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  1. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    @The_Gamesalad_Guru that's great got no problem if I'm wrong but you do need to publish to device as I say above I'll create a project when the work day is over and upload it with a video on device
  2. Issue with "real" attribute

    Armelline
    by Armelline · July 2015
    And I'm afraid I'm with @Socks. The timer does what you tell it to, until you tell it to stop. At that point you can tell it to do something else (as per my image).
  3. Issue with "real" attribute

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  4. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    Nobody has said otherwise so you can stop scratching your heads now (Image)
  5. Issue with "real" attribute

    Armelline
    by Armelline · July 2015
    Using self.Time as @tatiang and @The_Gamesalad_Guru suggested is more accurate, though, than either what I show there or destroying the actor.
  6. Collision Checker

    ThoPel
    by ThoPel · July 2015
    @Bob132546 : BTW: If you would like to have custom collision shapes vote for this feature request: http://bugs.gamesalad.com/show_bug.cgi?id=252
  7. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    Because if you change x after the timer is in action and then want the timer to use your updated x value then it will not do so
  8. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I just made a quick video example. you are misinformed or something is wrong with your code.
  9. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    Agreed, even with numbers you still need to kern, although it's a lot simpler as em widths can be grouped in three lots, I've got a very old GS project somewhere that kerns numbers so you don't have t
  10. Issue with "real" attribute

    Armelline
    by Armelline · July 2015
    A timer resets the every x whenever the rule it's in changes condition. Why the need to destroy them, even if you want to avoid using self.Time?
  11. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    That shouldn't be as then every default value in a game once modified would change. this would screw up an entire game. Post and example of this phenomenon if you would. I am always ready to be proven
  12. Issue with "real" attribute

    Socks
    by Socks · July 2015
    Change game.SpawnTimer to new value (based on your particular rules)
  13. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    Not sure that I understand you correctly, given the example below, how would you solve it then?
  14. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    value. This is a proper logic branch. When you don't build proper logic branches with backstops, you end up with conflicting code and can have head on crashes of data. This is logic 101. It's like di
  15. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    They wanted to know how to save a score. What you said about game attributes being saved in your first post was wrong. Attributes are not saved unless you use the save and load behavior. If a new com
  16. State of GameSalad on 6/30/2015...

    Hopscotch
    by Hopscotch · July 2015
    @dgackey, could you please involve me in this issue? I am keen to understand what exactly is in "conflict" in @Hymloe s game.
  17. Issue with "real" attribute

    Socks
    by Socks · July 2015
    Yeah, basically, although I don't use 'every' for a set of changing values, I use 'after', which seems to make more sense to me. If the value is going to change it seems wrong (to me!) to choose a met
  18. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    @The_Gamesalad_Guru tables are the best if you want to use a high score board (multiple entry's) but that wasn't the question, if you just want one score then i find a game attribute is a quicker app
  19. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    This is wrong. This is the second post today I've seen you give the wrong information.
  20. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    sorry i dont have GS on this machine so ill give a rough answer that will hopefully cover anything you need:
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