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  1. Y offset issues with interpolate

    imjustmike
    by imjustmike · December 2014
    I have a game where actor A and actor B move horizontally to the hero character. When actor A collides with the hero a point is scored and actor A is destroyed. The hero has to jump of actor B. I want
  2. What is the easiest way to make a game for ALL platforms?

    crazycam99
    by crazycam99 · December 2014
    You just overscan and leave a 20% margin on the left and right and 15% margin on the top using the Legacy Web Game format
  3. RPG Depth

    UtopianGames
    by UtopianGames · December 2014
    The trick is to make 2 actors, If you check out the template i made below you will see I made 2 hero actors one high in the layer and one lower in the layer and simply used a Boolean to switch the alp
  4. Introducing Graphene SDK...

    gingagaming
    by gingagaming · December 2014
    is if GS didnt finalise and iron out the bugs stopping multiplayer from being released as a stable build. Hopefully what GS will do is stop adding features to GS and create a stable build of what is
  5. Programmer for hire!

    Braydon_SFX
    by Braydon_SFX · December 2014
    It may help if you post some projects you've already done so people can begin to see the skill set you have. Additionally, it would be nice to post how long you've been using GameSalad. This isn't to
  6. I'm Very Disappointed in Game Salad's Previewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    Sometimes things get corrupted. If a sound doesn't work delete the behavior and replace it with a new one. Layers and order in actors make a difference as code fires from top to bottom in actors and b
  7. Menu problem

    jsorr2
    by jsorr2 · December 2014
    Destroy 1st actor.
  8. Cannot drag&drop actor

    Majox
    by Majox · December 2014
    Hello, today I download gamesalad and view some of tutorials. I open it create new project,create new actor. But if I want to drag it into scene, it do not work. Still black scene with red cross in ce
  9. How do i make the spawn timing and velocity of actor ratio 1:1 ????

    benjaminmage
    by benjaminmage · December 2014
    I have a timer that spawns out an actor every 2 seconds at the top of the screen. The actor would then (move to) at the speed of 60 to (self.position.x,-40) all the way down. so for instance, the dist
  10. Introducing Graphene SDK...

    Chunkypixels
    by Chunkypixels · December 2014
    On a slightly different note... if my memory serves me correctly, i read that Draw Something was built using the Marmalade SDK. Does that mean that Graphene is a Drag and Drop interface built onto the
  11. Introducing Graphene SDK...

    Chunkypixels
    by Chunkypixels · December 2014
    snap to grid, multiple copy and paste, improved layer support etc etc... it started out as that, and at no point in the open forums was it ever mentioned that it had now evolved into an entirely new
  12. AppStore Rules becoming ludicrous

    jigglybean
    by jigglybean · December 2014
    Then contest it. Just because they said so, doesn't mean you can't challenge their decision. Send examples. I challenged Amazon for being stupid and came out on top.
  13. Slow Actor From Falling

    Sopanda
    by Sopanda · December 2014
    Currently right now, i have actors spawning from the top of the screen by the timer function. I want to be able to change the speed that they are slowing down as they get the "power"
  14. Single spawn call somehow spawns two actors?

    MattSoden
    by MattSoden · December 2014
    I activated the Debugger Console and added a 'Log Debugging Statement' to the 'Mover's' rule to see if the debugger could identify if more than one 'Destroy' happened when I think the overlayed actor
  15. Integers and Index not Loading/Saving, but Booleans do

    tatiang
    by tatiang · December 2014
    That looks right. It looks like the Load Attribute behavior is in a rule. Typically, you wouldn't need a rule but would just load the attribute at the top of your actor's rule list as a standalone b
  16. Collision alignment with multiple actors

    eagledriver23
    by eagledriver23 · December 2014
    Like many, I have run into an issue with actor alignment after collision. However, I have lined myself up for a slightly different challenge. I am building a logic/maze game that involves rotating t
  17. Introducing Graphene SDK...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    This is no different than say OSX which is basically a GUI on top of Unix. Same concept most people who use the Mac, use the drag and drop GUI but yet you want to do android stuff in OSX download an S
  18. How to detect if all enemies are dead

    liux2355
    by liux2355 · December 2014
    (Quote)
  19. How to detect if all enemies are dead

    tatiang
    by tatiang · December 2014
    In your enemy actor, add a Change Attribute game.enemyCount to game.enemyCount+1 to the top of your rule list. It should not be inside of a rule... just a behavior on it's own. What that does is whe
  20. Single spawn call somehow spawns two actors?

    tatiang
    by tatiang · December 2014
    to Prototype" button at the top of the rule list. If it's locked, then the problem is elsewhere. You can also just delete the actor from the scene and add it again which forces it to be a
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