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  1. [Solved]Bug with tables in 0.13.30?

    freneticz
    by freneticz · July 2015
    Change goldsub to true is the thing you get when purchase.
  2. New here and debating on GS

    Manto
    by Manto · July 2015
    GameMaker: Studio has SVG support and I haven't had any performance issues with it. But there were no proper anti-aliasing when I tried it last time. Also I think you should use png instead if you don
  3. Editor x,y coordinate discussion -- (was: "very disappointing...")

    GeorgeGS
    by GeorgeGS · July 2015
    In order to track that down I'd need some steps to reproduce it. I know it's probably not perfect, but it works almost all of the time and I wasn't able to find any obvious cases where it didn't.
  4. Editor x,y coordinate discussion -- (was: "very disappointing...")

    pHghost
    by pHghost · July 2015
    Somebody mentioned this somewhere already, I don't remember who, but right now, the actors often snap to .5 positions, almost I would say more frequently than .0 positions. Not sure why it happens. In
  5. I need to figure out this log function

    tintran
    by tintran · July 2015
    I was thinking out of curiousity what if you wanted this curve to fit 2 specified days/points. For example day 1 and day 2
  6. [Solved]Bug with tables in 0.13.30?

    Armelline
    by Armelline · July 2015
    This is much more likely a problem with your logic.
  7. [Solved]Bug with tables in 0.13.30?

    gingagaming
    by gingagaming · July 2015
    It might help if you post a screenshot of your rules so we can look at the logic you have in the project.
  8. How to determine if screen touched more than 2-3 times in 1 sec

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    can't you monitor when the others have stopped moving?
  9. How do I detect a touch release that's outside of my actor?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You use the touch count. when touch.count = zero set to false
  10. I can confirm Multiplayer is fixed!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Since we have 3 cats and one that likes to eat all the others food we have scheduled feeding times. we do have wood floors so that makes the issues a bit easier to deal with. but atlas when we go out
  11. I can confirm Multiplayer is fixed!

    Armelline
    by Armelline · July 2015
    And mice. Don't forget the brutally murdered and partially consumed mice. Especially when they're injured and you have to decide "Do I just put it out of its misery, or give it the chance to
  12. Touch Position Run Away! Can Everybody Help Me This?

    Armelline
    by Armelline · July 2015
    As best I can tell, this is what you're wanting.
  13. Editor x,y coordinate discussion -- (was: "very disappointing...")

    francis.charland@videotron.ca
    by francis.charland@videotron.ca · July 2015
    (Quote)
  14. I can confirm Multiplayer is fixed!

    GeorgeGS
    by GeorgeGS · July 2015
    So you only have a minefield of hairballs and "oops I ate too much" piles to navigate through when you get home? (Image)
  15. Editor x,y coordinate discussion -- (was: "very disappointing...")

    GeorgeGS
    by GeorgeGS · July 2015
    We'd like to make a more full featured grid type system and allow snapping and such, but this was more of a "5 minute" fix.
  16. Anyone know how to do this in gamesalad?

    guppy
    by guppy · July 2015
    Thank You Tintran!
  17. Gsinventions' free music thread {requests accepted}

    CodeMonster
    by CodeMonster · July 2015
    @zweg25 i think i might know what you mean, ill give it a shot
  18. Touch Position Run Away! Can Everybody Help Me This?

    tanchowyeeiosapp
    by tanchowyeeiosapp · July 2015
    (Quote)
  19. Touch Position Run Away! Can Everybody Help Me This?

    tanchowyeeiosapp
    by tanchowyeeiosapp · July 2015
    Okey, I will tell you more details, sorry! What I want achieve is I want the actor arrive Y 700, the the actor can not move up again, that mean the actor only can arrive untill Y 700
  20. My first art uploaded to the shop

    freneticz
    by freneticz · July 2015
    Its a topview Ferrari-style car you can use in a game of your choice.
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