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Enemy with multiple parts
by fueguito ·Hello ALL. Im trying to make an enemy character that has more than one part. For example let’s say the enemy character has a Hat on. I want to be able to hit the enemy a few times then the hat falls -
Enemy Behaviors: Detection and Reaction
by Tosanu ·I will spawn the creature and box with an Ident number, which i will tie into a boolean column on a table. The boolean will react to collision on the box, and constrain a second boolean on the creatur -
Release 0.11.0.13 Stable Mac is now available
by robertkdale ·and effort into trying to create a game that is unique. Admittedly, just producing a Mind Map, organizing my thoughts and the preproduction work is a challenge within its self as it is one of the mos -
Having trouble with creating a reward system with Game Salad. Please help.
by _Ghost_ ·I have been able to set up the attributes for the shields, and a spawn actor above the fort actor (which will generate a shield) is ready to go. -
Mathematical Expression question for circle fill
by Socks ·P.S. I forgot the obvious trick of ganging up spawn behaviours, so you can have the fine setting for a perfectly smooth circle and still have it responsive / draw fast (depending on your needs). -
Issue with enemy fire
by Chefsalad ·death - the player character has a "spawn actor" "death animation". Everything works perfect, except the player dying without getting hit. If this topic has pre -
Mathematical Expression question for circle fill
by Socks ·If you actually want a real circle fill (rather than a visual trick) it shouldn't be too hard, you just need to spawn some 1 pixel high squares with each one progressively getting wider . . . -
Newbie Need help with Catching game with levels.
by JodyMitoma ·If so, You'll be making use of the spawn and random attributes and behaviors. -
Need help with random number.
by tatiang ·Create a table with a unique value in each row (column 1): -
BUZZSAWS AND BRIGHT STARS is AVAILABLE NOW ON ITUNES!!!
by LucidFuel ·MASTER 20 different rank titles unique to your best performance. -
A question of if you create menu/scenes OR your games levels first? I'm just interested!!
by Tosanu ·coding to have the game go down each column, and Spawn objects in the locations ive indicated, for each category of item. So it really does just put a level right up. And since i stringently control -
Need help with random number.
by AlkaPP ·For example, number random from 1-10 without repeating then assign them to 10 actors so each actor has a unique random number. -
How to spawn from the top of screen downwards?
by Socks ·Move the spawner left to right, spawn a coin every X seconds. That will give you a kind of ramp / escalator of coins. -
How to spawn from the top of screen downwards?
by michaeln93 ·Btw, how do I make it spawn in order so it becomes sort of like an escalator instead of it randomly spawning at different x-axis location? -
How to spawn from the top of screen downwards?
by Socks ·270 is down - 360 is right - 180 is left - 90 is up . . . so if you want your actor to go down then dump the extra 90° offset in the spawn behaviour (or if you need it for some reason, then make the c -
How to spawn from the top of screen downwards?
by michaeln93 ·So I have a coin that I want to spawn from the top of the screen but it keeps spawning left to right? -
Having Issues with Integer Attributes
by Casguia ·(Quote) -
Large Backgrounds - Memory Space Questions
by Tosanu ·The game being made is a platformer that has camera movement on both axes. I cannot use parallaxing or repeatable backgrounds because the purpose of the background is to make a unique environment that -
How to destroy and spawn actor?
by michaeln93 ·(Quote) -
How to destroy and spawn actor?
by CodeMonster ·dont have the coin spawning coins, have a different actor to spawn the coins for you.