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  1. [Solved] Spawn timing

    Bob132546
    by Bob132546 · July 2015
    never mind, i found another way of doing it, i just set the other spawner at Y1080 with 1 sec and now it spawns in between.
  2. [Solved] Spawn timing

    Armelline
    by Armelline · July 2015
    What do you mean spawning them in randomly? Your image shows predicable shapes being spawned.
  3. Need help with an issue of remote data updating

    Armelline
    by Armelline · July 2015
    I'll reiterate - if your only reason for wanting remote updating is to avoid the need to overwrite the existing table, you do have other options. If remote updating is beneficial for other reasons, th
  4. [Solved] Spawn timing

    tintran
    by tintran · July 2015
    can't you just put inside your "every" 1 second timer, another "after" half second timer
  5. Need help with an issue of remote data updating

    ookami007
    by ookami007 · July 2015
    Thanks @jonmulcahy - I'll have to give it a try. If nothing else, I have an idea for a slot machine and giving away one use codes that would give them extra money, etc. But to do that and prevent ab
  6. Checking if condition is NOT true

    daniel.robert.campbell
    by daniel.robert.campbell · July 2015
    Brilliant. Thank you very much!
  7. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Hell why should I test anything when I've got all these other people to do it for me. I'm off to watch Dr. Who can you message me when my game is done. In fact, I'd like to know why it isn't done yet
  8. New video "how to use save and load."

    RabidParrot
    by RabidParrot · July 2015
    Thanks! You're always a great help!
  9. Mac Stable Release 0.13.31

    Chunkypixels
    by Chunkypixels · July 2015
    @Hymloe you do realise that for all the ranting you've done over the past couple of pages... you could have just done a build of your game with the latest version of GameSalad and tested to see if the
  10. Amazon publishing

    BBEnk
    by BBEnk · July 2015
    Publish to Kindle if you only want it to be on Kindle use Android if you want it on all devices.
  11. He's a PC and I'm a Mac..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Yes. there is I believe a mac export option from windows. Otherwise when you take a project file over to mac it will look like a folder just add .gameproj to it.
  12. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    @Hymloe, make an adhoc to test!
  13. Jason Nester Artist/Designer Available for Work! + Freebies

    ookami007
    by ookami007 · July 2015
    Did you create the slot machine graphics? If so, those are great! I've had a slot machine app on the backburner for forever, but if I get it going again, I'll have to contact you.
  14. Mac Stable Release 0.13.31

    Hymloe
    by Hymloe · July 2015
    Thanks! I only just saw it now that you pointed me at it. Whoo! Looks promising!
  15. Mac Stable Release 0.13.31

    Hymloe
    by Hymloe · July 2015
    So you're saying it might be fixed now?
  16. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    @Hymloe, did you read my post regarding your game up higher?
  17. Mac Stable Release 0.13.31

    Hymloe
    by Hymloe · July 2015
    Unfortunately, Game Salad don't seem to understand any of it enough to either explain the issue, or fix it, or both.
  18. How to have different screen orientations in each scene

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  19. Mac Stable Release 0.13.31

    jonmulcahy
    by jonmulcahy · July 2015
    and it works fine, I've never had a problem with it. As others have said, make sure you are not looking for row or column 0 (as it doesn't exist)
  20. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I should also add that creator used to tolerate a zero row/column being called but, a year ago, when they switched to LUAjt and fixed up stuff, this was a know issue that WE needed to address in our c
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