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how to save high score and load later
by Bowhill Games ·@The_Gamesalad_Guru that's great got no problem if I'm wrong but you do need to publish to device as I say above I'll create a project when the work day is over and upload it with a video on device -
Issue with "real" attribute
by Armelline ·And I'm afraid I'm with @Socks. The timer does what you tell it to, until you tell it to stop. At that point you can tell it to do something else (as per my image). -
Issue with "real" attribute
by The_Gamesalad_Guru ·(Quote) -
Issue with "real" attribute
by JSproject ·Nobody has said otherwise so you can stop scratching your heads now (Image) -
Issue with "real" attribute
by Armelline ·Using self.Time as @tatiang and @The_Gamesalad_Guru suggested is more accurate, though, than either what I show there or destroying the actor. -
Collision Checker
by ThoPel ·@Bob132546 : BTW: If you would like to have custom collision shapes vote for this feature request: http://bugs.gamesalad.com/show_bug.cgi?id=252 -
Issue with "real" attribute
by JSproject ·Because if you change x after the timer is in action and then want the timer to use your updated x value then it will not do so -
how to save high score and load later
by The_Gamesalad_Guru ·I just made a quick video example. you are misinformed or something is wrong with your code. -
State of GameSalad on 6/30/2015...
by Socks ·Agreed, even with numbers you still need to kern, although it's a lot simpler as em widths can be grouped in three lots, I've got a very old GS project somewhere that kerns numbers so you don't have t -
Issue with "real" attribute
by Armelline ·A timer resets the every x whenever the rule it's in changes condition. Why the need to destroy them, even if you want to avoid using self.Time? -
how to save high score and load later
by The_Gamesalad_Guru ·That shouldn't be as then every default value in a game once modified would change. this would screw up an entire game. Post and example of this phenomenon if you would. I am always ready to be proven -
Issue with "real" attribute
by Socks ·Change game.SpawnTimer to new value (based on your particular rules) -
Issue with "real" attribute
by JSproject ·Not sure that I understand you correctly, given the example below, how would you solve it then? -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·value. This is a proper logic branch. When you don't build proper logic branches with backstops, you end up with conflicting code and can have head on crashes of data. This is logic 101. It's like di -
how to save high score and load later
by The_Gamesalad_Guru ·They wanted to know how to save a score. What you said about game attributes being saved in your first post was wrong. Attributes are not saved unless you use the save and load behavior. If a new com -
State of GameSalad on 6/30/2015...
by Hopscotch ·@dgackey, could you please involve me in this issue? I am keen to understand what exactly is in "conflict" in @Hymloe s game. -
Issue with "real" attribute
by Socks ·Yeah, basically, although I don't use 'every' for a set of changing values, I use 'after', which seems to make more sense to me. If the value is going to change it seems wrong (to me!) to choose a met -
how to save high score and load later
by Bowhill Games ·@The_Gamesalad_Guru tables are the best if you want to use a high score board (multiple entry's) but that wasn't the question, if you just want one score then i find a game attribute is a quicker app -
how to save high score and load later
by The_Gamesalad_Guru ·This is wrong. This is the second post today I've seen you give the wrong information. -
how to save high score and load later
by Bowhill Games ·sorry i dont have GS on this machine so ill give a rough answer that will hopefully cover anything you need: