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  1. New member here

    JB makin' a game
    by JB makin' a game · February 2019
    can press the button to go back to the menu (top corner) or the 'start level' button, which starts Level 1."
  2. Draggable Objects going through walls

    Two.E
    by Two.E · February 2019
    If your wanting to save a lot of time. @UtopianGames has a great Unblock Me template on GShelper.com. I can't remember the name, but its something Choc-o-Block
  3. I don't understand the project platform/HTML5 distinction

    Braydon_SFX
    by Braydon_SFX · February 2019
    That's a great question and honestly, I'm not sure off the top of my head.
  4. Quantity of Object Spawned Up Increases as the Speed of Object Being Spawned Up Increases

    Two.E
    by Two.E · February 2019
    I feel like this needs to be put into a handout to anyone using GS or timers. A basic run down on how GS works. Logic runs from top to bottom. Actors from bottom to top. Timers expression values are a
  5. Multitasking game

    rvr.oceanheart
    by rvr.oceanheart · February 2019
    everything's ok now, i still divide the screen into four but others have black actors that will destroy when it is time
  6. Random Dungeon Generation

    SecretlyAnAlien
    by SecretlyAnAlien · February 2019
    connecting door (ex. if it spawns a room with a top door then it will spawn a room that has a bottom door above it so that its not blocked off). This worked fine for about 5 seconds until i ran into
  7. Help with advanced layering anyone?

    Cutscene Entertainment
    by Cutscene Entertainment · January 2019
    (Quote)
  8. Help with advanced layering anyone?

    Two.E
    by Two.E · January 2019
    I haven't been able to come up with any solid solution, however I only worked on a few projects that involved layering.
  9. Help with advanced layering anyone?

    Cutscene Entertainment
    by Cutscene Entertainment · January 2019
    Would it be possible to do advanced layering for a legend-of-zelda type of game where things could go infront or behind other objects on the scene based on which was higher? Sorry if I'm not as clear
  10. Can we customise the embedded browser ?

    Pasttaga-Kun
    by Pasttaga-Kun · January 2019
    when something is opened with the embedded browser, a gray band appears at the top with a blue text : "close" .
  11. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · January 2019
    Otherwise the only thing I can really suggest is to put the destroy in an "after 0.05s" timer with run to completion checked. See if that works.
  12. Armelline's In-App Purchase Tutorial Template

    kdhjr23
    by kdhjr23 · January 2019
    Thanks @Armelline Last question... Im trying to destroy an image once it is purchased but it will not work. Can you check my code for me?(Image)
  13. Startup Grave is out now! Available on the App Store!

    unbeatenpixel
    by unbeatenpixel · January 2019
    Fresh Bloods will instantly destroy an enemy card from the playing field when used.
  14. Rollerball

    smurfted
    by smurfted · January 2019
    do the numbers change at the top and it has to load a bunch of images before it starts...
  15. Anyone else having volume/mute problems on the new iOS?

    MelodyCats
    by MelodyCats · January 2019
    For the newer iPad models they need to swipe down from the top right corner of the home screen to open the control center and check the sound icon isn’t set to mute..
  16. GameSalad Game Highlights (2018)

    Two.E
    by Two.E · January 2019
    Top Mentions!
  17. What is the edge limit?

    Japster
    by Japster · January 2019
    ie. So, if you make your scene (not SCREEN) larger / wider, you can easily then spawn from a distance (your screen will still be identical, as the camera dictates what you see on-screen, but the scene
  18. Push actor with another actor

    Ryanzgrieco
    by Ryanzgrieco · December 2018
    I am able to get the red actor to bounce when it lands on top of the green, but it will not bounce when it collides from the side.
  19. Thickety Creek - New adventure game from Fire Maple Games just released!

    CasualEvolution
    by CasualEvolution · December 2018
    (Quote)
  20. Thickety Creek - New adventure game from Fire Maple Games just released!

    firemaplegames
    by firemaplegames · December 2018
    @CasualEvolution - thanks! I create all of the images in Photoshop. I take lots of pictures with mu phone and then collage bits from several together, and then paint on top of everything in Photoshop
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