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Y offset issues with interpolate
by imjustmike ·I have a game where actor A and actor B move horizontally to the hero character. When actor A collides with the hero a point is scored and actor A is destroyed. The hero has to jump of actor B. I want -
What is the easiest way to make a game for ALL platforms?
by crazycam99 ·You just overscan and leave a 20% margin on the left and right and 15% margin on the top using the Legacy Web Game format -
RPG Depth
by UtopianGames ·The trick is to make 2 actors, If you check out the template i made below you will see I made 2 hero actors one high in the layer and one lower in the layer and simply used a Boolean to switch the alp -
Introducing Graphene SDK...
by gingagaming ·is if GS didnt finalise and iron out the bugs stopping multiplayer from being released as a stable build. Hopefully what GS will do is stop adding features to GS and create a stable build of what is -
Programmer for hire!
by Braydon_SFX ·It may help if you post some projects you've already done so people can begin to see the skill set you have. Additionally, it would be nice to post how long you've been using GameSalad. This isn't to -
I'm Very Disappointed in Game Salad's Previewer
by The_Gamesalad_Guru ·Sometimes things get corrupted. If a sound doesn't work delete the behavior and replace it with a new one. Layers and order in actors make a difference as code fires from top to bottom in actors and b -
Menu problem
by jsorr2 ·Destroy 1st actor. -
Cannot drag&drop actor
by Majox ·Hello, today I download gamesalad and view some of tutorials. I open it create new project,create new actor. But if I want to drag it into scene, it do not work. Still black scene with red cross in ce -
How do i make the spawn timing and velocity of actor ratio 1:1 ????
by benjaminmage ·I have a timer that spawns out an actor every 2 seconds at the top of the screen. The actor would then (move to) at the speed of 60 to (self.position.x,-40) all the way down. so for instance, the dist -
Introducing Graphene SDK...
by Chunkypixels ·On a slightly different note... if my memory serves me correctly, i read that Draw Something was built using the Marmalade SDK. Does that mean that Graphene is a Drag and Drop interface built onto the -
Introducing Graphene SDK...
by Chunkypixels ·snap to grid, multiple copy and paste, improved layer support etc etc... it started out as that, and at no point in the open forums was it ever mentioned that it had now evolved into an entirely new -
AppStore Rules becoming ludicrous
by jigglybean ·Then contest it. Just because they said so, doesn't mean you can't challenge their decision. Send examples. I challenged Amazon for being stupid and came out on top. -
Slow Actor From Falling
by Sopanda ·Currently right now, i have actors spawning from the top of the screen by the timer function. I want to be able to change the speed that they are slowing down as they get the "power" -
Single spawn call somehow spawns two actors?
by MattSoden ·I activated the Debugger Console and added a 'Log Debugging Statement' to the 'Mover's' rule to see if the debugger could identify if more than one 'Destroy' happened when I think the overlayed actor -
Integers and Index not Loading/Saving, but Booleans do
by tatiang ·That looks right. It looks like the Load Attribute behavior is in a rule. Typically, you wouldn't need a rule but would just load the attribute at the top of your actor's rule list as a standalone b -
Collision alignment with multiple actors
by eagledriver23 ·Like many, I have run into an issue with actor alignment after collision. However, I have lined myself up for a slightly different challenge. I am building a logic/maze game that involves rotating t -
Introducing Graphene SDK...
by The_Gamesalad_Guru ·This is no different than say OSX which is basically a GUI on top of Unix. Same concept most people who use the Mac, use the drag and drop GUI but yet you want to do android stuff in OSX download an S -
How to detect if all enemies are dead
by liux2355 ·(Quote) -
How to detect if all enemies are dead
by tatiang ·In your enemy actor, add a Change Attribute game.enemyCount to game.enemyCount+1 to the top of your rule list. It should not be inside of a rule... just a behavior on it's own. What that does is whe -
Single spawn call somehow spawns two actors?
by tatiang ·to Prototype" button at the top of the rule list. If it's locked, then the problem is elsewhere. You can also just delete the actor from the scene and add it again which forces it to be a