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  1. Custom pause button problem

    tatiang
    by tatiang · July 2015
    Assuming that game.Paused/Unpuased is an integer that starts with the value 0, your rule will toggle between 1 and 0 each time the actor is clicked. The rest of how you're using that attribute value
  2. UNIVERSAL BUILD

    BBEnk
    by BBEnk · July 2015
    Looks like you did it correctly, This is what happens your camera gets longer, thats how it works by stretching the cameras aspect ratio to match device it's on, So your graphics look shorter but ther
  3. The many states of IAP - a visual guide

    gfb08174
    by gfb08174 · July 2015
    did you find a solution?
  4. What platform should I start with/use?

    AngryBoi
    by AngryBoi · July 2015
    Just put everything you need within the boundaries that other devices won't see
  5. Mac Stable Release 0.13.31

    gingagaming
    by gingagaming · July 2015
    Yes this will indeed cause the leak. Both examples. Its when you have to refer back to a TCV and then do something with that value (like add or subtract it)
  6. Pan and zoom scene editor working area

    Pesto
    by Pesto · July 2015
    I searched for info on this and saw in the PC version you can't pan or zoom in and out of editor. Can you do this on the MAC version? If so, can someone please tell me how because I can't figure it ou
  7. App Signing Problem

    GeorgeGS
    by GeorgeGS · July 2015
    Can you open the Help->About menu and tell me the version of Creator you see there? It would also help if you could open a command prompt and type 'java -version' without the quotes and paste
  8. What platform should I start with/use?

    Armelline
    by Armelline · July 2015
    People like to suggest iPad, but it really comes down to the game.
  9. admob questions.

    jonmulcahy
    by jonmulcahy · July 2015
    * yes you put the entire ID
  10. Mac Stable Release 0.13.31

    Armelline
    by Armelline · July 2015
    The easiest way to test is to load your game into the viewer and watch the memory usage.
  11. Mac Stable Release 0.13.31

    jay2dx
    by jay2dx · July 2015
    Could we all rally together to get this fixed! Let's make some noise guys (Image)
  12. What platform should I start with/use?

    BBEnk
    by BBEnk · July 2015
    What doesn't fit the screen and why can't you zoom out?
  13. Bar breaking into halves, then quarters ...

    Socks
    by Socks · July 2015
    You can smuggle information through unused attributes, for example you could use the Spawner's rotation setting to determine size. Set the Spawner's rotation to half its own length value, then in the
  14. What platform should I start with/use?

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · July 2015
    yes it does, but when I build on iPad it doesn't fit the screen and you cant zoom out (only when testing)
  15. Mac Stable Release 0.13.31

    mc99093
    by mc99093 · July 2015
    @gingagaming Would this cause a leak ... TCV+(random 30,200). Also does the leak occur when you do a TCV-1 as well?
  16. Bar breaking into halves, then quarters ...

    KevinCross
    by KevinCross · July 2015
    Oh yeah, forgot about that. Like I said I didn't give it much thought >.<
  17. Bar breaking into halves, then quarters ...

    tintran
    by tintran · July 2015
    That's the thing though how do you determine the size without using game attributes?
  18. Bar breaking into halves, then quarters ...

    KevinCross
    by KevinCross · July 2015
    Purely theoretical suggestion here (totally untested, and not really given much thought).
  19. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    (Quote)
  20. Custom pause button problem

    http_gamesalad
    by http_gamesalad · July 2015
    well I deiced to make my own pause button because gamesalads wasn't working to well.. it was super laggy & it had to go through this whole loading different scene stuff it just wasn't good for
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