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Mac Stable Release 0.13.31
by gingagaming ·@owen_dennis this bug has just been ignored. Ive tried to follow up on it with GS staff but they just don't respond. You can track the bug here but they don't update or respond to notes on it so why b -
Custom Splash screen probelm
by http_gamesalad ·@jonmulcahy thank you (Image) -
Issue with "real" attribute
by Socks ·(Quote) -
How to stop a scene from resetting
by MentalDonkeyGames ·Instead of "change scene" behavior, you could open the inventory scene with "pause game" behavior. -
how to save high score and load later
by cherrywtz ·sure,let me know when it's done thanks a lot (Image) -
how to save high score and load later
by The_Gamesalad_Guru ·Your code will be setup to save when needed. I'm going to make a video with the basics today. -
Custom Splash screen probelm
by http_gamesalad ·Well I'm making my first game for android & since there thousands of different android products it'll be almost impossible to optimize it like how we can for iOS. So I told it stretch instead -
how to save high score and load later
by cherrywtz ·do your best dude...good luck (Image) -
Mac Stable Release 0.13.31
by Hopscotch ·Memory problems with regards to tables are real but also very small. The most noticeable is the memory increase when using "copy table". However, even this caps out after a while and -
Help needed with collision/overlap
by yuttuy3 ·@DeepBlueApps Thanks you for the suggestion. -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·fashion as runtime variables. I could see doing that lots and lots in a game causing severe lag which is what I think @Hymloe is experiencing. Which makes sense if you've ever done searching of table -
State of GameSalad on 6/30/2015...
by Armelline ·(Quote) -
State of GameSalad on 6/30/2015...
by Socks ·You don't need to kern fixed width (monospaced) fonts. -
Mac Stable Release 0.13.31
by KevinCross ·If you wanted to reduce or increase the cell by one you would still need to reference the table and it's cell with tableCellValue (even when using the change table behavior). And while routing it thro -
A timer that resets every xxx seconds
by 3absh ·Countdown setting -
State of GameSalad on 6/30/2015...
by Armelline ·I might whip up a fixed width font demo later as it'll be so much simpler, but I'll wait on GameSalad to implement custom fonts, I think. -
State of GameSalad on 6/30/2015...
by tmann ·I had thought of doing what I think you are suggesting - basically implementing some kind of decent full font support but it is a lot of work and without sprite sheet support life is waaaaay to short -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·Hmmm you know I'm catching up lol. Is there a thread on this bug as I should get up to speed so I can avoid it. @Armelline -
How to stop a scene from resetting
by The_Gamesalad_Guru ·Game level attributes don't autosave you need to save that data to a table which is best for inventory type stuff. -
State of GameSalad on 6/30/2015...
by Armelline ·Can you link an example of one? Whipping up a system to generate the fonts in GameSalad really wouldn't be too difficult given the right information.