-
[Solved]Bug with tables in 0.13.30?
by freneticz ·Change goldsub to true is the thing you get when purchase. -
New here and debating on GS
by Manto ·GameMaker: Studio has SVG support and I haven't had any performance issues with it. But there were no proper anti-aliasing when I tried it last time. Also I think you should use png instead if you don -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by GeorgeGS ·In order to track that down I'd need some steps to reproduce it. I know it's probably not perfect, but it works almost all of the time and I wasn't able to find any obvious cases where it didn't. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by pHghost ·Somebody mentioned this somewhere already, I don't remember who, but right now, the actors often snap to .5 positions, almost I would say more frequently than .0 positions. Not sure why it happens. In -
I need to figure out this log function
by tintran ·I was thinking out of curiousity what if you wanted this curve to fit 2 specified days/points. For example day 1 and day 2 -
[Solved]Bug with tables in 0.13.30?
by Armelline ·This is much more likely a problem with your logic. -
[Solved]Bug with tables in 0.13.30?
by gingagaming ·It might help if you post a screenshot of your rules so we can look at the logic you have in the project. -
How to determine if screen touched more than 2-3 times in 1 sec
by The_Gamesalad_Guru ·can't you monitor when the others have stopped moving? -
How do I detect a touch release that's outside of my actor?
by The_Gamesalad_Guru ·You use the touch count. when touch.count = zero set to false -
I can confirm Multiplayer is fixed!
by The_Gamesalad_Guru ·Since we have 3 cats and one that likes to eat all the others food we have scheduled feeding times. we do have wood floors so that makes the issues a bit easier to deal with. but atlas when we go out -
I can confirm Multiplayer is fixed!
by Armelline ·And mice. Don't forget the brutally murdered and partially consumed mice. Especially when they're injured and you have to decide "Do I just put it out of its misery, or give it the chance to -
Touch Position Run Away! Can Everybody Help Me This?
by Armelline ·As best I can tell, this is what you're wanting. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
-
I can confirm Multiplayer is fixed!
by GeorgeGS ·So you only have a minefield of hairballs and "oops I ate too much" piles to navigate through when you get home? (Image) -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by GeorgeGS ·We'd like to make a more full featured grid type system and allow snapping and such, but this was more of a "5 minute" fix. -
Anyone know how to do this in gamesalad?
by guppy ·Thank You Tintran! -
Gsinventions' free music thread {requests accepted}
by CodeMonster ·@zweg25 i think i might know what you mean, ill give it a shot -
Touch Position Run Away! Can Everybody Help Me This?
by tanchowyeeiosapp ·(Quote) -
Touch Position Run Away! Can Everybody Help Me This?
by tanchowyeeiosapp ·Okey, I will tell you more details, sorry! What I want achieve is I want the actor arrive Y 700, the the actor can not move up again, that mean the actor only can arrive untill Y 700 -
My first art uploaded to the shop
by freneticz ·Its a topview Ferrari-style car you can use in a game of your choice.