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Somber! - free iOS tower defense game (VIDEO)
by xGrandx ·Somber is a medieval themed fast paces strategic defense game where you are the dark grand wizard protecting yourself and your wall from the citizens of nearby towns. Gain money by killing your foes t -
How to constantly changing a random number
by greedydady ·Yes that is exactly what i doing. I have put the numbers in it. And as i said, after it random a number between say (3,9), its 6. The number fixed to be 6 and the spawner constantly spawn enemies ever -
How to constantly changing a random number
by zzzz02 ·after the random function in your timer you have to add the minimum and maximum time. So if i wanted an actor spawn every 3-5 seconds, my rule would be -
How to constantly changing a random number
by greedydady ·Recently i am developing a function which will spawn enemy "every a random time". I set a timer in "every" and than use the function Random(min,max) to define the t -
Problem with rules
by tatiang ·Then, each time you need to spawn new rafts you would choose a random row of the table and use the column values to determine what happens to each raft. Since there is never a row with three m's, the -
Problem with rules
by BasGoodboy ·You should know each island actor, with a mob on it, either a coin or just an emtpy island, all have the rule, that when collapsing the spawning actor, which is invisible at some point of the screen, -
spawning
by Socks ·No the scene can't spawn an actor, just make up a new actor (let's call it 'spawner') - then place this actor in the scene and use it spawn the actor or actors you need spawning. -
spawning
by tony04 ·thank you i really appreciate but can you make the scene spawn the actor -
spawning
by Socks ·The issue is that you are spawing the spawner ! -
Can GameSalad do the following user input
by StormyStudio ·line. There were then invisible actors that were spawned at pre determined positions around the needed path. If an actor which was constrained to touch collided with one of the invisible actors it wo -
Problem with rules
by BasGoodboy ·I have three rafts beside eachother, raft1, raft2 and raft3, each raft respawns a new raft1, raft2 and raft3 at a certain point, and the old ones get destroyed out of the window. It all works pretty f -
determining the direction an actor is facing
by Hipster_Owl_Studios ·example if my actor is facing up i want him to spawn the animation showing his back and if he moves left and lets go of the left arrow than i want him to spawn the standing left animation is there an -
GS48 - A study in doing things that probably shouldn't be done
by Armelline ·used for randomly selecting an empty square to spawn new tiles into (one of which is only used to blank out the other one between spawns). -
Actor continues into next scene?
by bjandthekatz ·You can't just continue it into the next scene. You would have to spawn them in or have them laid out before. You would use the attributes that tatiang said to save to mimick the same conditions as th -
spawning
by tony04 ·one of my actors is ment to spawn at a random position and everytime it spawns, it doubles -
Enemy with multiple parts
by Socks ·Here's a quick (and messy!) example of giving each actor a unique ID . . . -
Enemy with multiple parts
by Socks ·Make an attribute (hits), when hits > 5 then destroy the constrained hat and spawn a new one in its place that doesn't have the constrain behaviour and falls to the ground. -
negative value on screen
by Socks ·On reset spawn a new actor. -
Please help me to find out how to make more and more object appear over time, like stickgunfu ?
by ChrisMarsay ·So i want to make a game where more and more objects spawn over time for the bottom up, and then u have to touch to pop them but i havent found any tutorials anywhere, like a pop the bubble game where -
Question about Spawning and Collisions
by kculpepper ·Question about Spawning and Collisions