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  1. Mac Stable Release 0.13.31

    gingagaming
    by gingagaming · July 2015
    @owen_dennis this bug has just been ignored. Ive tried to follow up on it with GS staff but they just don't respond. You can track the bug here but they don't update or respond to notes on it so why b
  2. Custom Splash screen probelm

    http_gamesalad
    by http_gamesalad · July 2015
    @jonmulcahy thank you (Image)
  3. Issue with "real" attribute

    Socks
    by Socks · July 2015
    (Quote)
  4. How to stop a scene from resetting

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    Instead of "change scene" behavior, you could open the inventory scene with "pause game" behavior.
  5. how to save high score and load later

    cherrywtz
    by cherrywtz · July 2015
    sure,let me know when it's done thanks a lot (Image)
  6. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Your code will be setup to save when needed. I'm going to make a video with the basics today.
  7. Custom Splash screen probelm

    http_gamesalad
    by http_gamesalad · July 2015
    Well I'm making my first game for android & since there thousands of different android products it'll be almost impossible to optimize it like how we can for iOS. So I told it stretch instead
  8. how to save high score and load later

    cherrywtz
    by cherrywtz · July 2015
    do your best dude...good luck (Image)
  9. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    Memory problems with regards to tables are real but also very small. The most noticeable is the memory increase when using "copy table". However, even this caps out after a while and
  10. Help needed with collision/overlap

    yuttuy3
    by yuttuy3 · July 2015
    @DeepBlueApps Thanks you for the suggestion.
  11. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    fashion as runtime variables. I could see doing that lots and lots in a game causing severe lag which is what I think @Hymloe is experiencing. Which makes sense if you've ever done searching of table
  12. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    (Quote)
  13. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    You don't need to kern fixed width (monospaced) fonts.
  14. Mac Stable Release 0.13.31

    KevinCross
    by KevinCross · July 2015
    If you wanted to reduce or increase the cell by one you would still need to reference the table and it's cell with tableCellValue (even when using the change table behavior). And while routing it thro
  15. A timer that resets every xxx seconds

    3absh
    by 3absh · July 2015
    Countdown setting
  16. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    I might whip up a fixed width font demo later as it'll be so much simpler, but I'll wait on GameSalad to implement custom fonts, I think.
  17. State of GameSalad on 6/30/2015...

    tmann
    by tmann · July 2015
    I had thought of doing what I think you are suggesting - basically implementing some kind of decent full font support but it is a lot of work and without sprite sheet support life is waaaaay to short
  18. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Hmmm you know I'm catching up lol. Is there a thread on this bug as I should get up to speed so I can avoid it. @Armelline
  19. How to stop a scene from resetting

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Game level attributes don't autosave you need to save that data to a table which is best for inventory type stuff.
  20. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Can you link an example of one? Whipping up a system to generate the fonts in GameSalad really wouldn't be too difficult given the right information.
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