning help, (posted a video)
by bjandthekatz ·First off you are destroying the tree actor before it can spawn the tree actor again. -
Re spawning help, (posted a video)
by Socks ·You have them set up to . . . destroy the current actor - then spawn a copy in the same location that is rotated 180° - so the project is doing exactly what you are asking it to do. -
Question about Building a level using tables
by ookami007 ·I am making a vertical shooter and unlike most (that randomly spawn enemies), I want to have waves of enemies in a set order. -
Why are cloned spawn actors destroyed when overlapped and clicked?
by swong ·Hmm. Well the spawner is part of the scrollable menu system - basically like a list of items and I want to spawn new actors from this list. But the problem is they're spawning on the scrollable layer. -
Constraining Problem
by Moik ·Ooooh... that's an interesting one. Are you running the spawn relative to the Actor, or are you going relative to the Scene? My gut says you're spawning relative to the Actor, and when the Actor is c -
Constraining Problem
by jbishop122 ·Sorry @moik I completely forgot about that! Fail! Sometimes the actor will spawn either above or below the area you can see.