-
State of GameSalad on 6/30/2015...
by Armelline ·Add to that the performance dip from using them shouldn't be that high. If you're displaying enough text for it to affect performance in a meaningful way, you're likely either displaying too much text -
State of GameSalad on 6/30/2015...
by JSproject ·(Quote) -
Unrestricted web access - Designing Apps for kids without getting a +17 rating?
by neoman ·My comment above was related to Apps in general with a rating of 4+. If you have an App designed for kids' that has access to any website you need to implement a parental gateway or remove the links f -
State of GameSalad on 6/30/2015...
by Socks ·Ah! Thanks for the information, that makes sense, and additionally (I'm making a few assumptions here) as text is stored as vector information (so can be scaled to any size without quality loss) it ne -
The many states of IAP - a visual guide
by Armelline ·How would you distinguish between people who need to restore and people who have never bought a purchase and need to buy it for the first time? -
The many states of IAP - a visual guide
by gfb08174 ·I can't get it to work. I tried everything, moving it in, and out of rules, but nothing. I must be overlooking something banal. I've spent all day on this and haven't gotten any studying done. Could y -
State of GameSalad on 6/30/2015...
by Socks ·What I was saying was don't use 5 digits per score (for 00,000), that along with a change from Constrain Attribute to Change Attribute dramatically lessens the strain on the processor, much less (of c -
GS 13.30 Viewer for iOS
by tmann ·That Team ID is the one left behind by GS and is presumably theirs. You need to set the Team to yourself with whatever bundle identifier you have chosen to use for the viewer. -
Jetpack Joust - Released
by RondoRocket ·(Quote) -
Jurassic Road
by hybrid ·the Jurassic road its a dangerous place, move the dinosaur to left or right, dont get out of the road, collect all of the orbs you can and get the highest score. -
GS 13.30 Viewer for iOS
by dapion ·Unable to find a team with the given Team ID '2G99HQ7LZZ' to which you belong. Please contact Apple Developer Program Support. -
State of GameSalad on 6/30/2015...
by Armelline ·Ah, well then we're back to the point of "degrees" of efficiency. It was empirically demonstrated that nested can be more efficient than not nesting, but when you're talking a matter -
time bars that shows depleting time
-
The many states of IAP - a visual guide
by Armelline ·it's an issue elsewhere in your logic, either in how you're controlling the move to the next level, or your in-app logic (you must be triggering the change of your "bought" attribut -
how to make leveled attacks
by klickink ·@TaylorH1 sorry i re-read your question and changed my comment to explain how I would do it read my first post then let me know if you have any questions. -
The many states of IAP - a visual guide
by gfb08174 ·@Armelline thank you. -
how to make leveled attacks
by klickink ·@TaylorH1 How I would make that system I would either make three attributes or add three Integer cells to a table. Name one "Cooldown" one "HitCount" and the other -
how to make leveled attacks
by TaylorH1 ·three times the attack animation changes and he dose a bit more damage. -
State of GameSalad on 6/30/2015...
by Armelline ·99% of the time you can put two conditions in the same rule and it'll work fine and be as efficient as is needed. Very occasionally, splitting them will result in a worthwhile boost to performance, an -
State of GameSalad on 6/30/2015...
by The_Gamesalad_Guru ·This is why much of this optimization stuff is a waste for the most part. Most people misunderstand the delicacy of doing such things.