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  1. Enemy with multiple parts

    fueguito
    by fueguito · May 2014
    Hello ALL. Im trying to make an enemy character that has more than one part. For example let’s say the enemy character has a Hat on. I want to be able to hit the enemy a few times then the hat falls
  2. Enemy Behaviors: Detection and Reaction

    Tosanu
    by Tosanu · May 2014
    I will spawn the creature and box with an Ident number, which i will tie into a boolean column on a table. The boolean will react to collision on the box, and constrain a second boolean on the creatur
  3. Release 0.11.0.13 Stable Mac is now available

    robertkdale
    by robertkdale · May 2014
    and effort into trying to create a game that is unique. Admittedly, just producing a Mind Map, organizing my thoughts and the preproduction work is a challenge within its self as it is one of the mos
  4. Having trouble with creating a reward system with Game Salad. Please help.

    _Ghost_
    by _Ghost_ · May 2014
    I have been able to set up the attributes for the shields, and a spawn actor above the fort actor (which will generate a shield) is ready to go.
  5. Mathematical Expression question for circle fill

    Socks
    by Socks · May 2014
    P.S. I forgot the obvious trick of ganging up spawn behaviours, so you can have the fine setting for a perfectly smooth circle and still have it responsive / draw fast (depending on your needs).
  6. Issue with enemy fire

    Chefsalad
    by Chefsalad · May 2014
    death - the player character has a "spawn actor" "death animation". Everything works perfect, except the player dying without getting hit. If this topic has pre
  7. Mathematical Expression question for circle fill

    Socks
    by Socks · May 2014
    If you actually want a real circle fill (rather than a visual trick) it shouldn't be too hard, you just need to spawn some 1 pixel high squares with each one progressively getting wider . . .
  8. Newbie Need help with Catching game with levels.

    JodyMitoma
    by JodyMitoma · May 2014
    If so, You'll be making use of the spawn and random attributes and behaviors.
  9. Need help with random number.

    tatiang
    by tatiang · May 2014
    Create a table with a unique value in each row (column 1):
  10. BUZZSAWS AND BRIGHT STARS is AVAILABLE NOW ON ITUNES!!!

    LucidFuel
    by LucidFuel · May 2014
    MASTER 20 different rank titles unique to your best performance.
  11. A question of if you create menu/scenes OR your games levels first? I'm just interested!!

    Tosanu
    by Tosanu · May 2014
    coding to have the game go down each column, and Spawn objects in the locations ive indicated, for each category of item. So it really does just put a level right up. And since i stringently control
  12. Need help with random number.

    AlkaPP
    by AlkaPP · May 2014
    For example, number random from 1-10 without repeating then assign them to 10 actors so each actor has a unique random number.
  13. How to spawn from the top of screen downwards?

    Socks
    by Socks · May 2014
    Move the spawner left to right, spawn a coin every X seconds. That will give you a kind of ramp / escalator of coins.
  14. How to spawn from the top of screen downwards?

    michaeln93
    by michaeln93 · May 2014
    Btw, how do I make it spawn in order so it becomes sort of like an escalator instead of it randomly spawning at different x-axis location?
  15. How to spawn from the top of screen downwards?

    Socks
    by Socks · May 2014
    270 is down - 360 is right - 180 is left - 90 is up . . . so if you want your actor to go down then dump the extra 90° offset in the spawn behaviour (or if you need it for some reason, then make the c
  16. How to spawn from the top of screen downwards?

    michaeln93
    by michaeln93 · May 2014
    So I have a coin that I want to spawn from the top of the screen but it keeps spawning left to right?
  17. Having Issues with Integer Attributes

    Casguia
    by Casguia · April 2014
    (Quote)
  18. Large Backgrounds - Memory Space Questions

    Tosanu
    by Tosanu · April 2014
    The game being made is a platformer that has camera movement on both axes. I cannot use parallaxing or repeatable backgrounds because the purpose of the background is to make a unique environment that
  19. How to destroy and spawn actor?

    michaeln93
    by michaeln93 · April 2014
    (Quote)
  20. How to destroy and spawn actor?

    CodeMonster
    by CodeMonster · April 2014
    dont have the coin spawning coins, have a different actor to spawn the coins for you.
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