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Reset scene from pause scene - Multiple levels (scenes)
by Jugoslav85 ·I am doing that, but when i do that, the actors on my scene wont spawn. -
Animate actor
by JodyMitoma ·To get the tree to "repeat", use a SPAWN behavior. Check YouTube for videos on how to do this - as I've never had to use this behavior personally. (Image) -
30 on 30 off loop
by Socks ·like the above, you would want to place a spawn behaviour outside of the timers - as well as one inside, the outside one does the initial spawn (at 0 seconds) and the one inside handles everything el -
30 on 30 off loop
by Brundi ·Hi, I hope this doesn't get to complicated and someone can help me with this. I want to make a game where for thirty seconds every one second it spawns an actor. After the thirty seconds are done I wa -
Artist looking for a coder
by mactds10 ·I wanted to know if there's anyone out there who would be willing to work with me to optimize some templates into unique games with my art? I'm looking for someone who is accessible for quick turnarou -
Ouch! No Alpha = No Collision = Crap!
by JodyMitoma ·(Quote) -
Ouch! No Alpha = No Collision = Crap!
by Hopscotch ·However... look at your art again. As @Socks says, usually you construct your levels in such a way that you have a few large repeatable / tileable building blocks to make the main structure of the lev -
Anyone else keeping their games private until they're almost ready for release?
by BigDave ·If its simple, unique game -> Easy copyable -> Wait! -
Anyone else keeping their games private until they're almost ready for release?
by iPavel ·It's the right way in my opinion, especially if your idea is unique enough. -
Jumping vs. Falling Animations - Need help pleeeease :)
by JodyMitoma ·That is a very interesting way of setting things up. I think I will go a different route, but thank you for your suggestion. I don't want to spawn anything in this game. -
Jumping vs. Falling Animations - Need help pleeeease :)
by Chefsalad ·density between the platforms, and trigger the spawn of the new actor that has no animation with a collision of your original actor and the invisible platform. This method works really well for me, -
Moving actor through scenes
by raze_struck ·set 4 actors as spawners on each scene with 4 entrances. -
Zelda-Like Game Shooting Problem
by 7Stride ·I have a actor with basic move behaviors, and animations. My problem is when I try to add a spawn actor for a bow/arrow shooting, it always come the same direction, no matter where the actor is facing -
Get shoot left and right
by Socks ·You don't need to change the 'direction' in the spawn behaviour for either right or left, the spawn behaviour spawns an actor at a location of the screen - and with a rotation (if you want) - the rota -
Get shoot left and right
by Alano ·I've searched the forums and tried the suggestion with no luck. Currently I have When space bar is pressed, spawn bullet actor@ "0" angle. It shoots to the right no prob. shoot left -
Actor flipped upside down when moving from right to left.
by damon380 ·I have 2 types of obstacles - A & B which was timed at 2.5 to spawn. I am trying to spawn it for a certain period and increase in speed depending on the level. -
Random Actor/Character Spawning
by christylow ·hi guys, anyone knw how to touch, spawn and drag and drop an actor like the video below. -
spawning a certain number of enemy to end a level
by squishee ·i can spawn the enemys.. but can seem to work out how to "destroy x number of enemys" then load the next level. -
2D array to draw a map?
by raze_struck ·You do not spawn any tiles whatsoever. You pre-place all the tiles on the screen. For me I did 32x32 tiles. You need at least 2 tiles of overlap on the side and 2 on the top. -
Terraria Styled Game?
by raze_struck ·(Quote)