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How to make my Actor attack.
by tatiang ·Place a Log Debugging Statement inside of the health rule and watch the Debugger window to see if the statement/expression appears. If not, figure out why that condition isn't triggering. If it does -
Increase Quality of App portfolio killing 2 apps
by RedRobo ·I suppose updating is just one of those things that has to be done and factored into the equation! But I think you're right, cutting your losses and having a bit of a purge sometimes is totally necess -
How to make my Actor attack.
by derka6391 ·Im building a defense game and I have it as a wall and monsters spawn from the ground and from the side screen and attack the wall, So i have a timer set and animation for the monster to come out of t -
Increase Quality of App portfolio killing 2 apps
by BigDave ·Also if you think about having a winner app and the player goes and checks others made by you and its crap game, you basically lost a install on a good game. -
Increase Quality of App portfolio killing 2 apps
by BigDave ·@strag not every game salad update but for important sdks as chartboost I do -
Touch Position Run Away! Can Everybody Help Me This?
by tanchowyeeiosapp ·@Armelline and @RThurman, Thank You So Much For Helping (Image) -
Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!
by Armelline ·There are tons of factors that play into how a game performs. -
A lot of FREE Templates by GSInvention.com
by CodeMonster ·saw around the forums lately that people were having trouble with making a character selection option in their game. so i decided to make a template for it. Its not much, but it will help you beginner -
No actors in scene are working!
by The_Gamesalad_Guru ·Are you using tables? -
Loading screen art won't delete
by RedRobo ·I've tried changing it for a completely new image but it still shows up for a split second and I'm also getting crashes on startup. -
Direction actor is facing in relation to another actors direction?
by Socks ·But anyhow, (red+90)-green will give you the correct angle for the enemy's rotation (red), you then need to subtract the vectorToAngle between the two to account for the (pseudo) rotation as the enemy -
Help needed with collision/overlap
by UtopianGames ·Use Magnitude to check how far away they are from each other, if you don't know how to use magnitude use the search bar top right. -
Using interstitial and startup ads on Windows
by blagdonapps ·The 'mac' and 'windows' versions should be the same. The 'rule' will be on the Change Scene behaviour. You just need to either check or un-check the box to enable advertisement when changing scene. -
Direction actor is facing in relation to another actors direction?
by tintran ·because if your hero was looking at 0 angle, and the enemy is looking at 0, you want to draw his butt so you want 90 degrees to be the answer. That's why that 90 is added on there. -
Direction actor is facing in relation to another actors direction?
by tintran ·Red - Green + 90 gives you close to what you want. -
Integrating sound into flashcard
by farahmed ·Could you please tell me step by step under the actor which behaviors I would use to play the sound? Also if I have all my words and definitions in a table, is there a way to randomize them? I have a -
Integrating sound into flashcard
by tatiang ·I have good news and bad news. The good news is that you can indeed store the words in a table and then detect when a particular word appears. And you can also specify the name of a sound to play. -
Direction actor is facing in relation to another actors direction?
by tatiang ·If you have two arbitrary angles, you aren't going to be able to come up with an equation to satisfy all possible values. But taking a specific example, such as Player:115, Enemy:340, you would figur -
Apk signing error
by tintran ·Did you follow this instructions? -
Changing orientation
by tintran ·If you check both i would expect it to be able to autorotate to whichever landscape you're holding it up like when you're viewing portrait, there's a left and there's a right side.