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Apk signing error
by tintran ·Is your user is not an administrator account? If so i guess you'll just have to go with what folder it gives you. Should still work...the key is when the SDK manager starts up automatically when you -
State of GameSalad on 6/30/2015...
by Hymloe ·All they had to do was run the project, debug the issue, fix it, release a patch, and everyone benefits. -
State of GameSalad on 6/30/2015...
by Hymloe ·Does anyone have a suggestion, for example, of how you would render a dialog system using a custom made pixel font (made up of characters that are individual images)? -
State of GameSalad on 6/30/2015...
by Hymloe ·Fonts aren't fuzzy if you set your "stage" (or the camera width and height, basically) to be a higher resolution. The fonts render relative to the pixel size of the scene. So if yo -
Direction actor is facing in relation to another actors direction?
by Socks ·It's said to help somewhat . . . . but the thing that will really cause (and cure) lag is layer order, GS scans the layers (counterintuitively) from bottom to top, so if you have - for example 30 laye -
IAP - Restore "Remove Ads" (Save/Load IAP)
by RabidParrot ·The change attribute behavior is for if you are taking the coins you saved in your table and are transferring it to a coin attribute. -
Direction actor is facing in relation to another actors direction?
by tintran ·it also introduced lag follow effect if you move the original actor really fast. you can see the follow dude trailing behind sometimes... I'd imagine getting direct access should not introduce laggin -
Direction actor is facing in relation to another actors direction?
by Socks ·Nice job, works really well. I suspect the actual angle of the actor (the V2A offset for the NME's position in the player's field of view) might have to be done by eye rather than mathematically, as t -
IAP - Restore "Remove Ads" (Save/Load IAP)
by As_Of_Latte ·@Lovejoy and @RabidParrot Thanks guys! I watched the entire video tutorial from @The_Gamesalad_Guru and I believe it is exact. I'll have to test it later with TestFlight to make sure. -
Issue with "real" attribute
by Socks ·'Every' means all the units in a set, the logic is saying I want 'all' ('every') cycle to do x, in that context it makes little sense that 'x' is then variable as this negates the whole idea of 'every -
Android viewer has problems...
by 33miles ·I'm updating now! I'll let you know how it goes. -
Android viewer has problems...
by 33miles ·Thanks for responding! I guess I might have to update GS and viewer then. May I inquire what device and android OS you're testing on? Thanks so much again for your info and help on this. -
Issue with "real" attribute
by JSproject ·In this case I disagree with you. We are not telling GS to do something just "every" time but "every x" time and "x" can change based on other con -
Is there a rule or command to blur anything behind an image?
by Dell7730 ·(Quote) -
Apk signing error
by tintran ·Did you uninstall by going to Control Panel/Uninstall a program/Choose Android SDK Tools?, and start fresh with the instructions about halfway down the page of the below page -
Direction actor is facing in relation to another actors direction?
by tintran ·I took your demo and added the angle of (Red - Blue + 90)%360 and gives the purple number (what the player should be seeing of the red actor). -
IAP - Restore "Remove Ads" (Save/Load IAP)
by RabidParrot ·Also, don't load your values from the table with the "Load Attribute" behavior. It's easier to just, -
IAP - Restore "Remove Ads" (Save/Load IAP)
by Lovejoy ·@As_Of_Latte You are using the old IAP behaviors. Switch over to the recent IAP behaviors. -
Apk signing error
by tintran ·and follow instructions here (follow it carefully and don't make arbitrary moves like you did and you should be okay). -
Health bars for enemys
by derka6391 ·how do I make health bar for all my enemys or for one enemy?